summaryrefslogtreecommitdiff
path: root/src/loader/SConscript
AgeCommit message (Collapse)AuthorFilesLines
2016-10-18scons: remove all libudev referencesEmil Velikov1-4/+0
Analogous to previous automake/autoconf commit. Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Axel Davy <axel.davy@ens.fr> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-10-18scons: loader: use libdrm when availableEmil Velikov1-0/+4
Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Axel Davy <axel.davy@ens.fr> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2015-07-22loader: use HAVE_LIBDRM instead of ! __NOT_HAVE_DRM_HEmil Velikov1-2/+0
Double negatives in English language are normally avoided, plus the former seems cleaner and more consistent. Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-03-04scons: Use -Werror MSVC compatibility flags per-directory.Jose Fonseca1-0/+2
Matching what we already do with autotools builds. Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-19loader: ifdef libdrm specific code and includeEmil Velikov1-4/+1
Mesa provides the flexibility of building without the need to have libdrm present on the system. The situation has regressed with the recent commit commit 8c2e7fd8460750543367053b1be9368cc38e1d6a Author: Emil Velikov <emil.l.velikov@gmail.com> Date: Fri Jan 10 23:36:16 2014 +0000 loader: introduce the loader util lib By isolating libdrm code by #ifndef __NOT_HAVE_DRM_H we can have libdrm-less builds on across all build systems. This patch converts Android's _EGL_NO_DRM to __NOT_HAVE_DRM_H to provide consistency with the other cases within mesa, allows compilation of libloader on libdrm-less scons and conditionally links against libdrm if present under automake. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73776 BUgzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73777 Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-18pci_ids: no not include loader.hEmil Velikov1-1/+0
As per original approach by Rob, each user of the loader lib should include loader.h and the pci_id_driver_map.h header will be used exclusively by the loader. Add back the include guard __IS_LOADER and remove no longer needed include folder in the scons build. Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by: Rob Clark <robdclark@gmail.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-01-18loader: introduce the loader util libEmil Velikov1-0/+28
All the various window system integration layers duplicate roughly the same code for figuring out device and driver name, pci-id's, etc. Which is sad. So extract it out into a loader util lib. v2 (Emil) * Separate the introduction of libloader from the code de-duplication. * Strip out non-pci devices support. * Add scons + Android build system support. * Add VISIBILITY_CFLAGS to avoid exporting the loader funcs. v3 (Emil) * PIPE_OS_ANDROID is undefined at this scope, use ANDROID * Make sure we define _EGL_NO_DRM when building only swrast Signed-off-by: Rob Clark <robclark@freedesktop.org> Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by: Rob Clark <robdclark@gmail.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>