Age | Commit message (Collapse) | Author | Files | Lines |
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Signed-off-by: Jeff Smith <whydoubt@yahoo.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
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It seems that SOLARIS_THREADS is not used and does not work.
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main/dispatch.c is a glapi source file. It is part of GLAPI_SOURCES in
sources.mak and part of glapi_sources in SConscript. This commit moves
it to glapi/ and renames it to glapi_dispatch.c.
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This merges the patches from the series "[PATCH 00/14] More
client-side GLX house cleaning" that were posted to the mesa3d-dev
mailing list. See
http://marc.info/?l=mesa3d-dev&m=126582985214612&w=2
Patches 01 through 04 eliminate a bunch of annoying warnings that I
get when building Mesa.
Patch 05 fixes an inconsistency between the implementation of
glXSwapIntervalMESA and the spec. I chose to favor the code over the
spec in this case. This also eliminated a warning.
Patches 06 through 12 clean up the way that context creation is
performed on the client. When support for GLX_SGIX_fbconfig and the
related GLX 1.3 functions was added, I refactored a bunch
nuts-and-bolts of context creation to CreateContext. The refactor was
a good idea, I just didn't do it right.
Patches 13 and 14 update glxgears_fbconfig to use GLX 1.3 interfaces.
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Thread-safety is no longer a TODO item. There are surely bugs to be
fixed though.
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(cherry picked from commit ab6bcef99a53217db752659ace105ddfd9b25ebb)
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It appears that, in spite of what the spec says, the interval
parameter to glXSwapIntervalMESA has been an unsigned int since
day-1. This made the 'if (interval < 0)' test useless. The test is
removed and the spec is updated to note that the interval is an
unsigned value.
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(cherry picked from commit 0371956d66cdc8a1629753fca9cb3cdc49b0d145)
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Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit e6ee4b49c48ec7c2e7df2cff7b253b01e88e7101)
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Mainly to add a subsection about EGL_RENDER_BUFFER.
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egl_xdri steals code from src/glx/x11/. This makes it broken from time
to time when there is a bigger change to the GLX code. As egl_dri2 has
been merged, which also functions as a DRI2 driver loader, remove
egl_xdri for good.
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Specifically, ignore EGL_DRIVERS_PATH when an application is
setuid/setgid. And ignore EGL_DRIVER when there is a slash in it.
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EGL_DRIVERS_PATH gives a list of colon-separated directories. The given
directories will be searched when preloading drivers.
This is based on Mike Stroyan's patch, which honors the variable in
_eglPreloadDisplayDrivers. It is extended to honor the variable also in
_eglPreloadUserDriver and _eglPreloadDefaultDriver in this version.
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Mention that EGL_DRIVER should be a full path, and add a link from
envvars.html to egl.html.
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Brian, feel free to split/revert if you disagree.
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(cherry picked from commit a0518e66b2960d3bab386985e24ccbc9c51abf97)
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Mainly to add a subsection on the lifetime of display resources.
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Merging was easier than cherry picking in this instance.
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Add --enable-gallium-swrast to the example. Document missing
--with-egl-driver-dir and update TODOs.
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Conflicts:
src/gallium/auxiliary/draw/draw_context.c
src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
src/gallium/auxiliary/pipebuffer/Makefile
src/gallium/auxiliary/pipebuffer/SConscript
src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c
src/gallium/auxiliary/tgsi/tgsi_scan.c
src/gallium/drivers/i915/i915_surface.c
src/gallium/drivers/i915/i915_texture.c
src/gallium/drivers/llvmpipe/lp_setup.c
src/gallium/drivers/llvmpipe/lp_tex_sample_c.c
src/gallium/drivers/llvmpipe/lp_texture.c
src/gallium/drivers/softpipe/sp_prim_vbuf.c
src/gallium/state_trackers/xorg/xorg_dri2.c
src/gallium/winsys/drm/intel/gem/intel_drm_api.c
src/gallium/winsys/drm/nouveau/drm/nouveau_drm_api.c
src/gallium/winsys/drm/radeon/core/radeon_drm.c
src/gallium/winsys/drm/vmware/core/vmw_screen_dri.c
src/mesa/state_tracker/st_cb_clear.c
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Simply the name to egl.
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With the addition egl_x11_swrast, egl_softpipe is sort of deprecated.
The new driver serves the same purpose as egl_softpipe does. It is
based on egl_g3d and provides more features.
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The swrast winsys always returns NULL when drm_api_create is called.
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Mention that it also supports DRISW.
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And move the GLSL link up the use User Topics section.
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