/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file getuniform-01.c * Verify that glGetUniformfv fetches uniform arrays correctly * * This test reproduces the failure reported in bugzilla #29823. * https://bugs.freedesktop.org/show_bug.cgi?id=29823 */ #include "piglit-util.h" #include "piglit-framework.h" int piglit_width = 20, piglit_height = 20; int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE; static const char vs_text[] = "uniform float c[4];\n" "varying vec4 color;\n" "\n" "void main()\n" "{\n" " gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n" " color = vec4(c[3], c[2], c[1], c[0]);\n" "}\n" ; static const char fs_text[] = "varying vec4 color;\n" "void main() { gl_FragColor = color; }\n" ; static GLint prog; static GLint base_location; static GLint array_location[4]; enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } union data_blob { float f; uint32_t u; }; void validate_buffer(const union data_blob *buffer, unsigned size, float expected) { unsigned i; if (buffer[0].f != expected) { printf("index 0: got %f, expected %f\n", buffer[0].f, expected); piglit_report_result(PIGLIT_FAIL); } else if (!piglit_automatic) { printf("index 0: got %f, expected %f (good)\n", buffer[0].f, expected); } for (i = 1; i < size; i++) { if (buffer[i].u != 0xdeadbeef) { printf("glGetUniformfv overrun at index %u!\n", i); piglit_report_result(PIGLIT_FAIL); } } if (!piglit_automatic) { printf("No buffer overrun.\n"); } } void piglit_init(int argc, char **argv) { static const float uniform_data[4] = { 12.0, 0.5, 3.14169, 42.0 }; GLint vs; GLint fs; unsigned i; union data_blob buffer[16]; piglit_require_vertex_shader(); piglit_require_fragment_shader(); vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_text); fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_text); prog = piglit_link_simple_program(vs, fs); piglit_UseProgram(prog); base_location = piglit_GetUniformLocation(prog, "c"); if (base_location < 0) { printf("Could not get location of `c'.\n"); piglit_report_result(PIGLIT_FAIL); } for (i = 0; i < 4; i++) { char name[5]; name[0] = 'c'; name[1] = '['; name[2] = '0' + i; name[3] = ']'; name[4] = '\0'; array_location[i] = piglit_GetUniformLocation(prog, name); if (array_location[i] < 0) { printf("Could not get location of `%s'.\n", name); piglit_report_result(PIGLIT_FAIL); } } /* From page 80 of the OpenGL 2.1 spec: * * The first element of a uniform array is identified using the * name of the uniform array appended with "[0]". Except if the * last part of the string name indicates a uniform array, then * the location of the first element of that array can be * retrieved by either using the name of the uniform array, or the * name of the uniform array appended with "[0]". */ if (base_location != array_location[0]) { printf("Locations of `c' = %d and `c[0]' = %d, but they " "should be the same.\n", base_location, array_location[0]); piglit_report_result(PIGLIT_FAIL); } piglit_Uniform1fv(base_location, 4, uniform_data); /* From page 264 of the OpenGL 2.1 spec: * * In order to query the values of an array of uniforms, a * GetUniform* command needs to be issued for each array element. * * This means that querying using the location of 'array' is the same * as 'array[0]'. */ printf("Getting array element 0 from base location...\n"); for (i = 0; i < ARRAY_SIZE(buffer); i++) { buffer[i].u = 0xdeadbeef; } piglit_GetUniformfv(prog, base_location, (GLfloat *) buffer); validate_buffer(buffer, ARRAY_SIZE(buffer), uniform_data[0]); printf("Getting one array element at a time...\n"); for (i = 0; i < 4; i++) { unsigned j; for (j = 0; j < ARRAY_SIZE(buffer); j++) { buffer[j].u = 0xdeadbeef; } piglit_GetUniformfv(prog, array_location[i], (GLfloat *) buffer); validate_buffer(buffer, ARRAY_SIZE(buffer), uniform_data[i]); } piglit_report_result(PIGLIT_PASS); }