[require] GLSL >= 1.10 [vertex shader] void main() { gl_Position = gl_Vertex; } [fragment shader] void main() { vec4 color; color[0] = 0.0; color[1] = 1.0; color[2] = 0.0; color[3] = 0.0; gl_FragColor = color; } [test] draw rect -1 -1 2 2 probe rgb 1 1 0.0 1.0 0.0