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-rw-r--r--src/compositor.c87
1 files changed, 61 insertions, 26 deletions
diff --git a/src/compositor.c b/src/compositor.c
index 768477d..77da190 100644
--- a/src/compositor.c
+++ b/src/compositor.c
@@ -211,6 +211,7 @@ WL_EXPORT struct weston_surface *
weston_surface_create(struct weston_compositor *compositor)
{
struct weston_surface *surface;
+ unsigned int i;
surface = calloc(1, sizeof *surface);
if (surface == NULL)
@@ -224,12 +225,19 @@ weston_surface_create(struct weston_compositor *compositor)
surface->surface.resource.client = NULL;
surface->compositor = compositor;
- surface->image = EGL_NO_IMAGE_KHR;
surface->alpha = 255;
surface->brightness = 255;
surface->saturation = 255;
surface->pitch = 1;
+ for (i = 0; i < ARRAY_LENGTH(surface->textures); i++)
+ surface->textures[i] = 0;
+ surface->num_textures = 0;
+
+ for (i = 0; i < ARRAY_LENGTH(surface->images); i++)
+ surface->images[i] = EGL_NO_IMAGE_KHR;
+ surface->num_images = 0;
+
surface->buffer = NULL;
surface->output = NULL;
@@ -638,25 +646,37 @@ weston_surface_unmap(struct weston_surface *surface)
}
static void
+destroy_image(struct weston_compositor *compositor, EGLImageKHR *image_ptr)
+{
+ EGLImageKHR const image = *image_ptr;
+
+ if (image != EGL_NO_IMAGE_KHR) {
+ compositor->destroy_image(compositor->display, image);
+ *image_ptr = EGL_NO_IMAGE_KHR;
+ }
+}
+
+static void
destroy_surface(struct wl_resource *resource)
{
struct weston_surface *surface =
container_of(resource,
struct weston_surface, surface.resource);
struct weston_compositor *compositor = surface->compositor;
+ unsigned int i;
if (weston_surface_is_mapped(surface))
weston_surface_unmap(surface);
- if (surface->texture)
- glDeleteTextures(1, &surface->texture);
+ glDeleteTextures(surface->num_textures, surface->textures);
+ surface->num_textures = 0;
if (surface->buffer)
wl_list_remove(&surface->buffer_destroy_listener.link);
- if (surface->image != EGL_NO_IMAGE_KHR)
- compositor->destroy_image(compositor->display,
- surface->image);
+ for (i = 0; i < surface->num_images; i++)
+ destroy_image(compositor, &surface->images[i]);
+ surface->num_images = 0;
pixman_region32_fini(&surface->transform.boundingbox);
pixman_region32_fini(&surface->damage);
@@ -678,6 +698,26 @@ weston_surface_destroy(struct weston_surface *surface)
}
static void
+ensure_textures(struct weston_surface *es, unsigned int num_textures)
+{
+ unsigned int i;
+
+ if (num_textures <= es->num_textures)
+ return;
+
+ for (i = es->num_textures; i < num_textures; i++) {
+ glGenTextures(1, &es->textures[i]);
+ glBindTexture(GL_TEXTURE_2D, es->textures[i]);
+ glTexParameteri(GL_TEXTURE_2D,
+ GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D,
+ GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+ es->num_textures = num_textures;
+ glBindTexture(GL_TEXTURE_2D, 0);
+}
+
+static void
weston_surface_attach(struct wl_surface *surface, struct wl_buffer *buffer)
{
struct weston_surface *es = (struct weston_surface *) surface;
@@ -707,33 +747,28 @@ weston_surface_attach(struct wl_surface *surface, struct wl_buffer *buffer)
pixman_region32_init(&es->opaque);
}
- if (!es->texture) {
- glGenTextures(1, &es->texture);
- glBindTexture(GL_TEXTURE_2D, es->texture);
- glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- es->shader = &ec->texture_shader;
- } else {
- glBindTexture(GL_TEXTURE_2D, es->texture);
- }
-
if (wl_buffer_is_shm(buffer)) {
es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
+ es->shader = &ec->texture_shader;
+
+ ensure_textures(es, 1);
+ glBindTexture(GL_TEXTURE_2D, es->textures[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
es->pitch, es->buffer->height, 0,
GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
} else {
- if (es->image != EGL_NO_IMAGE_KHR)
- ec->destroy_image(ec->display, es->image);
- es->image = ec->create_image(ec->display, NULL,
- EGL_WAYLAND_BUFFER_WL,
- buffer, NULL);
+ destroy_image(ec, &es->images[0]);
+ es->images[0] = ec->create_image(ec->display, NULL,
+ EGL_WAYLAND_BUFFER_WL,
+ buffer, NULL);
+ es->num_images = 1;
- ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
+ ensure_textures(es, 1);
+ glBindTexture(GL_TEXTURE_2D, es->textures[0]);
+ ec->image_target_texture_2d(GL_TEXTURE_2D, es->images[0]);
es->pitch = buffer->width;
+ es->shader = &ec->texture_shader;
}
}
@@ -836,7 +871,7 @@ weston_surface_draw(struct weston_surface *es, struct weston_output *output,
n = texture_region(es, &repaint);
- glBindTexture(GL_TEXTURE_2D, es->texture);
+ glBindTexture(GL_TEXTURE_2D, es->textures[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
@@ -1229,7 +1264,7 @@ static void
texture_set_subimage(struct weston_surface *surface,
int32_t x, int32_t y, int32_t width, int32_t height)
{
- glBindTexture(GL_TEXTURE_2D, surface->texture);
+ glBindTexture(GL_TEXTURE_2D, surface->textures[0]);
#ifdef GL_UNPACK_ROW_LENGTH
/* Mesa does not define GL_EXT_unpack_subimage */