/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file fbo-incomplete-invalid-texture.c * Try reproducing a segfault in Mesa by attaching a "broken" texture to an * FBO, the unbind and rebind the FBO. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { return PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { bool pass = true; GLuint tex; GLuint fbo; GLenum status; piglit_require_extension("GL_ARB_framebuffer_object"); glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); /* The format of the pixel data is invalide for the specified * internalFormat. This should fail and generate * GL_INVALID_OPERATION. This leaves the texture in a weird, broken * state. */ glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 4, 4, 0, GL_RGBA, GL_FLOAT, NULL); if (!piglit_check_gl_error(GL_INVALID_OPERATION)) { pass = false; goto cleanup; } /* Attach the broken texture to the FBO. */ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); if (!piglit_check_gl_error(GL_NO_ERROR)) { pass = false; goto cleanup; } /* Unbind and rebind the FBO. At one point on Mesa this triggered a * segfault down inside the glBindFramebuffer code. */ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) { fprintf(stderr, "status was %s (0x%04x), expected %s (0x%04x).\n", piglit_get_gl_enum_name(status), status, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT); pass = false; goto cleanup; } cleanup: glBindTexture(GL_TEXTURE_2D, 0); glBindFramebuffer(GL_READ_FRAMEBUFFER, piglit_winsys_fbo); glDeleteTextures(1, &tex); glDeleteFramebuffers(1, &fbo); piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); }