# Copyright (c) 2010, 2014 Intel Corporation # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. """ Generate tests for builtin const equality tests """ from __future__ import print_function, division, absolute_import import re import os from templates import template_file from modules import utils TEMPLATE = template_file(os.path.basename(os.path.splitext(__file__)[0]), 'template.shader_test.mako') TEST_VECTORS = [ ["vec2(3.0, 3.14)", "vec2(-6.0, 7.88)", "bvec2(false, false)" ], ["vec3(13.4, -0.9, 12.55)", "vec3(13.4, 12.0, -55.3)", "bvec3(true, false, false)" ], ["vec4(-2.0, 0.0, 0.123, -1000.5)", "vec4(-2.4, 0.0, 0.456, 12.5)", "bvec4(false, true, false, false)" ], ["ivec2(-8, 12)", "ivec2(-19, 12)", "bvec2(false, true)" ], ["ivec3(0, 8, 89)", "ivec3(4, -7, 33)", "bvec3(false, false, false)" ], ["ivec4(11, 1000, 1, -18)", "ivec4(55, 1000, -21, -17)", "bvec4(false, true, false, false)" ], ["bvec2(true, false)", "bvec2(true, true)", "bvec2(true, false)" ], ["bvec3(false, true, false)", "bvec3(false, false, true)", "bvec3(true, false, false)" ], ["bvec4(true, false, false, true)", "bvec4(true, true, false, false)", "bvec4(true, false, true, false)" ], ] def main(): """ Main function """ dirname = os.path.join('spec', 'glsl-1.20', 'execution', 'built-in-functions') utils.safe_makedirs(dirname) for test_id, x in enumerate(TEST_VECTORS, start=2): # make equal tests name = os.path.join( dirname, "glsl-const-builtin-equal-{0:02d}.shader_test".format(test_id)) print(name) with open(name, 'w') as f: f.write(TEMPLATE.render_unicode( func='equal', input=x[0:2], expected=x[2])) # make notEqual tests name = os.path.join( dirname, "glsl-const-builtin-notEqual-{0:02d}.shader_test".format(test_id)) # When generating the notEqual tests, each of the values in the # expected result vector need to be inverted expected = re.sub("true", "FALSE", x[2]) expected = re.sub("false", "TRUE", expected) expected = expected.lower() print(name) with open(name, 'w') as f: f.write(TEMPLATE.render_unicode( func='notEqual', input=x[0:2], expected=expected)) if __name__ == "__main__": main()