[require] GLSL >= 1.10 [vertex shader] void main() { gl_Position = gl_Vertex; } [fragment shader] uniform int early; void main() { gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0); if (early != 0) /* always true */ return; gl_FragColor = vec4(1.0, 0.0, 0.0, 0.0); } [test] uniform int early 1 draw rect -1 -1 2 2 probe all rgba 0.0 1.0 0.0 0.0