diff options
Diffstat (limited to 'tests')
-rw-r--r-- | tests/spec/glsl-1.50/execution/interface-block-struct-nesting.shader_test | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/tests/spec/glsl-1.50/execution/interface-block-struct-nesting.shader_test b/tests/spec/glsl-1.50/execution/interface-block-struct-nesting.shader_test new file mode 100644 index 000000000..a51b8b422 --- /dev/null +++ b/tests/spec/glsl-1.50/execution/interface-block-struct-nesting.shader_test @@ -0,0 +1,54 @@ +# This test exercises a particular corner case involving interface +# blocks and structs which is broken as of Mesa 975c6ce. +# +# The corner case occurs when an unnamed interface block contains a +# struct (or an array of structs), and the struct contains an array. + +[require] +GLSL >= 1.50 + +[vertex shader] +struct A { + float b[2]; +}; +out Block { + A a; + A aa[2]; +}; +in vec4 piglit_vertex; + +void main() +{ + gl_Position = piglit_vertex; + a.b[0] = 1.0; + a.b[1] = 2.0; + aa[0].b[0] = 3.0; + aa[0].b[1] = 4.0; + aa[1].b[0] = 5.0; + aa[1].b[1] = 6.0; +} + +[fragment shader] +struct A { + float b[2]; +}; +in Block { + A a; + A aa[2]; +}; + +void main() +{ + bool ok = true; + if (a.b[0] != 1.0) ok = false; + if (a.b[1] != 2.0) ok = false; + if (aa[0].b[0] != 3.0) ok = false; + if (aa[0].b[1] != 4.0) ok = false; + if (aa[1].b[0] != 5.0) ok = false; + if (aa[1].b[1] != 6.0) ok = false; + gl_FragColor = ok ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); +} + +[test] +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 1.0 |