[require] GLSL >= 1.10 [vertex shader] varying vec4 color; void main() { if (gl_Vertex.x < 0.0) { color = vec4(0.0, 1.0, 0.0, 0.0); /* left */ for (float f = -2.0; f < gl_Vertex.x; f++) { if (gl_Vertex.z != f) /* always */ break; color += vec4(1.0, 0.0, 0.0, 0.0); } } else { /* right */ color = vec4(0.0, 1.0, 0.0, 0.0); } gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } [fragment shader] varying vec4 color; void main() { gl_FragColor = color; } [test] draw rect -1 -1 2 2 probe all rgba 0.0 1.0 0.0 0.0