/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * @file srgb-decode.c * * Tests interaction between GL_ARB_sampler_objects and * GL_EXT_texture_sRGB_decode. * * From the GL_EXT_texture_sRGB_decode spec: * * "4) Should we add forward-looking support for * ARB_sampler_objects? * * RESOLVED: YES * * If ARB_sampler_objects exists in the implementation, the * sampler objects should also include this parameter per * sampler." */ #include "piglit-util-gl-common.h" #include "piglit-framework.h" PIGLIT_GL_TEST_MAIN( 16 /*window_width*/, 16 /*window_height*/, PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_ALPHA) static bool test_getter(GLuint sampler) { bool pass = true; GLint i; glGetSamplerParameteriv(sampler, GL_TEXTURE_SRGB_DECODE_EXT, &i); if (i != GL_DECODE_EXT) { fprintf(stderr, "Default sampler decode was %s, expected %s\n", piglit_get_gl_enum_name(i), "GL_DECODE_EXT"); pass = false; } glSamplerParameteri(sampler, GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT); glGetSamplerParameteriv(sampler, GL_TEXTURE_SRGB_DECODE_EXT, &i); if (i != GL_SKIP_DECODE_EXT) { fprintf(stderr, "Updated sampler decode was %s, expected %s\n", piglit_get_gl_enum_name(i), "GL_SKIP_DECODE_EXT"); pass = false; } glSamplerParameteri(sampler, GL_TEXTURE_SRGB_DECODE_EXT, GL_DECODE_EXT); return pass; } static bool draw_and_test(int x, int y, const float *expected) { piglit_draw_rect_tex(x, y, piglit_width / 2, piglit_height / 2, 0, 0, 1, 1); return piglit_probe_rect_rgba(x, y, piglit_width / 2, piglit_height / 2, expected); } enum piglit_result piglit_display(void) { bool pass = true; GLuint tex, sampler, sampler2; const float tex_data[4] = {0.2, 0.4, 0.6, 0.8}; float decoded_tex_data[4]; int i; for (i = 0; i < 3; i++) { decoded_tex_data[i] = pow((tex_data[i] + 0.055) / 1.055, 2.4); } decoded_tex_data[3] = tex_data[3]; glClear(GL_COLOR_BUFFER_BIT); glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB8_ALPHA8, 1, 1, 0, GL_RGBA, GL_FLOAT, tex_data); glGenSamplers(1, &sampler); pass = test_getter(sampler) && pass; /* First, test statechanging the value of the flag between the * bottom left and bottom right corners. */ glEnable(GL_TEXTURE_2D); glBindSampler(0, sampler); pass = draw_and_test(0, 0, decoded_tex_data) && pass; glSamplerParameteri(sampler, GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT); pass = draw_and_test(piglit_width / 2, 0, tex_data) && pass; /* Now, test statechanging the samplers themselves between top left * and top right. */ glGenSamplers(1, &sampler2); glBindSampler(0, sampler2); pass = draw_and_test(0, piglit_height / 2, decoded_tex_data) && pass; glBindSampler(0, sampler); pass = draw_and_test(piglit_width / 2, piglit_height / 2, tex_data) && pass; piglit_present_results(); glDeleteSamplers(1, &sampler); glDeleteSamplers(1, &sampler2); glDeleteTextures(1, &tex); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_require_extension("GL_ARB_sampler_objects"); piglit_require_extension("GL_EXT_texture_sRGB"); piglit_require_extension("GL_EXT_texture_sRGB_decode"); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); }