/* * (C) Copyright IBM Corporation 2006 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file vao-02.c * * Simple test of APPLE_vertex_array_object functionality. This test creates * a VAO, pushed it (via \c glPushClientAttrib), deletes the VAO, then pops * it (via \c glPopClientAttrib). After popping, the state of the VAO is * examined. * * According to the APPLE_vertex_array_object spec, the contents of the VAO * should be restored to the values that they had when pushed. * * \author Ian Romanick */ #include "piglit-util.h" int piglit_width = 400; int piglit_height = 200; int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE; enum piglit_result piglit_display(void) { return PIGLIT_SUCCESS; } void piglit_init(int argc, char **argv) { GLuint obj; int pass = 1; void * ptr; GLenum err; piglit_require_extension("GL_APPLE_vertex_array_object"); glGenVertexArraysAPPLE(1, & obj); glBindVertexArrayAPPLE(obj); glVertexPointer(4, GL_FLOAT, sizeof(GLfloat) * 4, (void *) 0xDEADBEEF); glEnableClientState(GL_VERTEX_ARRAY); glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT); glDeleteVertexArraysAPPLE(1, & obj); err = glGetError(); if (err) { printf("glGetError incorrectly returned 0x%04x.\n", err); pass = 0; } if ((*glIsVertexArrayAPPLE)(obj)) { printf("Array object is incorrectly still valid.\n"); pass = 0; } err = glGetError(); if (err) { printf("glGetError incorrectly returned 0x%04x.\n", err); pass = 0; } glPopClientAttrib(); err = glGetError(); if (err) { printf("glGetError incorrectly returned 0x%04x.\n", err); pass = 0; } if (! glIsVertexArrayAPPLE(obj)) { printf("Array object is incorrectly invalid.\n"); pass = 0; } if (! glIsEnabled(GL_VERTEX_ARRAY)) { printf("Array state is incorrectly disabled.\n"); pass = 0; } glGetPointerv(GL_VERTEX_ARRAY_POINTER, & ptr); if (ptr != (void *) 0xDEADBEEF) { printf("Array pointer is incorrectly set to 0x%p.\n", ptr); pass = 0; } if (! pass) { piglit_report_result(PIGLIT_FAILURE); } else { piglit_report_result(PIGLIT_SUCCESS); } }