/* * Copyright © 2011 Intel Corporation * Copyright © 2015 Red Hat * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file stencil-texture.c * Create a stencil texture. * based on ext_packed_depth_stencil/depth-stencil-texture.c test. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 31; config.window_visual = PIGLIT_GL_VISUAL_RGBA; PIGLIT_GL_TEST_CONFIG_END static bool has_cube_array; static bool try_TexImage(GLenum internalFormat) { bool pass = true; GLuint tex[7]; unsigned i; printf("Testing glTexImage with %s...\n", piglit_get_gl_enum_name(internalFormat)); glGenTextures(ARRAY_SIZE(tex), tex); glBindTexture(GL_TEXTURE_1D, tex[0]); glTexImage1D(GL_TEXTURE_1D, 0, internalFormat, 16, 0, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, NULL); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; glBindTexture(GL_TEXTURE_2D, tex[1]); glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, 16, 16, 0, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, NULL); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; /* 3D texture is not in the list of supported STENCIL_INDEX */ glBindTexture(GL_TEXTURE_3D, tex[2]); glTexImage3D(GL_TEXTURE_3D, 0, internalFormat, 8, 8, 8, 0, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, NULL); pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; glBindTexture(GL_TEXTURE_CUBE_MAP, tex[3]); for (i = 0; i < 6; i++) { glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internalFormat, 16, 16, 0, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, NULL); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; } glBindTexture(GL_TEXTURE_1D_ARRAY, tex[4]); glTexImage2D(GL_TEXTURE_1D_ARRAY, 0, internalFormat, 16, 16, 0, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, NULL); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; glBindTexture(GL_TEXTURE_2D_ARRAY, tex[5]); glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, internalFormat, 8, 8, 8, 0, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, NULL); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; if (has_cube_array) { glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex[6]); glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, internalFormat, 8, 8, 6, 0, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, NULL); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; } glBindTexture(GL_TEXTURE_1D, 0); glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(GL_TEXTURE_3D, 0); glBindTexture(GL_TEXTURE_CUBE_MAP, 0); glBindTexture(GL_TEXTURE_1D_ARRAY, 0); glBindTexture(GL_TEXTURE_2D_ARRAY, 0); if (has_cube_array) glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); glDeleteTextures(ARRAY_SIZE(tex), tex); printf("Done.\n\n"); return pass; } static bool try_TexStorage(GLenum internalFormat) { bool pass = true; GLuint tex[7]; printf("Testing glTexStorage with %s...\n", piglit_get_gl_enum_name(internalFormat)); glGenTextures(ARRAY_SIZE(tex), tex); glBindTexture(GL_TEXTURE_1D, tex[0]); glTexStorage1D(GL_TEXTURE_1D, 1, internalFormat, 16); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; glBindTexture(GL_TEXTURE_2D, tex[1]); glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, 16, 16); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; glBindTexture(GL_TEXTURE_3D, tex[2]); glTexStorage3D(GL_TEXTURE_3D, 1, internalFormat, 8, 8, 8); pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass; glBindTexture(GL_TEXTURE_CUBE_MAP, tex[3]); glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, internalFormat, 16, 16); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; glBindTexture(GL_TEXTURE_1D_ARRAY, tex[4]); glTexStorage2D(GL_TEXTURE_1D_ARRAY, 1, internalFormat, 16, 16); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; glBindTexture(GL_TEXTURE_2D_ARRAY, tex[5]); glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, internalFormat, 16, 16, 8); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; if (has_cube_array) { glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex[6]); glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, internalFormat, 16, 16, 6); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; } glBindTexture(GL_TEXTURE_1D, 0); glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(GL_TEXTURE_3D, 0); glBindTexture(GL_TEXTURE_CUBE_MAP, 0); glBindTexture(GL_TEXTURE_1D_ARRAY, 0); glBindTexture(GL_TEXTURE_2D_ARRAY, 0); if (has_cube_array) glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); glDeleteTextures(ARRAY_SIZE(tex), tex); printf("Done.\n\n"); return pass; } void piglit_init(int argc, char **argv) { bool pass = true; bool has_texture_storage; piglit_require_extension("GL_ARB_texture_stencil8"); has_cube_array = piglit_get_gl_version() >= 40 || piglit_is_extension_supported("GL_ARB_texture_cube_map_array"); has_texture_storage = piglit_get_gl_version() >= 42 || piglit_is_extension_supported("GL_ARB_texture_storage"); pass = try_TexImage(GL_STENCIL_INDEX8) && pass; if (has_texture_storage) { pass = try_TexStorage(GL_STENCIL_INDEX8) && pass; } piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { /* UNREACHED */ return PIGLIT_FAIL; }