[require] GLSL >= 1.10 [vertex shader] void main() { gl_Position = gl_Vertex; } [fragment shader] uniform vec4 color; void main() { vec2 c; c = color.xy; c[0] += 0.5; gl_FragColor = vec4(c, 0.0, 0.0); } [test] uniform vec4 color 0.0 1.0 0.0 0.0 draw rect -1 -1 2 2 probe all rgba 0.5 1.0 0.0 0.0