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path: root/tests/shaders/glsl-const-builtin-step.shader_test
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[require]
GLSL >= 1.20

[vertex shader file]
glsl-mvp.vert

[fragment shader]
#version 120
void main()
{
    const vec4 v1 = vec4(1.0, 1.0, 0.0, -1.0);
    const vec4 v2 = vec4(1.0, 0.0, 1.0, 0.0);
    const vec4 r = step(v1, v2);
    gl_FragColor = r;
}

[test]
clear color 0.0 0.0 0.0 0.0
clear
ortho
draw rect 10 10 10 10
probe rgb 15 15 1.0 0.0 1.0