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authorbellard <bellard@c046a42c-6fe2-441c-8c8c-71466251a162>2004-04-04 15:21:17 +0000
committerbellard <bellard@c046a42c-6fe2-441c-8c8c-71466251a162>2004-04-04 15:21:17 +0000
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+\input texinfo @c -*- texinfo -*-
+
+@iftex
+@settitle QEMU Internals
+@titlepage
+@sp 7
+@center @titlefont{QEMU Internals}
+@sp 3
+@end titlepage
+@end iftex
+
+@chapter Introduction
+
+@section Features
+
+QEMU is a FAST! processor emulator using a portable dynamic
+translator.
+
+QEMU has two operating modes:
+
+@itemize @minus
+
+@item
+Full system emulation. In this mode, QEMU emulates a full system
+(usually a PC), including a processor and various peripherials. It can
+be used to launch an different Operating System without rebooting the
+PC or to debug system code.
+
+@item
+User mode emulation (Linux host only). In this mode, QEMU can launch
+Linux processes compiled for one CPU on another CPU. It can be used to
+launch the Wine Windows API emulator (@url{http://www.winehq.org}) or
+to ease cross-compilation and cross-debugging.
+
+@end itemize
+
+As QEMU requires no host kernel driver to run, it is very safe and
+easy to use.
+
+QEMU generic features:
+
+@itemize
+
+@item User space only or full system emulation.
+
+@item Using dynamic translation to native code for reasonnable speed.
+
+@item Working on x86 and PowerPC hosts. Being tested on ARM, Sparc32, Alpha and S390.
+
+@item Self-modifying code support.
+
+@item Precise exceptions support.
+
+@item The virtual CPU is a library (@code{libqemu}) which can be used
+in other projects.
+
+@end itemize
+
+QEMU user mode emulation features:
+@itemize
+@item Generic Linux system call converter, including most ioctls.
+
+@item clone() emulation using native CPU clone() to use Linux scheduler for threads.
+
+@item Accurate signal handling by remapping host signals to target signals.
+@end itemize
+@end itemize
+
+QEMU full system emulation features:
+@itemize
+@item QEMU can either use a full software MMU for maximum portability or use the host system call mmap() to simulate the target MMU.
+@end itemize
+
+@section x86 emulation
+
+QEMU x86 target features:
+
+@itemize
+
+@item The virtual x86 CPU supports 16 bit and 32 bit addressing with segmentation.
+LDT/GDT and IDT are emulated. VM86 mode is also supported to run DOSEMU.
+
+@item Support of host page sizes bigger than 4KB in user mode emulation.
+
+@item QEMU can emulate itself on x86.
+
+@item An extensive Linux x86 CPU test program is included @file{tests/test-i386}.
+It can be used to test other x86 virtual CPUs.
+
+@end itemize
+
+Current QEMU limitations:
+
+@itemize
+
+@item No SSE/MMX support (yet).
+
+@item No x86-64 support.
+
+@item IPC syscalls are missing.
+
+@item The x86 segment limits and access rights are not tested at every
+memory access (yet). Hopefully, very few OSes seem to rely on that for
+normal use.
+
+@item On non x86 host CPUs, @code{double}s are used instead of the non standard
+10 byte @code{long double}s of x86 for floating point emulation to get
+maximum performances.
+
+@end itemize
+
+@section ARM emulation
+
+@itemize
+
+@item Full ARM 7 user emulation.
+
+@item NWFPE FPU support included in user Linux emulation.
+
+@item Can run most ARM Linux binaries.
+
+@end itemize
+
+@section PowerPC emulation
+
+@itemize
+
+@item Full PowerPC 32 bit emulation, including priviledged instructions,
+FPU and MMU.
+
+@item Can run most PowerPC Linux binaries.
+
+@end itemize
+
+@section SPARC emulation
+
+@itemize
+
+@item SPARC V8 user support, except FPU instructions.
+
+@item Can run some SPARC Linux binaries.
+
+@end itemize
+
+@chapter QEMU Internals
+
+@section QEMU compared to other emulators
+
+Like bochs [3], QEMU emulates an x86 CPU. But QEMU is much faster than
+bochs as it uses dynamic compilation. Bochs is closely tied to x86 PC
+emulation while QEMU can emulate several processors.
+
+Like Valgrind [2], QEMU does user space emulation and dynamic
+translation. Valgrind is mainly a memory debugger while QEMU has no
+support for it (QEMU could be used to detect out of bound memory
+accesses as Valgrind, but it has no support to track uninitialised data
+as Valgrind does). The Valgrind dynamic translator generates better code
+than QEMU (in particular it does register allocation) but it is closely
+tied to an x86 host and target and has no support for precise exceptions
+and system emulation.
+
+EM86 [4] is the closest project to user space QEMU (and QEMU still uses
+some of its code, in particular the ELF file loader). EM86 was limited
+to an alpha host and used a proprietary and slow interpreter (the
+interpreter part of the FX!32 Digital Win32 code translator [5]).
+
+TWIN [6] is a Windows API emulator like Wine. It is less accurate than
+Wine but includes a protected mode x86 interpreter to launch x86 Windows
+executables. Such an approach as greater potential because most of the
+Windows API is executed natively but it is far more difficult to develop
+because all the data structures and function parameters exchanged
+between the API and the x86 code must be converted.
+
+User mode Linux [7] was the only solution before QEMU to launch a
+Linux kernel as a process while not needing any host kernel
+patches. However, user mode Linux requires heavy kernel patches while
+QEMU accepts unpatched Linux kernels. The price to pay is that QEMU is
+slower.
+
+The new Plex86 [8] PC virtualizer is done in the same spirit as the
+qemu-fast system emulator. It requires a patched Linux kernel to work
+(you cannot launch the same kernel on your PC), but the patches are
+really small. As it is a PC virtualizer (no emulation is done except
+for some priveledged instructions), it has the potential of being
+faster than QEMU. The downside is that a complicated (and potentially
+unsafe) host kernel patch is needed.
+
+The commercial PC Virtualizers (VMWare [9], VirtualPC [10], TwoOStwo
+[11]) are faster than QEMU, but they all need specific, proprietary
+and potentially unsafe host drivers. Moreover, they are unable to
+provide cycle exact simulation as an emulator can.
+
+@section Portable dynamic translation
+
+QEMU is a dynamic translator. When it first encounters a piece of code,
+it converts it to the host instruction set. Usually dynamic translators
+are very complicated and highly CPU dependent. QEMU uses some tricks
+which make it relatively easily portable and simple while achieving good
+performances.
+
+The basic idea is to split every x86 instruction into fewer simpler
+instructions. Each simple instruction is implemented by a piece of C
+code (see @file{target-i386/op.c}). Then a compile time tool
+(@file{dyngen}) takes the corresponding object file (@file{op.o})
+to generate a dynamic code generator which concatenates the simple
+instructions to build a function (see @file{op.h:dyngen_code()}).
+
+In essence, the process is similar to [1], but more work is done at
+compile time.
+
+A key idea to get optimal performances is that constant parameters can
+be passed to the simple operations. For that purpose, dummy ELF
+relocations are generated with gcc for each constant parameter. Then,
+the tool (@file{dyngen}) can locate the relocations and generate the
+appriopriate C code to resolve them when building the dynamic code.
+
+That way, QEMU is no more difficult to port than a dynamic linker.
+
+To go even faster, GCC static register variables are used to keep the
+state of the virtual CPU.
+
+@section Register allocation
+
+Since QEMU uses fixed simple instructions, no efficient register
+allocation can be done. However, because RISC CPUs have a lot of
+register, most of the virtual CPU state can be put in registers without
+doing complicated register allocation.
+
+@section Condition code optimisations
+
+Good CPU condition codes emulation (@code{EFLAGS} register on x86) is a
+critical point to get good performances. QEMU uses lazy condition code
+evaluation: instead of computing the condition codes after each x86
+instruction, it just stores one operand (called @code{CC_SRC}), the
+result (called @code{CC_DST}) and the type of operation (called
+@code{CC_OP}).
+
+@code{CC_OP} is almost never explicitely set in the generated code
+because it is known at translation time.
+
+In order to increase performances, a backward pass is performed on the
+generated simple instructions (see
+@code{target-i386/translate.c:optimize_flags()}). When it can be proved that
+the condition codes are not needed by the next instructions, no
+condition codes are computed at all.
+
+@section CPU state optimisations
+
+The x86 CPU has many internal states which change the way it evaluates
+instructions. In order to achieve a good speed, the translation phase
+considers that some state information of the virtual x86 CPU cannot
+change in it. For example, if the SS, DS and ES segments have a zero
+base, then the translator does not even generate an addition for the
+segment base.
+
+[The FPU stack pointer register is not handled that way yet].
+
+@section Translation cache
+
+A 2MByte cache holds the most recently used translations. For
+simplicity, it is completely flushed when it is full. A translation unit
+contains just a single basic block (a block of x86 instructions
+terminated by a jump or by a virtual CPU state change which the
+translator cannot deduce statically).
+
+@section Direct block chaining
+
+After each translated basic block is executed, QEMU uses the simulated
+Program Counter (PC) and other cpu state informations (such as the CS
+segment base value) to find the next basic block.
+
+In order to accelerate the most common cases where the new simulated PC
+is known, QEMU can patch a basic block so that it jumps directly to the
+next one.
+
+The most portable code uses an indirect jump. An indirect jump makes
+it easier to make the jump target modification atomic. On some host
+architectures (such as x86 or PowerPC), the @code{JUMP} opcode is
+directly patched so that the block chaining has no overhead.
+
+@section Self-modifying code and translated code invalidation
+
+Self-modifying code is a special challenge in x86 emulation because no
+instruction cache invalidation is signaled by the application when code
+is modified.
+
+When translated code is generated for a basic block, the corresponding
+host page is write protected if it is not already read-only (with the
+system call @code{mprotect()}). Then, if a write access is done to the
+page, Linux raises a SEGV signal. QEMU then invalidates all the
+translated code in the page and enables write accesses to the page.
+
+Correct translated code invalidation is done efficiently by maintaining
+a linked list of every translated block contained in a given page. Other
+linked lists are also maintained to undo direct block chaining.
+
+Although the overhead of doing @code{mprotect()} calls is important,
+most MSDOS programs can be emulated at reasonnable speed with QEMU and
+DOSEMU.
+
+Note that QEMU also invalidates pages of translated code when it detects
+that memory mappings are modified with @code{mmap()} or @code{munmap()}.
+
+When using a software MMU, the code invalidation is more efficient: if
+a given code page is invalidated too often because of write accesses,
+then a bitmap representing all the code inside the page is
+built. Every store into that page checks the bitmap to see if the code
+really needs to be invalidated. It avoids invalidating the code when
+only data is modified in the page.
+
+@section Exception support
+
+longjmp() is used when an exception such as division by zero is
+encountered.
+
+The host SIGSEGV and SIGBUS signal handlers are used to get invalid
+memory accesses. The exact CPU state can be retrieved because all the
+x86 registers are stored in fixed host registers. The simulated program
+counter is found by retranslating the corresponding basic block and by
+looking where the host program counter was at the exception point.
+
+The virtual CPU cannot retrieve the exact @code{EFLAGS} register because
+in some cases it is not computed because of condition code
+optimisations. It is not a big concern because the emulated code can
+still be restarted in any cases.
+
+@section MMU emulation
+
+For system emulation, QEMU uses the mmap() system call to emulate the
+target CPU MMU. It works as long the emulated OS does not use an area
+reserved by the host OS (such as the area above 0xc0000000 on x86
+Linux).
+
+In order to be able to launch any OS, QEMU also supports a soft
+MMU. In that mode, the MMU virtual to physical address translation is
+done at every memory access. QEMU uses an address translation cache to
+speed up the translation.
+
+In order to avoid flushing the translated code each time the MMU
+mappings change, QEMU uses a physically indexed translation cache. It
+means that each basic block is indexed with its physical address.
+
+When MMU mappings change, only the chaining of the basic blocks is
+reset (i.e. a basic block can no longer jump directly to another one).
+
+@section Hardware interrupts
+
+In order to be faster, QEMU does not check at every basic block if an
+hardware interrupt is pending. Instead, the user must asynchrously
+call a specific function to tell that an interrupt is pending. This
+function resets the chaining of the currently executing basic
+block. It ensures that the execution will return soon in the main loop
+of the CPU emulator. Then the main loop can test if the interrupt is
+pending and handle it.
+
+@section User emulation specific details
+
+@subsection Linux system call translation
+
+QEMU includes a generic system call translator for Linux. It means that
+the parameters of the system calls can be converted to fix the
+endianness and 32/64 bit issues. The IOCTLs are converted with a generic
+type description system (see @file{ioctls.h} and @file{thunk.c}).
+
+QEMU supports host CPUs which have pages bigger than 4KB. It records all
+the mappings the process does and try to emulated the @code{mmap()}
+system calls in cases where the host @code{mmap()} call would fail
+because of bad page alignment.
+
+@subsection Linux signals
+
+Normal and real-time signals are queued along with their information
+(@code{siginfo_t}) as it is done in the Linux kernel. Then an interrupt
+request is done to the virtual CPU. When it is interrupted, one queued
+signal is handled by generating a stack frame in the virtual CPU as the
+Linux kernel does. The @code{sigreturn()} system call is emulated to return
+from the virtual signal handler.
+
+Some signals (such as SIGALRM) directly come from the host. Other
+signals are synthetized from the virtual CPU exceptions such as SIGFPE
+when a division by zero is done (see @code{main.c:cpu_loop()}).
+
+The blocked signal mask is still handled by the host Linux kernel so
+that most signal system calls can be redirected directly to the host
+Linux kernel. Only the @code{sigaction()} and @code{sigreturn()} system
+calls need to be fully emulated (see @file{signal.c}).
+
+@subsection clone() system call and threads
+
+The Linux clone() system call is usually used to create a thread. QEMU
+uses the host clone() system call so that real host threads are created
+for each emulated thread. One virtual CPU instance is created for each
+thread.
+
+The virtual x86 CPU atomic operations are emulated with a global lock so
+that their semantic is preserved.
+
+Note that currently there are still some locking issues in QEMU. In
+particular, the translated cache flush is not protected yet against
+reentrancy.
+
+@subsection Self-virtualization
+
+QEMU was conceived so that ultimately it can emulate itself. Although
+it is not very useful, it is an important test to show the power of the
+emulator.
+
+Achieving self-virtualization is not easy because there may be address
+space conflicts. QEMU solves this problem by being an executable ELF
+shared object as the ld-linux.so ELF interpreter. That way, it can be
+relocated at load time.
+
+@section Bibliography
+
+@table @asis
+
+@item [1]
+@url{http://citeseer.nj.nec.com/piumarta98optimizing.html}, Optimizing
+direct threaded code by selective inlining (1998) by Ian Piumarta, Fabio
+Riccardi.
+
+@item [2]
+@url{http://developer.kde.org/~sewardj/}, Valgrind, an open-source
+memory debugger for x86-GNU/Linux, by Julian Seward.
+
+@item [3]
+@url{http://bochs.sourceforge.net/}, the Bochs IA-32 Emulator Project,
+by Kevin Lawton et al.
+
+@item [4]
+@url{http://www.cs.rose-hulman.edu/~donaldlf/em86/index.html}, the EM86
+x86 emulator on Alpha-Linux.
+
+@item [5]
+@url{http://www.usenix.org/publications/library/proceedings/usenix-nt97/full_papers/chernoff/chernoff.pdf},
+DIGITAL FX!32: Running 32-Bit x86 Applications on Alpha NT, by Anton
+Chernoff and Ray Hookway.
+
+@item [6]
+@url{http://www.willows.com/}, Windows API library emulation from
+Willows Software.
+
+@item [7]
+@url{http://user-mode-linux.sourceforge.net/},
+The User-mode Linux Kernel.
+
+@item [8]
+@url{http://www.plex86.org/},
+The new Plex86 project.
+
+@item [9]
+@url{http://www.vmware.com/},
+The VMWare PC virtualizer.
+
+@item [10]
+@url{http://www.microsoft.com/windowsxp/virtualpc/},
+The VirtualPC PC virtualizer.
+
+@item [11]
+@url{http://www.twoostwo.org/},
+The TwoOStwo PC virtualizer.
+
+@end table
+
+@chapter Regression Tests
+
+In the directory @file{tests/}, various interesting testing programs
+are available. There are used for regression testing.
+
+@section @file{test-i386}
+
+This program executes most of the 16 bit and 32 bit x86 instructions and
+generates a text output. It can be compared with the output obtained with
+a real CPU or another emulator. The target @code{make test} runs this
+program and a @code{diff} on the generated output.
+
+The Linux system call @code{modify_ldt()} is used to create x86 selectors
+to test some 16 bit addressing and 32 bit with segmentation cases.
+
+The Linux system call @code{vm86()} is used to test vm86 emulation.
+
+Various exceptions are raised to test most of the x86 user space
+exception reporting.
+
+@section @file{linux-test}
+
+This program tests various Linux system calls. It is used to verify
+that the system call parameters are correctly converted between target
+and host CPUs.
+
+@section @file{hello-i386}
+
+Very simple statically linked x86 program, just to test QEMU during a
+port to a new host CPU.
+
+@section @file{hello-arm}
+
+Very simple statically linked ARM program, just to test QEMU during a
+port to a new host CPU.
+
+@section @file{sha1}
+
+It is a simple benchmark. Care must be taken to interpret the results
+because it mostly tests the ability of the virtual CPU to optimize the
+@code{rol} x86 instruction and the condition code computations.
+