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authorAurelien Jarno <aurelien@aurel32.net>2012-10-09 21:53:06 +0200
committerAurelien Jarno <aurelien@aurel32.net>2012-10-28 14:54:21 +0100
commit1ad80729bea3d8ed1b67b457af44cbf9bbd8c3ec (patch)
tree30495a7668f12d824d369e7e36b706c44985f1f1
parent7f6ceedf9c5da96ee2b1fe42573b781243bc2828 (diff)
tcg: add temp_sync()
Add a new function temp_sync() to synchronize the canonical location of a temp with the value in the corresponding register, but without freeing the associated register. Rewrite temp_save() to call temp_sync() followed by temp_dead(). Reviewed-by: Richard Henderson <rth@twiddle.net> Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
-rw-r--r--tcg/tcg.c34
1 files changed, 19 insertions, 15 deletions
diff --git a/tcg/tcg.c b/tcg/tcg.c
index 7141ebb235..fabf3cf706 100644
--- a/tcg/tcg.c
+++ b/tcg/tcg.c
@@ -1593,31 +1593,27 @@ static inline void temp_dead(TCGContext *s, int temp)
}
}
-/* save a temporary to memory. 'allocated_regs' is used in case a
+/* sync a temporary to memory. 'allocated_regs' is used in case a
temporary registers needs to be allocated to store a constant. */
-static void temp_save(TCGContext *s, int temp, TCGRegSet allocated_regs)
+static inline void temp_sync(TCGContext *s, int temp, TCGRegSet allocated_regs)
{
TCGTemp *ts;
- int reg;
ts = &s->temps[temp];
if (!ts->fixed_reg) {
switch(ts->val_type) {
+ case TEMP_VAL_CONST:
+ ts->reg = tcg_reg_alloc(s, tcg_target_available_regs[ts->type],
+ allocated_regs);
+ ts->val_type = TEMP_VAL_REG;
+ s->reg_to_temp[ts->reg] = temp;
+ ts->mem_coherent = 0;
+ tcg_out_movi(s, ts->type, ts->reg, ts->val);
+ /* fallthrough*/
case TEMP_VAL_REG:
- tcg_reg_free(s, ts->reg);
+ tcg_reg_sync(s, ts->reg);
break;
case TEMP_VAL_DEAD:
- ts->val_type = TEMP_VAL_MEM;
- break;
- case TEMP_VAL_CONST:
- reg = tcg_reg_alloc(s, tcg_target_available_regs[ts->type],
- allocated_regs);
- if (!ts->mem_allocated)
- temp_allocate_frame(s, temp);
- tcg_out_movi(s, ts->type, reg, ts->val);
- tcg_out_st(s, ts->type, reg, ts->mem_reg, ts->mem_offset);
- ts->val_type = TEMP_VAL_MEM;
- break;
case TEMP_VAL_MEM:
break;
default:
@@ -1626,6 +1622,14 @@ static void temp_save(TCGContext *s, int temp, TCGRegSet allocated_regs)
}
}
+/* save a temporary to memory. 'allocated_regs' is used in case a
+ temporary registers needs to be allocated to store a constant. */
+static inline void temp_save(TCGContext *s, int temp, TCGRegSet allocated_regs)
+{
+ temp_sync(s, temp, allocated_regs);
+ temp_dead(s, temp);
+}
+
/* save globals to their canonical location and assume they can be
modified be the following code. 'allocated_regs' is used in case a
temporary registers needs to be allocated to store a constant. */