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authorAxel Davy <axel.davy@ens.fr>2015-08-09 19:02:02 +0200
committerAxel Davy <axel.davy@ens.fr>2015-08-21 22:21:48 +0200
commiteba3c390a3c6221781ca4d9c344c6f448e177b6c (patch)
tree81c142377357992ed216b20a0046ef60f6592057
parent1a747094ed0ab32541936dd18931f382901affe6 (diff)
st/nine: Avoid Constant upload when there is no change
It is very common for d3d9 apps to set again the constants they need before every draw call, even if nothing changed. Since we are mostly gpu bound, it is better to check for change, and upload constants again (and thus use gpu bandwith) only if the constants changed. Signed-off-by: Axel Davy <axel.davy@ens.fr>
-rw-r--r--src/gallium/state_trackers/nine/device9.c42
1 files changed, 42 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c
index dbe0e16da5..7b2a2f14c8 100644
--- a/src/gallium/state_trackers/nine/device9.c
+++ b/src/gallium/state_trackers/nine/device9.c
@@ -3297,6 +3297,12 @@ NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This,
return D3D_OK;
user_assert(pConstantData, D3DERR_INVALIDCALL);
+ if (!This->is_recording) {
+ if (!memcmp(&state->vs_const_f[StartRegister * 4], pConstantData,
+ Vector4fCount * 4 * sizeof(state->vs_const_f[0])))
+ return D3D_OK;
+ }
+
memcpy(&state->vs_const_f[StartRegister * 4],
pConstantData,
Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
@@ -3346,6 +3352,11 @@ NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This,
user_assert(pConstantData, D3DERR_INVALIDCALL);
if (This->driver_caps.vs_integer) {
+ if (!This->is_recording) {
+ if (!memcmp(&state->vs_const_i[StartRegister][0], pConstantData,
+ Vector4iCount * sizeof(state->vs_const_i[0])))
+ return D3D_OK;
+ }
memcpy(&state->vs_const_i[StartRegister][0],
pConstantData,
Vector4iCount * sizeof(state->vs_const_i[0]));
@@ -3410,6 +3421,16 @@ NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This,
user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
user_assert(pConstantData, D3DERR_INVALIDCALL);
+ if (!This->is_recording) {
+ bool noChange = true;
+ for (i = 0; i < BoolCount; i++) {
+ if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i])
+ noChange = false;
+ }
+ if (noChange)
+ return D3D_OK;
+ }
+
for (i = 0; i < BoolCount; i++)
state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
@@ -3635,6 +3656,12 @@ NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This,
return D3D_OK;
user_assert(pConstantData, D3DERR_INVALIDCALL);
+ if (!This->is_recording) {
+ if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData,
+ Vector4fCount * 4 * sizeof(state->ps_const_f[0])))
+ return D3D_OK;
+ }
+
memcpy(&state->ps_const_f[StartRegister * 4],
pConstantData,
Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
@@ -3684,6 +3711,11 @@ NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This,
user_assert(pConstantData, D3DERR_INVALIDCALL);
if (This->driver_caps.ps_integer) {
+ if (!This->is_recording) {
+ if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData,
+ Vector4iCount * sizeof(state->ps_const_i[0])))
+ return D3D_OK;
+ }
memcpy(&state->ps_const_i[StartRegister][0],
pConstantData,
Vector4iCount * sizeof(state->ps_const_i[0]));
@@ -3747,6 +3779,16 @@ NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This,
user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
user_assert(pConstantData, D3DERR_INVALIDCALL);
+ if (!This->is_recording) {
+ bool noChange = true;
+ for (i = 0; i < BoolCount; i++) {
+ if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i])
+ noChange = false;
+ }
+ if (noChange)
+ return D3D_OK;
+ }
+
for (i = 0; i < BoolCount; i++)
state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;