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path: root/drivers/video/cfbimgblt.c
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2006-12-08[PATCH] various fbdev files: mark structs and array read-onlyHelge Deller1-4/+4
- move some structs and arrays to the read-only (.rodata) section [akpm@osdl.org: build fix] Signed-off-by: Helge Deller <deller@gmx.de> Acked-by: James Simmons <jsimmons@infradead.org> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-06-30Remove obsolete #include <linux/config.h>Jörn Engel1-1/+0
Signed-off-by: Jörn Engel <joern@wohnheim.fh-wedel.de> Signed-off-by: Adrian Bunk <bunk@stusta.de>
2006-06-26[PATCH] fbdev: Coverity Bug 85Antonino A. Daplas1-0/+1
It's a false positive, but let's suppress it anyway. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-03-31[PATCH] fbcon: Fix big-endian bogosity in slow_imageblit()Antonino A. Daplas1-1/+1
The monochrome->color expansion routine that handles bitmaps which have (widths % 8) != 0 (slow_imageblit) produces corrupt characters in big-endian. This is caused by a bogus bit test in slow_imageblit(). Fix. This patch may deserve to go to the stable tree. The code has already been well tested in little-endian machines. It's only in big-endian where there is uncertainty and Herbert confirmed that this is the correct way to go. It should not introduce regressions. Signed-off-by: Antonino Daplas <adaplas@pol.net> Acked-by: Herbert Poetzl <herbert@13thfloor.at> Cc: <stable@kernel.org> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-12-12[PATCH] fbdev: Fix incorrect unaligned access in little-endian machinesAntonino A. Daplas1-24/+12
The drawing function cfbfillrect does not work correctly when access is not unsigned-long aligned. It manifests as extra lines of pixels that are not complete drawn. Reversing the shift operator solves the problem, so I would presume that this bug would manifest only on little endian machines. The function cfbcopyarea may also have this bug. Aligned access should present no problems. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-12-12[PATCH] fbdev: Shift pixel value before entering loop in cfbimageblitAntonino A. Daplas1-1/+2
In slow imageblit, the pixel value is shifted by a certain amount (dependent on the bpp and endianness) for each iteration. This is inefficient. Better do the shifting once before going into the loop. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-09[PATCH] fbdev: Possible endian fix in cfbimageblitAntonino A. Daplas1-1/+3
Fix possible endian bug(?) when bit testing in slow_imageblit(). This function is rarely called (only if (width * bpp) % 32 != 0) thus the bug is not triggered. However, if the console is rotated at 90 or 270 degrees, the height becomes the width, and a variety of fonts have heights that will force a call to slow_imageblit(). Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-11-07[PATCH] fbdev: Remove software clipping from drawing functionsAntonino A. Daplas1-21/+1
Remove software clipping from imageblit, fillrect and copyarea. Clipping is not needed because the console layer assures that reads/writes doest not happen beyond the extents of the framebuffer. And software clipping tends to hide bugs, if they do exist. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-04-16Linux-2.6.12-rc2v2.6.12-rc2Linus Torvalds1-0/+339
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!