/* * Copyright © 2010 Marek Olšák * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Marek Olšák */ /* The test for some tricky bits of the OpenGL vertex submission. * The emphasis is taken on non-dword-aligned offsets and various * elements formats. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 320; config.window_height = 60; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END GLboolean user = GL_FALSE; void piglit_init(int argc, char **argv) { unsigned i; for (i = 1; i < argc; i++) { if (!strcmp(argv[i], "user")) { user = GL_TRUE; puts("Testing user arrays."); } } piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); piglit_require_gl_version(15); glShadeModel(GL_FLAT); glClearColor(0.2, 0.2, 0.2, 1.0); } static void test_ubyte_indices(float x1, float y1, float x2, float y2, int index) { float v[] = { x1, y1, x1, y2, x2, y1, x1, y1, x1, y2, x2, y1, x1, y1, x1, y2, x2, y1, x1, y1, x1, y2, x2, y1 }; unsigned char indx[] = { /*aligned:*/ 0, 1, 2, /*unused:*/ 2, 2, 2, 3, 3, 3, /* unaligned:*/ 3, 4, 5, /*unused:*/ 5, 5, 5, 6, 6, 6, /*unaligned:*/ 6, 7, 8, /*unused:*/ 8, 8, 8, 9, 9, 9, /*unaligned:*/ 9, 10, 11, /*unused:*/ 11, 11, 11, 11, 11, 11 }; GLuint buf; glVertexPointer(2, GL_FLOAT, 0, v); if (!user) { glGenBuffers(1, &buf); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indx), indx, GL_STATIC_DRAW); glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, (void*)(intptr_t)(index*9)); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glDeleteBuffers(1, &buf); } else { glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, indx + index*9); } } static void test_ushort_indices(float x1, float y1, float x2, float y2, int index) { float v[] = { x1, y1, x1, y2, x2, y1, x1, y1, x1, y2, x2, y1 }; unsigned short indx[] = { /*aligned:*/ 0, 1, 2, /*unused:*/ 2, 2, 2, 3, 3, 3, /* unaligned:*/ 3, 4, 5, /*unused:*/ 5, 5, 5, 5 }; GLuint buf; glVertexPointer(2, GL_FLOAT, 0, v); if (!user) { glGenBuffers(1, &buf); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indx), indx, GL_STATIC_DRAW); glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (void*)(intptr_t)(index*18)); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glDeleteBuffers(1, &buf); } else { glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (char*)indx + index*18); } } static void test_large_index_count(float x1, float y1, float x2, float y2, int index) { float v[] = { x1, y1, x1, y2, x2, y1 }; unsigned tris = 100000; unsigned *indx = (unsigned*)malloc(sizeof(unsigned) * 3 * tris); unsigned i; /* A large index count for DrawElements */ for (i = 0; i < tris*3; i += 3) { indx[i+0] = 0; indx[i+1] = 1; indx[i+2] = 2; } glVertexPointer(2, GL_FLOAT, 0, v); glDrawElements(GL_TRIANGLES, tris*3, GL_UNSIGNED_INT, indx); free(indx); } static void test_large_indexbuf_offset(float x1, float y1, float x2, float y2, int index) { float v[] = { x1, y1, x1, y2, x2, y1 }; GLuint buf; unsigned *map; unsigned num = 1000000; glGenBuffers(1, &buf); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); glBufferData(GL_ELEMENT_ARRAY_BUFFER, num*4, 0, GL_STATIC_DRAW); map = (unsigned*)glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY); memset(map, 0, num*4); map[num-2] = 1; map[num-1] = 2; glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); glVertexPointer(2, GL_FLOAT, 0, v); glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, (void*)(intptr_t)((num-3)*4)); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glDeleteBuffers(1, &buf); } enum { USER, VBO, BOTH }; struct test { void (*test)(float x1, float y1, float x2, float y2, int index); int index; float expected_color[3]; int flag; const char *name; }; struct test tests[] = { {test_ubyte_indices, 0, {1, 1, 1}, BOTH, "Ubyte indices - offset: 0"}, {test_ubyte_indices, 1, {1, 1, 1}, BOTH, "Ubyte indices - offset: 1"}, {test_ubyte_indices, 2, {1, 1, 1}, BOTH, "Ubyte indices - offset: 2"}, {test_ubyte_indices, 3, {1, 1, 1}, BOTH, "Ubyte indices - offset: 3"}, {test_ushort_indices, 0, {1, 1, 1}, BOTH, "Ushort indices - offset: 0"}, {test_ushort_indices, 1, {1, 1, 1}, BOTH, "Ushort indices - offset: 2"}, {test_large_index_count, 1, {1, 1, 1}, USER, "Large index count"}, {test_large_indexbuf_offset, 0, {1, 1, 1}, VBO, "Large index offset"}, {0} }; enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; unsigned i; float x = 0, y = 0; glClear(GL_COLOR_BUFFER_BIT); glEnableClientState(GL_VERTEX_ARRAY); for (i = 0; tests[i].test; i++) { if (user && tests[i].flag == VBO) continue; if (!user && tests[i].flag == USER) continue; glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); printf("%s\n", tests[i].name); tests[i].test(x, y, x+20, y+20, tests[i].index); if (!piglit_check_gl_error(GL_NO_ERROR)) piglit_report_result(PIGLIT_FAIL); pass = piglit_probe_pixel_rgb(x+5, y+5, tests[i].expected_color) && pass; x += 20; if (x > 300) { x = 0; y += 20; } } glFinish(); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; }