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author | Timothy Arceri <timothy.arceri@collabora.com> | 2016-06-14 10:13:41 +1000 |
---|---|---|
committer | Emil Velikov <emil.l.velikov@gmail.com> | 2016-06-15 09:29:13 +0100 |
commit | 883a1b3bd22fae39bd8cc8f997a00ba61618a37d (patch) | |
tree | cea2da24b0c1e8eecb850593cfaeaee8b76e7373 | |
parent | a71e0fd8cdf1f488b8a7e07080aac59505064741 (diff) |
glsl: make sure UBO arrays are sized in ES
This check was removed in 5b2675093e86 add it back in.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
https://bugs.freedesktop.org/show_bug.cgi?id=96349
(cherry picked from commit b010fa85675b98962426fe8961466fbae2d25499)
-rw-r--r-- | src/compiler/glsl/ast_to_hir.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index b7192b29f2..5f4efd9d0e 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -7613,6 +7613,20 @@ ast_interface_block::hir(exec_list *instructions, if (is_unsized_array_last_element(var)) { var->data.from_ssbo_unsized_array = true; } + } else { + /* From GLSL ES 3.10 spec, section 4.1.9 "Arrays": + * + * "If an array is declared as the last member of a shader storage + * block and the size is not specified at compile-time, it is + * sized at run-time. In all other cases, arrays are sized only + * at compile-time." + */ + if (state->es_shader) { + _mesa_glsl_error(&loc, state, "unsized array `%s' " + "definition: only last member of a shader " + "storage block can be defined as unsized " + "array", fields[i].name); + } } } |