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[require] GLSL >= 1.20 [vertex shader file] glsl-mvp.vert [fragment shader] #version 120 void main() { const vec4 v1 = vec4(1.0, 1.0, 0.0, -1.0); const vec4 v2 = vec4(1.0, 0.0, 1.0, 0.0); const vec4 r = step(v1, v2); gl_FragColor = r; } [test] clear color 0.0 0.0 0.0 0.0 clear ortho draw rect 10 10 10 10 probe rgb 15 15 1.0 0.0 1.0