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authorBenjamin Otte <otte@gnome.org>2005-01-06 16:37:30 +0000
committerBenjamin Otte <otte@gnome.org>2005-01-06 16:37:30 +0000
commit2ed845fcad548a83ff96848b0d056e36435b5fcc (patch)
tree3423e97ba70d23bb551fd46f155726d45f838388 /gst/games
parent6a0908113ed4e5d681ffc1bc4b66b8ba15b57ce9 (diff)
gst/games/gstpuzzle.c: fix edges when image sizes aren't multiples of tile sizes
Original commit message from CVS: * gst/games/gstpuzzle.c: (draw_puzzle): fix edges when image sizes aren't multiples of tile sizes
Diffstat (limited to 'gst/games')
-rw-r--r--gst/games/gstpuzzle.c24
1 files changed, 14 insertions, 10 deletions
diff --git a/gst/games/gstpuzzle.c b/gst/games/gstpuzzle.c
index c0e3c2548..7dd4dcfa4 100644
--- a/gst/games/gstpuzzle.c
+++ b/gst/games/gstpuzzle.c
@@ -463,21 +463,25 @@ draw_puzzle (GstVideofilter * videofilter, void *destp, void *srcp)
height = gst_videofilter_get_input_height (videofilter);
gst_video_image_setup (&dest, puzzle->format, destp, width, height);
gst_video_image_setup (&src, puzzle->format, srcp, width, height);
- if (width % puzzle->columns != 0) {
- guint w = width % puzzle->columns;
+ /* use multiples of 4 here to get around drawing problems with YUV colorspaces */
+ width = (width / puzzle->columns) & ~3;
+ height = (height / puzzle->rows) & ~3;
+ if (width * puzzle->columns != gst_videofilter_get_input_width (videofilter)) {
+ guint w =
+ gst_videofilter_get_input_width (videofilter) - width * puzzle->columns;
- gst_video_image_copy_area (&dest, width - w, 0, &src, width - w, 0, w,
- height);
+ gst_video_image_copy_area (&dest, width * puzzle->columns, 0, &src,
+ width * puzzle->columns, 0, w,
+ gst_videofilter_get_input_height (videofilter));
}
- if (height % puzzle->rows != 0) {
- guint h = height % puzzle->rows;
+ if (height * puzzle->rows != gst_videofilter_get_input_height (videofilter)) {
+ guint h =
+ gst_videofilter_get_input_width (videofilter) - height * puzzle->rows;
- gst_video_image_copy_area (&dest, 0, height - h, &src, 0, height - h, width,
+ gst_video_image_copy_area (&dest, 0, height * puzzle->rows, &src, 0,
+ height * puzzle->rows, gst_videofilter_get_input_width (videofilter),
h);
}
- /* use multiples of 4 here to get around drawing problems with YUV colorspaces */
- width = (width / puzzle->columns) & ~3;
- height = (height / puzzle->rows) & ~3;
for (i = 0; i < puzzle->tiles; i++) {
if (!puzzle->solved && i == puzzle->position) {