[require] GLSL >= 1.10 [vertex shader] void main() { gl_Position = gl_Vertex; } [fragment shader] vec4 color; float func() { color = vec4(0.0, 1.0, 0.0, 0.0); return 0.0; } void main() { float f; color = vec4(1.0, 0.0, 0.0, 0.0); f = func(); gl_FragColor = color; } [test] draw rect -1 -1 2 2 probe rgb 1 1 0.0 1.0 0.0