[require] GLSL >= 1.20 [vertex shader file] glsl-mvp.vert [fragment shader] #version 120 void main() { const float zero = acos(1.0); const float half_pi = acos(0.0); const float pi = acos(-1.0); gl_FragColor = vec4(zero, half_pi - 1.0, pi - 3.0, 1.0); } [test] clear color 0.0 0.0 0.0 0.0 clear ortho draw rect 10 10 10 10 probe rgb 15 15 0.0 0.5707963267949 0.14159265358979