[require] GLSL >= 1.20 [vertex shader passthrough] [fragment shader] /* Verify that out-of-bounds access to an array does not result in any sort of * program interruption. */ #version 120 float array[5]; int idx = -2; void main() { gl_FragColor = vec4(0.0, 1.0, 0.0, array[idx]); } [test] clear color 0.0 0.0 0.0 0.0 clear draw rect -1 -1 2 2 probe all rgb 0.0 1.0 0.0