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-rwxr-xr-xtests/all.py1
-rw-r--r--tests/spec/arb_direct_state_access/CMakeLists.gl.txt1
-rw-r--r--tests/spec/arb_direct_state_access/vao-vertex-buffers.c368
3 files changed, 370 insertions, 0 deletions
diff --git a/tests/all.py b/tests/all.py
index b97261078..d0730d487 100755
--- a/tests/all.py
+++ b/tests/all.py
@@ -4287,6 +4287,7 @@ with profile.group_manager(
g(['arb_direct_state_access-vao-binding-divisor'], 'vao-binding-divisor')
g(['arb_direct_state_access-vao-element-array-buffer'], 'vao-element-array-buffer')
g(['arb_direct_state_access-vao-vertex-buffer'], 'vao-vertex-buffer')
+ g(['arb_direct_state_access-vao-vertex-buffers'], 'vao-vertex-buffers')
with profile.group_manager(
PiglitGLTest,
diff --git a/tests/spec/arb_direct_state_access/CMakeLists.gl.txt b/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
index 820971f4e..41e5c464e 100644
--- a/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
+++ b/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
@@ -43,4 +43,5 @@ piglit_add_executable (arb_direct_state_access-vao-attrib-binding vao-attrib-bin
piglit_add_executable (arb_direct_state_access-vao-binding-divisor vao-binding-divisor.c dsa-utils.c)
piglit_add_executable (arb_direct_state_access-vao-element-array-buffer vao-element-array-buffer.c)
piglit_add_executable (arb_direct_state_access-vao-vertex-buffer vao-vertex-buffer.c dsa-utils.c)
+piglit_add_executable (arb_direct_state_access-vao-vertex-buffers vao-vertex-buffers.c dsa-utils.c)
# vim: ft=cmake:
diff --git a/tests/spec/arb_direct_state_access/vao-vertex-buffers.c b/tests/spec/arb_direct_state_access/vao-vertex-buffers.c
new file mode 100644
index 000000000..cca3db5c4
--- /dev/null
+++ b/tests/spec/arb_direct_state_access/vao-vertex-buffers.c
@@ -0,0 +1,368 @@
+/*
+ * Copyright (C) 2015 Fredrik Höglund
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * @file vao-vertex-buffers.c
+ *
+ * Verifies that glVertexArrayVertexBuffers works as expected.
+ */
+
+#include "piglit-util-gl.h"
+#include "dsa-utils.h"
+
+#include <limits.h>
+
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_core_version = 31;
+ config.supports_gl_compat_version = 20;
+
+ config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+
+enum piglit_result
+piglit_display(void)
+{
+ /* unreached */
+ return PIGLIT_FAIL;
+}
+
+
+/**
+ * Returns vertex buffer bindings first through first+count
+ * in the buffers, offsets and strides parameters.
+ */
+static void
+get_vbo_bindings(GLuint vao, GLuint first, GLuint count,
+ GLuint *buffers, GLintptr *offsets, GLsizei *strides)
+{
+ GLuint i;
+
+ for (i = 0; i < count; i++) {
+ GLuint buffer, offset, stride;
+ glGetVertexArrayIndexediv(vao, first + i,
+ GL_VERTEX_BINDING_BUFFER,
+ (GLint *) &buffer);
+ glGetVertexArrayIndexediv(vao, first + i,
+ GL_VERTEX_BINDING_OFFSET,
+ (GLint *) &offset);
+ glGetVertexArrayIndexediv(vao, first + i,
+ GL_VERTEX_BINDING_STRIDE,
+ (GLint *) &stride);
+
+ buffers[i] = buffer;
+ offsets[i] = offset;
+ strides[i] = stride;
+ }
+}
+
+
+/**
+ * Returns true if vertex buffer bindings first through first+count match
+ * the values in buffers, offsets and strides, and false otherwise.
+ */
+static bool
+check_vbo_bindings_(GLuint vao, GLuint first, GLsizei count,
+ const GLuint *buffers, const GLintptr *offsets,
+ const GLsizei *strides, int line)
+{
+ bool pass = true;
+ int i;
+
+ for (i = 0; i < count; i++)
+ pass = check_vbo_binding_(vao, first + i,
+ buffers[i], offsets[i], strides[i],
+ __FILE__, line) && pass;
+
+ return pass;
+}
+
+
+#define check_vbo_bindings(vao, first, count, buffers, offsets, strides) \
+ check_vbo_bindings_(vao, first, count, buffers, offsets, strides, \
+ __LINE__)
+
+
+/**
+ * Returns true if vertex buffer bindings first through first+count are
+ * set to their default values, and false otherwise.
+ */
+static bool
+check_vbo_bindings_default_(GLuint vao, GLuint first, GLsizei count, int line)
+{
+ bool pass = true;
+ int i;
+
+ for (i = first; i < first + count; i++)
+ pass = check_vbo_binding_(vao, i, 0, 0, 16,
+ __FILE__, line) && pass;
+
+ return pass;
+}
+
+
+#define check_vbo_bindings_default(vao, first, count) \
+ check_vbo_bindings_default_(vao, first, count, __LINE__)
+
+
+static GLuint validBuffers[10];
+static GLuint maxStride;
+
+
+/**
+ * Generates count number of random buffer, offset and strides values,
+ * storing the results in buffers, offsets and strides respectively.
+ *
+ * All generated values are valid.
+ */
+static void
+generate_random_values(int count, GLuint *buffers,
+ GLintptr *offsets, GLsizei *strides)
+{
+ int i;
+
+ for (i = 0; i < count; i++) {
+ buffers[i] = validBuffers[rand() % ARRAY_SIZE(validBuffers)];
+ offsets[i] = rand() % INT_MAX;
+ strides[i] = rand() % maxStride;
+ }
+}
+
+
+void
+piglit_init(int argc, char *argv[])
+{
+ GLuint vao, maxBindings, invalidBuffer;
+
+ GLuint prevBuffers[4];
+ GLintptr prevOffsets[4];
+ GLsizei prevStrides[4];
+
+ GLuint buffers[4];
+ GLintptr offsets[4];
+ GLsizei strides[4];
+
+ bool pass = true;
+
+ piglit_require_extension("GL_ARB_direct_state_access");
+ piglit_require_extension("GL_ARB_vertex_array_object");
+ piglit_require_extension("GL_ARB_vertex_attrib_binding");
+
+ glGetIntegerv(GL_MAX_VERTEX_ATTRIB_BINDINGS, (GLint *) &maxBindings);
+
+ if (piglit_get_gl_version() >= 44) {
+ glGetIntegerv(GL_MAX_VERTEX_ATTRIB_STRIDE, (GLint *) &maxStride);
+ } else {
+ /* See table 23.55 in the OpenGL 4.5 (Core Profile) spec */
+ maxStride = 2048;
+ }
+
+ /* Create a VAO */
+ glCreateVertexArrays(1, &vao);
+
+ /* Create a set of buffers */
+ glCreateBuffers(ARRAY_SIZE(validBuffers), validBuffers);
+
+ /* Generate one more buffer ID, but don't create the buffer */
+ glGenBuffers(1, &invalidBuffer);
+
+ /* Verify that no buffers are bound by default */
+ pass = check_vbo_bindings_default(vao, 0, maxBindings) && pass;
+
+ /* Try binding four buffers */
+ generate_random_values(4, buffers, offsets, strides);
+ glVertexArrayVertexBuffers(vao, 0, 4, buffers, offsets, strides);
+
+ /* Verify that the buffers were succesfully bound */
+ pass = piglit_check_gl_error(GL_NO_ERROR);
+ pass = check_vbo_bindings(vao, 0, 4, buffers, offsets, strides) && pass;
+
+ /* Page 338 (page 360 of the PDF) of the OpenGL 4.5 (Core Profile)
+ * specification says:
+ *
+ * "The values specified in buffers, offsets, and strides will be
+ * checked separately for each vertex buffer binding point. When a
+ * value for a specific vertex buffer binding point is invalid, the
+ * state for that binding point will be unchanged and an error will
+ * be generated. However, state for other vertex buffer binding points
+ * will still be changed if their corresponding values are valid."
+ *
+ * "An INVALID_OPERATION error is generated if any value in buffers
+ * is not zero or the name of an existing buffer object (per binding)."
+ */
+ {
+ int first = rand() % (maxBindings - 4);
+ generate_random_values(4, buffers, offsets, strides);
+ buffers[1] = invalidBuffer;
+
+ /* Get the current bindings */
+ get_vbo_bindings(vao, first, 4,
+ prevBuffers, prevOffsets, prevStrides);
+
+ /* Set the new ones */
+ glVertexArrayVertexBuffers(vao, first, 4,
+ buffers, offsets, strides);
+
+ /* Verify that a GL_INVALID_OPERATION error was generated */
+ pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+ /* The first binding should have been changed */
+ pass = check_vbo_binding(vao, first, buffers[0],
+ offsets[0], strides[0]) && pass;
+
+ /* The second binding should be unchanged */
+ pass = check_vbo_binding(vao, first + 1,
+ prevBuffers[1],
+ prevOffsets[1],
+ prevStrides[1]) && pass;
+
+ /* The next two bindings should have been changed */
+ pass = check_vbo_bindings(vao, first + 2, 2, buffers + 2,
+ offsets + 2, strides + 2) && pass;
+ }
+
+ /* Page 338 (page 360 of the PDF) of the OpenGL 4.5 (Core Profile)
+ * specification says:
+ *
+ * "An INVALID_VALUE error is generated if any value in offsets or
+ * strides is negative, or if any value in strides is greater than
+ * the value of MAX_VERTEX_ATTRIB_STRIDE (per binding)."
+ */
+ {
+ int first = rand() % (maxBindings - 4);
+ generate_random_values(4, buffers, offsets, strides);
+
+ offsets[0] = -1;
+ strides[1] = -1;
+
+ /* Get the current bindings */
+ get_vbo_bindings(vao, first + 0, 4, prevBuffers,
+ prevOffsets, prevStrides);
+
+ /* Set the new ones */
+ glVertexArrayVertexBuffers(vao, first, 4, buffers,
+ offsets, strides);
+
+ /* Verify that a GL_INVALID_VALUE error was generated */
+ pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
+
+ /* The first two bindings should be unchanged */
+ pass = check_vbo_bindings(vao, first, 2, prevBuffers,
+ prevOffsets, prevStrides) && pass;
+
+ /* The next two bindings should have been changed */
+ pass = check_vbo_bindings(vao, first + 2, 2, buffers + 2,
+ offsets + 2, strides + 2) && pass;
+ }
+
+ /* stride >= MAX_VERTEX_ATTRIB_STRIDE */
+ if (piglit_get_gl_version() >= 44) {
+ int first = rand() % (maxBindings - 4);
+ generate_random_values(4, buffers, offsets, strides);
+
+ /* Make strides[1] invalid */
+ strides[1] = maxStride;
+
+ /* Get the current bindings */
+ get_vbo_bindings(vao, first, 4, prevBuffers,
+ prevOffsets, prevStrides);
+
+ /* Set the new ones */
+ glVertexArrayVertexBuffers(vao, first, 4, buffers,
+ offsets, strides);
+
+ /* Verify that a GL_INVALID_VALUE error was generated */
+ pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
+
+ /* The first binding should have been changed */
+ pass = check_vbo_binding(vao, first, buffers[0],
+ offsets[0], strides[0]) && pass;
+
+ /* The second binding should be unchanged */
+ pass = check_vbo_binding(vao, first + 1,
+ prevBuffers[1],
+ prevOffsets[1],
+ prevStrides[1]) && pass;
+
+ /* The next two bindings should have been changed */
+ pass = check_vbo_bindings(vao, first + 2, 2,
+ buffers + 2,
+ offsets + 2,
+ strides + 2) && pass;
+ }
+
+ /* Page 338 (page 360 of the PDF) of the OpenGL 4.5 (Core Profile)
+ * specification says:
+ *
+ * "An INVALID_OPERATION error is generated if first + count is greater
+ * than the value of MAX_VERTEX_ATTRIB_BINDINGS."
+ */
+ glVertexArrayVertexBuffers(vao, maxBindings - 1, 2,
+ buffers, offsets, strides);
+ pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+ /* Page 337 (page 359 of the PDF) of the OpenGL 4.5 (Core Profile)
+ * specification says:
+ *
+ * "If buffers is NULL, each affected vertex buffer binding point
+ * from first through first + count − 1 will be reset to have no
+ * bound buffer object. In this case, the offsets and strides
+ * associated with the binding points are set to default values,
+ * ignoring offsets and strides."
+ */
+
+ /* Bind a set of buffers first */
+ generate_random_values(4, buffers, offsets, strides);
+ glVertexArrayVertexBuffers(vao, 0, 4, buffers, offsets, strides);
+
+ /* Now unbind them */
+ glVertexArrayVertexBuffers(vao, 0, 4, NULL, offsets, strides);
+ pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
+ /* Verify that the buffers were unbound and that
+ * the offsets and strides were not used.
+ */
+ pass = check_vbo_bindings_default(vao, 0, 4) && pass;
+
+ glDeleteVertexArrays(1, &vao);
+
+ /* Page 337 (page 359 of the PDF) of the OpenGL 4.5 (Core Profile)
+ * specification says:
+ *
+ * "An INVALID_OPERATION error is generated by VertexArrayVertexBuffer
+ * if vaobj is not the name of an existing vertex array object."
+ */
+ glGenVertexArrays(1, &vao);
+ glVertexArrayVertexBuffers(vao, 0, 1, NULL, NULL, NULL);
+ pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+ glDeleteVertexArrays(1, &vao);
+
+ glDeleteBuffers(ARRAY_SIZE(validBuffers), validBuffers);
+ glDeleteBuffers(1, &invalidBuffer);
+
+ piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
+