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authorJon Turney <jon.turney@dronecode.org.uk>2018-01-25 17:34:54 +0000
committerJon Turney <jon.turney@dronecode.org.uk>2018-02-02 15:28:52 +0000
commit63041ba61308a0576c73cb6bc3d98540669188cf (patch)
tree8f4440e4c2aa3010fed2276ef3d2c6911e1eef18 /src
parent4761a8fea604b11e31c4e044ffc6d3d0b068a621 (diff)
glx/test: fix building for osx
An additional stub for applegl_create_context() is needed Cannot test indirect API as it's not built on osx, currently Signed-off-by: Jon Turney <jon.turney@dronecode.org.uk> Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Diffstat (limited to 'src')
-rw-r--r--src/glx/tests/fake_glx_screen.cpp12
-rw-r--r--src/glx/tests/indirect_api.cpp4
2 files changed, 16 insertions, 0 deletions
diff --git a/src/glx/tests/fake_glx_screen.cpp b/src/glx/tests/fake_glx_screen.cpp
index 801f54a6fa..ca0ca36805 100644
--- a/src/glx/tests/fake_glx_screen.cpp
+++ b/src/glx/tests/fake_glx_screen.cpp
@@ -75,6 +75,18 @@ indirect_create_context_attribs(struct glx_screen *base,
return indirect_create_context(base, config_base, shareList, 0);
}
+#ifdef GLX_USE_APPLEGL
+#warning Indirect GLX tests are not built
+extern "C" struct glx_context *
+applegl_create_context(struct glx_screen *base,
+ struct glx_config *config_base,
+ struct glx_context *shareList,
+ int renderType)
+{
+ return indirect_create_context(base, config_base, shareList, renderType);
+}
+#endif
+
/* This is necessary so that we don't have to link with glxcurrent.c
* which would require us to link with X libraries and what not.
*/
diff --git a/src/glx/tests/indirect_api.cpp b/src/glx/tests/indirect_api.cpp
index 34304a185e..b9a4ca0655 100644
--- a/src/glx/tests/indirect_api.cpp
+++ b/src/glx/tests/indirect_api.cpp
@@ -705,6 +705,8 @@ void __indirect_glFramebufferTextureLayer(void) { }
}
/*@}*/
+#ifndef GLX_USE_APPLEGL
+
class IndirectAPI : public ::testing::Test {
public:
virtual void SetUp();
@@ -1518,3 +1520,5 @@ TEST_F(IndirectAPI, EXT_texture_array)
{
EXPECT_EQ((_glapi_proc) __indirect_glFramebufferTextureLayer, table[_glapi_get_proc_offset("glFramebufferTextureLayerEXT")]);
}
+
+#endif