/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. */ #define NEED_REPLIES #define FONT_PCF #include "glxserver.h" #include #include #include #include "glxutil.h" /************************************************************************/ void __glXNop(void) {} /************************************************************************/ /* Memory Allocation for GLX */ void * __glXMalloc(size_t size) { void *addr; if (size == 0) { return NULL; } addr = (void *) xalloc(size); if (addr == NULL) { /* XXX: handle out of memory error */ return NULL; } return addr; } void * __glXCalloc(size_t numElements, size_t elementSize) { void *addr; size_t size; if ((numElements == 0) || (elementSize == 0)) { return NULL; } addr = xcalloc(numElements, elementSize); if (addr == NULL) { /* XXX: handle out of memory error */ return NULL; } return addr; } void * __glXRealloc(void *addr, size_t newSize) { void *newAddr; if (addr) { if (newSize == 0) { xfree(addr); return NULL; } else { newAddr = xrealloc(addr, newSize); } } else { if (newSize == 0) { return NULL; } else { newAddr = xalloc(newSize); } } if (newAddr == NULL) { return NULL; /* XXX: out of memory */ } return newAddr; } void __glXFree(void *addr) { if (addr) { xfree(addr); } }