/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file generatetexturemipmaps.c * Verify the side-effect-free operation of glGenerateTextureMipmap * * After calling glGenerateTextureMipmap, there are 3 things that need to be * verified: * * 1. The texture bindings have not been modified. * * 2. Textures not passed to glGenerateTextureMipmap have not had their data * modified. * * 3. The texture that was passed to glGenerateTextureMipmap has the correct * data in its mipmaps. */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_core_version = 31; config.supports_gl_compat_version = 20; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END /* 2x2 block of red pixels. */ static const float red[2 * 2 * 4] = { 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0 }; /* 4x4 block of green pixels. */ static const float green[4 * 4 * 4] = { 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0 }; /* 4x4 block of blue pixels. */ static const float blue[4 * 4 * 4] = { 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0 }; void piglit_init(int argc, char **argv) { GLuint tex[2]; GLuint bound; bool pass = true; unsigned i; piglit_require_extension("GL_ARB_direct_state_access"); /* Create two textures. Populate both with full mipmap stacks. * Ensure that the data for levels > 0 is not the data that would be * generated by glGenerateMipmap or glGenerateTextureMipmap. */ glGenTextures(2, tex); for (i = 0; i <= 1; i++) { const float *const base_color = (i == 0) ? blue : green; glActiveTexture(GL_TEXTURE0 + i); glBindTexture(GL_TEXTURE_2D, tex[i]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_FLOAT, base_color); glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_FLOAT, red); glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_FLOAT, red); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; } /* Generate the mipmap stack for the texture that is not currently * bound to unit 0 while unit 0 is the active unit. */ glActiveTexture(GL_TEXTURE0); glGenerateTextureMipmap(tex[1]); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; /* Verify that the correct textures are still bound to the correct * texture units. */ for (i = 0; i <= 1; i++) { glActiveTexture(GL_TEXTURE0 + i); glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint *) &bound); pass = piglit_check_gl_error(GL_NO_ERROR) && pass; if (bound != tex[i]) { fprintf(stderr, "Wrong texture bound to unit %u. Got %d, " "but expected %d (other texture is %d).\n", i, bound, tex[i], tex[1 - i]); pass = false; } } /* Verify that each texture has the correct data in levels > 0. * * For the texture bound to unit 0 (which was not passed to * glGenerateTextureMipmap), this should be the original red color. * * For the texture bound to unit 1 (which was passed to * glGenerateTextureMipmap), this should be green generated from the * base level. */ for (i = 0; i <= 1; i++) { const float *const level_color = (i == 0) ? red : green; glActiveTexture(GL_TEXTURE0 + i); printf("Check level 1 of texture %u...\n", i); pass = piglit_probe_texel_rect_rgba(GL_TEXTURE_2D, 1, 0, 0, 2, 2, level_color) && pass; printf("Check level 2 of texture %u...\n", i); pass = piglit_probe_texel_rect_rgba(GL_TEXTURE_2D, 2, 0, 0, 1, 1, level_color) && pass; } piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); } enum piglit_result piglit_display(void) { return PIGLIT_FAIL; }