/* * Copyright © 2011 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * */ /** * This should expose any errors in texel addressing within a texture image * when calling glTexSubImage1D/2D/3D(). * * Brian Paul * October 2011 */ #include "piglit-util-gl-common.h" #include "../fbo/fbo-formats.h" PIGLIT_GL_TEST_MAIN( 150 /*window_width*/, 150 /*window_height*/, PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_ALPHA | PIGLIT_GL_VISUAL_DOUBLE) /** * This is a subset of the formats in fbo-formats.h * We don't test non-color, float, or int/uint textures at this time. */ static const struct test_desc texsubimage_test_sets[] = { { core, ARRAY_SIZE(core), "Core formats", GL_UNSIGNED_NORMALIZED, }, { tdfx_texture_compression_fxt1, ARRAY_SIZE(tdfx_texture_compression_fxt1), "GL_3DFX_texture_compression_FXT1", GL_UNSIGNED_NORMALIZED, {"GL_ARB_texture_compression", "GL_3DFX_texture_compression_FXT1"}, }, { ext_texture_compression_s3tc, ARRAY_SIZE(ext_texture_compression_s3tc), "GL_EXT_texture_compression_s3tc", GL_UNSIGNED_NORMALIZED, {"GL_ARB_texture_compression", "GL_EXT_texture_compression_s3tc"}, }, { ext_texture_compression_rgtc, ARRAY_SIZE(ext_texture_compression_rgtc), "GL_EXT_texture_compression_rgtc", GL_UNSIGNED_NORMALIZED, {"GL_EXT_texture_compression_rgtc"} }, { ext_texture_compression_latc, ARRAY_SIZE(ext_texture_compression_latc), "GL_EXT_texture_compression_latc", GL_UNSIGNED_NORMALIZED, {"GL_EXT_texture_compression_latc"} } }; /** * XXX add this to piglit-util if useful elsewhere. */ static GLvoid piglit_draw_rect_tex3d(float x, float y, float w, float h, float tx, float ty, float tw, float th, float tz0, float tz1) { float verts[4][4]; float tex[4][3]; verts[0][0] = x; verts[0][1] = y; verts[0][2] = 0.0; verts[0][3] = 1.0; tex[0][0] = tx; tex[0][1] = ty; tex[0][2] = tz0; verts[1][0] = x + w; verts[1][1] = y; verts[1][2] = 0.0; verts[1][3] = 1.0; tex[1][0] = tx + tw; tex[1][1] = ty; tex[1][2] = tz1; verts[2][0] = x + w; verts[2][1] = y + h; verts[2][2] = 0.0; verts[2][3] = 1.0; tex[2][0] = tx + tw; tex[2][1] = ty + th; tex[2][2] = tz1; verts[3][0] = x; verts[3][1] = y + h; verts[3][2] = 0.0; verts[3][3] = 1.0; tex[3][0] = tx; tex[3][1] = ty + th; tex[3][2] = tz0; glVertexPointer(4, GL_FLOAT, 0, verts); glTexCoordPointer(3, GL_FLOAT, 0, tex); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glDrawArrays(GL_QUADS, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } static GLboolean equal_images(const GLubyte *img1, const GLubyte *img2, GLuint w, GLuint h) { return memcmp(img1, img2, w*h*4) == 0; } /** * Get block size for compressed format. * \return GL_TRUE if format is compressed, GL_FALSE otherwise * XXX this could be a piglit util function if useful elsewhere. */ static GLboolean get_format_block_size(GLenum format, GLuint *bw, GLuint *bh) { switch (format) { case GL_COMPRESSED_RGB_FXT1_3DFX: case GL_COMPRESSED_RGBA_FXT1_3DFX: *bw = 8; *bh = 4; return GL_TRUE; case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: *bw = 4; *bh = 4; return GL_TRUE; case GL_COMPRESSED_RED: case GL_COMPRESSED_RED_RGTC1_EXT: case GL_COMPRESSED_RG: case GL_COMPRESSED_RED_GREEN_RGTC2_EXT: *bw = 4; *bh = 4; return GL_TRUE; case GL_COMPRESSED_LUMINANCE_LATC1_EXT: case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: *bw = 4; *bh = 4; return GL_TRUE; default: *bw = *bh = 1; return GL_FALSE; } } /** * Create a texture image with reference values. Draw a textured quad. * Save reference image with glReadPixels(). * Loop: * replace a sub-region of the texture image with same values * draw test textured quad * read test image with glReadPixels * compare reference image to test image * \param target GL_TEXTURE_1D/2D/3D * \param intFormat the internal texture format */ static GLboolean test_format(GLenum target, GLenum intFormat) { const GLenum srcFormat = GL_RGBA; GLuint w = 128, h = 64, d = 8; GLuint tex, i, j, k, n, t; GLubyte *img, *ref, *testImg; GLboolean pass = GL_TRUE; GLuint bw, bh, wMask, hMask, dMask; get_format_block_size(intFormat, &bw, &bh); wMask = ~(bw-1); hMask = ~(bh-1); dMask = ~0; if (target != GL_TEXTURE_3D) d = 1; if (target == GL_TEXTURE_1D) h = 1; img = (GLubyte *) malloc(w * h * d * 4); ref = (GLubyte *) malloc(w * h * d * 4); testImg = (GLubyte *) malloc(w * h * d * 4); /* fill source tex image */ n = 0; for (i = 0; i < d; i++) { for (j = 0; j < h; j++) { for (k = 0; k < w; k++) { img[n++] = j * 4; img[n++] = k * 2; img[n++] = i * 16; img[n++] = 255; } } } glPixelStorei(GL_UNPACK_ROW_LENGTH, w); glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, h); glGenTextures(1, &tex); glBindTexture(target, tex); glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); glPixelStorei(GL_UNPACK_SKIP_IMAGES, 0); if (target == GL_TEXTURE_1D) { glTexImage1D(target, 0, intFormat, w, 0, srcFormat, GL_UNSIGNED_BYTE, img); } else if (target == GL_TEXTURE_2D) { glTexImage2D(target, 0, intFormat, w, h, 0, srcFormat, GL_UNSIGNED_BYTE, img); } else if (target == GL_TEXTURE_3D) { glTexImage3D(target, 0, intFormat, w, h, d, 0, srcFormat, GL_UNSIGNED_BYTE, img); } glEnable(target); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); /* draw reference image */ glClear(GL_COLOR_BUFFER_BIT); piglit_draw_rect_tex3d(0, 0, w, h, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0); glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ref); for (t = 0; t < 10; t++) { /* Choose random region of texture to update. * Use sizes and positions that are multiples of * the compressed block size. */ GLint tw = (rand() % w) & wMask; GLint th = (rand() % h) & hMask; GLint td = (rand() % d) & dMask; GLint tx = (rand() % (w - tw)) & wMask; GLint ty = (rand() % (h - th)) & hMask; GLint tz = (rand() % (d - td)) & dMask; assert(tx + tw <= w); assert(ty + th <= h); assert(tz + td <= d); /* replace texture region (with same data) */ glPixelStorei(GL_UNPACK_SKIP_PIXELS, tx); glPixelStorei(GL_UNPACK_SKIP_ROWS, ty); glPixelStorei(GL_UNPACK_SKIP_IMAGES, tz); if (target == GL_TEXTURE_1D) { glTexSubImage1D(target, 0, tx, tw, srcFormat, GL_UNSIGNED_BYTE, img); } else if (target == GL_TEXTURE_2D) { glTexSubImage2D(target, 0, tx, ty, tw, th, srcFormat, GL_UNSIGNED_BYTE, img); } else if (target == GL_TEXTURE_2D) { glTexSubImage3D(target, 0, tx, ty, tz, tw, th, td, srcFormat, GL_UNSIGNED_BYTE, img); } /* draw test image */ glClear(GL_COLOR_BUFFER_BIT); piglit_draw_rect_tex3d(0, 0, w, h, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0); glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, testImg); piglit_present_results(); if (!equal_images(ref, testImg, w, h)) { printf("texsubimage failed\n"); printf(" target: 0x%x\n", target); printf(" internal format: 0x%x\n", intFormat); printf(" region: %d, %d %d x %d\n", tx, ty, tw, th); pass = GL_FALSE; break; } } glDisable(target); free(img); free(ref); free(testImg); glDeleteTextures(1, &tex); return pass; } /** * Test all formats in texsubimage_test_sets[] for the given * texture target. */ static GLboolean test_formats(GLenum target) { GLboolean pass = GL_TRUE; int i, j; /* loop over the format groups */ for (i = 0; i < ARRAY_SIZE(texsubimage_test_sets); i++) { const struct test_desc *set = &texsubimage_test_sets[i]; GLboolean skip = GL_FALSE; /* only test compressed formats with 2D textures */ if (i > 0 && target != GL_TEXTURE_2D) continue; /* skip formats for unsupported extensions */ for (j = 0; j < ARRAY_SIZE(set->ext); j++) { if (set->ext[j] && !piglit_is_extension_supported(set->ext[j])) { /* req'd extension not supported */ skip = GL_TRUE; break; } } if (skip) continue; /* loop over formats in the set */ for (j = 0; j < set->num_formats; j++) { if (!test_format(target, set->format[j].internalformat)) { pass = GL_FALSE; } } } return pass; } enum piglit_result piglit_display(void) { static const GLenum targets[] = { GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D }; GLboolean pass = GL_TRUE; int i; /* Loop over 1/2/3D texture targets */ for (i = 0; i < ARRAY_SIZE(targets); i++) { pass = test_formats(targets[i]) && pass; } return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { fbo_formats_init(argc, argv, 0); (void) fbo_formats_display; piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); }