diff options
author | Axel Davy <axel.davy@ens.fr> | 2015-08-09 19:02:02 +0200 |
---|---|---|
committer | Axel Davy <axel.davy@ens.fr> | 2015-08-21 22:21:48 +0200 |
commit | eba3c390a3c6221781ca4d9c344c6f448e177b6c (patch) | |
tree | 81c142377357992ed216b20a0046ef60f6592057 | |
parent | 1a747094ed0ab32541936dd18931f382901affe6 (diff) |
st/nine: Avoid Constant upload when there is no change
It is very common for d3d9 apps to set again the constants
they need before every draw call, even if nothing changed.
Since we are mostly gpu bound, it is better to check
for change, and upload constants again (and thus use
gpu bandwith) only if the constants changed.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
-rw-r--r-- | src/gallium/state_trackers/nine/device9.c | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c index dbe0e16da5..7b2a2f14c8 100644 --- a/src/gallium/state_trackers/nine/device9.c +++ b/src/gallium/state_trackers/nine/device9.c @@ -3297,6 +3297,12 @@ NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This, return D3D_OK; user_assert(pConstantData, D3DERR_INVALIDCALL); + if (!This->is_recording) { + if (!memcmp(&state->vs_const_f[StartRegister * 4], pConstantData, + Vector4fCount * 4 * sizeof(state->vs_const_f[0]))) + return D3D_OK; + } + memcpy(&state->vs_const_f[StartRegister * 4], pConstantData, Vector4fCount * 4 * sizeof(state->vs_const_f[0])); @@ -3346,6 +3352,11 @@ NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This, user_assert(pConstantData, D3DERR_INVALIDCALL); if (This->driver_caps.vs_integer) { + if (!This->is_recording) { + if (!memcmp(&state->vs_const_i[StartRegister][0], pConstantData, + Vector4iCount * sizeof(state->vs_const_i[0]))) + return D3D_OK; + } memcpy(&state->vs_const_i[StartRegister][0], pConstantData, Vector4iCount * sizeof(state->vs_const_i[0])); @@ -3410,6 +3421,16 @@ NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This, user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); user_assert(pConstantData, D3DERR_INVALIDCALL); + if (!This->is_recording) { + bool noChange = true; + for (i = 0; i < BoolCount; i++) { + if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i]) + noChange = false; + } + if (noChange) + return D3D_OK; + } + for (i = 0; i < BoolCount; i++) state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; @@ -3635,6 +3656,12 @@ NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This, return D3D_OK; user_assert(pConstantData, D3DERR_INVALIDCALL); + if (!This->is_recording) { + if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData, + Vector4fCount * 4 * sizeof(state->ps_const_f[0]))) + return D3D_OK; + } + memcpy(&state->ps_const_f[StartRegister * 4], pConstantData, Vector4fCount * 4 * sizeof(state->ps_const_f[0])); @@ -3684,6 +3711,11 @@ NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This, user_assert(pConstantData, D3DERR_INVALIDCALL); if (This->driver_caps.ps_integer) { + if (!This->is_recording) { + if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData, + Vector4iCount * sizeof(state->ps_const_i[0]))) + return D3D_OK; + } memcpy(&state->ps_const_i[StartRegister][0], pConstantData, Vector4iCount * sizeof(state->ps_const_i[0])); @@ -3747,6 +3779,16 @@ NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This, user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); user_assert(pConstantData, D3DERR_INVALIDCALL); + if (!This->is_recording) { + bool noChange = true; + for (i = 0; i < BoolCount; i++) { + if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i]) + noChange = false; + } + if (noChange) + return D3D_OK; + } + for (i = 0; i < BoolCount; i++) state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; |