blob: 2c09b761391769e4c43a5609516923f344a1509d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
|
[require]
GLSL >= 1.20
[vertex shader]
/* Verify that out-of-bounds access to an array does not result in any sort of
* program interruption.
*
* In this test case the array index will not be constant folded.
*/
#version 120
float array[] = float [] (1.0, 2.0, 3.0, 4.0);
uniform int idx;
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
if (array[idx] == 5.0)
gl_FrontColor = vec4(1.0, 0.0, 0.0, 1.0);
else
gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0);
}
[fragment shader file]
glsl-color.frag
[test]
uniform int idx 20
clear color 0.0 0.0 0.0 0.0
clear
ortho
draw rect 10 10 10 10
probe rgb 15 15 0.0 1.0 0.0
|