/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Ben Holmes */ #include "piglit-util.h" int piglit_width = 400, piglit_height = 300; int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE; static GLuint vbo; void piglit_init(int argc, char **argv) { piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); piglit_require_extension("GL_ARB_vertex_buffer_object"); glGenBuffersARB(1, &vbo); glBindBufferARB(GL_ARRAY_BUFFER_ARB, vbo); glBufferDataARB(GL_ARRAY_BUFFER_ARB, 12 * sizeof(GLfloat), NULL, GL_DYNAMIC_DRAW); } static void vbo_write_floats_mapped(const float *varray, size_t count) { float *ptr = glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); if (ptr == NULL) piglit_report_result(PIGLIT_FAILURE); memcpy(ptr, varray, count * sizeof(GLfloat)); if (!glUnmapBufferARB(GL_ARRAY_BUFFER_ARB)) piglit_report_result(PIGLIT_FAILURE); } enum piglit_result piglit_display(void) { GLfloat white[4] = {1.0, 1.0, 1.0, 0.0}; GLboolean pass = GL_TRUE; GLfloat varray1[12] = {175, 125, 0, 175, 175, 0, 125, 125, 0, 125, 175, 0}; GLfloat varray2[12] = {275, 125, 0, 275, 175, 0, 225, 125, 0, 225, 175, 0}; GLenum err; glBindBufferARB(GL_ARRAY_BUFFER_ARB, vbo); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, 0); vbo_write_floats_mapped(varray1, 12); glClear(GL_COLOR_BUFFER_BIT); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); vbo_write_floats_mapped(varray2, 12); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); if ((err = glGetError()) != 0) { printf("gl error: 0x%08x\n", err); pass = GL_FALSE; } pass = pass && piglit_probe_pixel_rgb(250, 150, white); pass = pass && piglit_probe_pixel_rgb(150, 150, white); glutSwapBuffers(); glDisableClientState(GL_VERTEX_ARRAY); return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE; }