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-rw-r--r-- | tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/sampler-array-index.frag | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/sampler-array-index.frag b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/sampler-array-index.frag new file mode 100644 index 000000000..9063fedea --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/sampler-array-index.frag @@ -0,0 +1,24 @@ +/* [config] + * expect_result: pass + * glsl_version: 1.00 + * [end config] + * + * From "Appendix A" of the GLSL ES 1.00 spec: + * + * "GLSL ES 1.00 supports both arrays of samplers and arrays of + * structures which contain samplers. In both these cases, for + * ES 2.0, support for indexing with a constant-index-expression + * is mandated" + * + */ +#version 100 +uniform sampler2D array[2]; + +void main() +{ + highp vec4 color; + for (int i = 0; i < 2; i++) { + color += texture2D(array[i], vec2(0.0)); + } + gl_FragColor = color; +} |