/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file glsl-dlist-getattriblocation.c * * Validate the behavior of \c glGetAttribLocation while compiling a display * list. See also bugzilla #15202. * * \author Ian Romanick */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB; PIGLIT_GL_TEST_CONFIG_END static const GLchar *vertShaderText = "attribute vec4 attrib;\n" "void main()\n" "{\n" " gl_Position = gl_ModelViewProjectionMatrix * attrib;\n" "} \n"; enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; GLint vs; GLint prog; GLint stat; GLint attrib_loc; GLint attrib_loc_in_dlist; vs = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vs, 1, &vertShaderText, NULL); glCompileShader(vs); glGetShaderiv(vs, GL_COMPILE_STATUS, &stat); if (!stat) { printf("error compiling vertex shader1!\n"); exit(1); } prog = glCreateProgram(); glAttachShader(prog, vs); glBindAttribLocation(prog, 1, "attrib"); glLinkProgram(prog); attrib_loc = glGetAttribLocation(prog, "attrib"); if (!piglit_automatic) printf("attrib_loc = %d\n", attrib_loc); glNewList(1, GL_COMPILE); /* Notice the trickery here! glBindAttribLocation does not take effect * until glLinkProgram is called! */ glBindAttribLocation(prog, 2, "attrib"); attrib_loc_in_dlist = glGetAttribLocation(prog, "attrib"); if (!piglit_automatic) printf("attrib_loc_in_dlist = %d\n", attrib_loc_in_dlist); glEndList(); pass = (attrib_loc == 1) && (attrib_loc == attrib_loc_in_dlist); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_require_gl_version(20); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); }