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authorDaniel Stone <daniel@fooishbar.org>2012-05-08 17:17:55 +0100
committerKristian Høgsberg <krh@bitplanet.net>2012-05-08 14:41:01 -0400
commit103db7fb56c4befa3c61c619d41ef0733d8d066a (patch)
tree3cac938f59624b335cb76d5ecf8653c9b4d40938 /clients
parentb230a7ee58ebe12f07b6ace4fcbb7a410038e35c (diff)
Convert wire input co-ordinates to fixed-point
To add greater precision when working with transformed surfaces and/or high-resolution input devices. Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Diffstat (limited to 'clients')
-rw-r--r--clients/simple-touch.c19
-rw-r--r--clients/window.c22
2 files changed, 31 insertions, 10 deletions
diff --git a/clients/simple-touch.c b/clients/simple-touch.c
index b8d9156..0dbf3db 100644
--- a/clients/simple-touch.c
+++ b/clients/simple-touch.c
@@ -29,6 +29,7 @@
#include <unistd.h>
#include <sys/mman.h>
+#include <GLES2/gl2.h>
#include <wayland-client.h>
#include <wayland-egl.h>
@@ -103,7 +104,9 @@ struct wl_shm_listener shm_listenter = {
static void
input_device_handle_motion(void *data, struct wl_input_device *input_device,
- uint32_t time, int32_t sx, int32_t sy)
+ uint32_t time,
+ wl_fixed_t sx_w,
+ wl_fixed_t sy_w)
{
}
@@ -132,7 +135,7 @@ static void
input_device_handle_pointer_enter(void *data,
struct wl_input_device *input_device,
uint32_t serial, struct wl_surface *surface,
- int32_t sx, int32_t sy)
+ wl_fixed_t sx_w, wl_fixed_t sy_w)
{
}
@@ -197,9 +200,13 @@ input_device_handle_touch_down(void *data,
struct wl_input_device *wl_input_device,
uint32_t serial, uint32_t time,
struct wl_surface *surface,
- int32_t id, int32_t x, int32_t y)
+ int32_t id,
+ wl_fixed_t x_w,
+ wl_fixed_t y_w)
{
struct touch *touch = data;
+ GLfloat x = wl_fixed_to_double(x_w);
+ GLfloat y = wl_fixed_to_double(y_w);
touch_paint(touch, x, y, id);
}
@@ -215,9 +222,13 @@ static void
input_device_handle_touch_motion(void *data,
struct wl_input_device *wl_input_device,
uint32_t time,
- int32_t id, int32_t x, int32_t y)
+ int32_t id,
+ wl_fixed_t x_w,
+ wl_fixed_t y_w)
{
struct touch *touch = data;
+ GLfloat x = wl_fixed_to_double(x_w);
+ GLfloat y = wl_fixed_to_double(y_w);
touch_paint(touch, x, y, id);
}
diff --git a/clients/window.c b/clients/window.c
index f5114bd..b47e969 100644
--- a/clients/window.c
+++ b/clients/window.c
@@ -1473,12 +1473,14 @@ input_set_focus_widget(struct input *input, struct widget *focus,
static void
input_handle_motion(void *data, struct wl_input_device *input_device,
- uint32_t time, int32_t sx, int32_t sy)
+ uint32_t time, wl_fixed_t sx_w, wl_fixed_t sy_w)
{
struct input *input = data;
struct window *window = input->pointer_focus;
struct widget *widget;
int pointer = POINTER_LEFT_PTR;
+ GLfloat sx = wl_fixed_to_double(sx_w);
+ GLfloat sy = wl_fixed_to_double(sy_w);
input->sx = sx;
input->sy = sy;
@@ -1604,11 +1606,13 @@ static void
input_handle_pointer_enter(void *data,
struct wl_input_device *input_device,
uint32_t serial, struct wl_surface *surface,
- int32_t sx, int32_t sy)
+ wl_fixed_t sx_w, wl_fixed_t sy_w)
{
struct input *input = data;
struct window *window;
struct widget *widget;
+ GLfloat sx = wl_fixed_to_double(sx_w);
+ GLfloat sy = wl_fixed_to_double(sy_w);
input->display->serial = serial;
input->pointer_enter_serial = serial;
@@ -1701,7 +1705,7 @@ input_handle_touch_down(void *data,
struct wl_input_device *wl_input_device,
uint32_t serial, uint32_t time,
struct wl_surface *surface,
- int32_t id, int32_t x, int32_t y)
+ int32_t id, wl_fixed_t x, wl_fixed_t y)
{
}
@@ -1715,7 +1719,8 @@ input_handle_touch_up(void *data,
static void
input_handle_touch_motion(void *data,
struct wl_input_device *wl_input_device,
- uint32_t time, int32_t id, int32_t x, int32_t y)
+ uint32_t time, int32_t id,
+ wl_fixed_t x, wl_fixed_t y)
{
}
@@ -1838,10 +1843,13 @@ data_device_data_offer(void *data,
static void
data_device_enter(void *data, struct wl_data_device *data_device,
uint32_t serial, struct wl_surface *surface,
- int32_t x, int32_t y, struct wl_data_offer *offer)
+ wl_fixed_t x_w, wl_fixed_t y_w,
+ struct wl_data_offer *offer)
{
struct input *input = data;
struct window *window;
+ GLfloat x = wl_fixed_to_double(x_w);
+ GLfloat y = wl_fixed_to_double(y_w);
char **p;
input->pointer_enter_serial = serial;
@@ -1870,10 +1878,12 @@ data_device_leave(void *data, struct wl_data_device *data_device)
static void
data_device_motion(void *data, struct wl_data_device *data_device,
- uint32_t time, int32_t x, int32_t y)
+ uint32_t time, wl_fixed_t x_w, wl_fixed_t y_w)
{
struct input *input = data;
struct window *window = input->pointer_focus;
+ GLfloat x = wl_fixed_to_double(x_w);
+ GLfloat y = wl_fixed_to_double(y_w);
input->sx = x;
input->sy = y;