diff options
author | Fredrik Höglund <fredrik@kde.org> | 2015-03-22 13:53:56 +0100 |
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committer | Fredrik Höglund <fredrik@kde.org> | 2015-04-03 00:51:32 +0200 |
commit | c1595dc4428ec3e103fa3cc77a497553dc8aca31 (patch) | |
tree | 07cc7b16305b7ecc086df19f434b46919b82d193 | |
parent | 9d6f3c80d1860ccfda957dce518bbd69ff3eb0b0 (diff) |
arb_direct_state_access: Add a compatibility-profile draw testarb-direct-state-access
This test verifies that changes to vaobj=0 are applied to the default
vertex array object, and not to the currently bound vertex array object.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
-rwxr-xr-x | tests/all.py | 1 | ||||
-rw-r--r-- | tests/spec/arb_direct_state_access/CMakeLists.gl.txt | 1 | ||||
-rw-r--r-- | tests/spec/arb_direct_state_access/vao-compat-draw.c | 171 |
3 files changed, 173 insertions, 0 deletions
diff --git a/tests/all.py b/tests/all.py index 0dbb59dc6..5d7bdabf0 100755 --- a/tests/all.py +++ b/tests/all.py @@ -4291,6 +4291,7 @@ with profile.group_manager( g(['arb_direct_state_access-vao-get'], 'vao-get') g(['arb_direct_state_access-vao-core'], 'vao-core') g(['arb_direct_state_access-vao-compat'], 'vao-compat') + g(['arb_direct_state_access-vao-compat-draw'], 'vao-compat-draw') with profile.group_manager( PiglitGLTest, diff --git a/tests/spec/arb_direct_state_access/CMakeLists.gl.txt b/tests/spec/arb_direct_state_access/CMakeLists.gl.txt index 5dd4835a7..c0bdb512c 100644 --- a/tests/spec/arb_direct_state_access/CMakeLists.gl.txt +++ b/tests/spec/arb_direct_state_access/CMakeLists.gl.txt @@ -47,4 +47,5 @@ piglit_add_executable (arb_direct_state_access-vao-vertex-buffers vao-vertex-buf piglit_add_executable (arb_direct_state_access-vao-get vao-get.c) piglit_add_executable (arb_direct_state_access-vao-core vao-core.c dsa-utils.c) piglit_add_executable (arb_direct_state_access-vao-compat vao-compat.c dsa-utils.c) +piglit_add_executable (arb_direct_state_access-vao-compat-draw vao-compat-draw.c) # vim: ft=cmake: diff --git a/tests/spec/arb_direct_state_access/vao-compat-draw.c b/tests/spec/arb_direct_state_access/vao-compat-draw.c new file mode 100644 index 000000000..31d73bdfe --- /dev/null +++ b/tests/spec/arb_direct_state_access/vao-compat-draw.c @@ -0,0 +1,171 @@ +/* + * Copyright (C) 2015 Fredrik Höglund + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * @file vao-compat-draw.c + * + * This test verifies that changes made to vaobj=0 are applied to the default + * vertex array object, and not to the currently bound vertex array object. + */ + +#include "piglit-util-gl.h" + + +PIGLIT_GL_TEST_CONFIG_BEGIN + + config.supports_gl_compat_version = 20; + + config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; + +PIGLIT_GL_TEST_CONFIG_END + + +#define VA_POSITION 0 +#define VA_COLOR 1 + + +const char *vs = + "attribute vec4 vertex;\n" + "attribute vec4 color;\n" + "varying vec4 out_color;\n" + "void main(void)\n{\n" + " gl_Position = vertex;\n" + " out_color = color;\n" + "}"; + +const char *fs = + "varying vec4 out_color;\n" + "void main(void)\n{\n" + " gl_FragColor = out_color;\n" + "}"; + + +enum piglit_result +piglit_display(void) +{ + GLuint vao; + float green[] = { 0.0, 1.0, 0.0, 1.0 }; + + float vertices[] = { + /* Top half of the window */ + -1.0, 0.0, + -1.0, 1.0, + 1.0, 0.0, + 1.0, 1.0, + + /* Bottom half of the window */ + -1.0, -1.0, + -1.0, 0.0, + 1.0, -1.0, + 1.0, 0.0, + }; + + bool pass = true; + + /* Create two VBO's. The first contains the vertex positions, + * and the second contains the color. + */ + GLuint vbo[2]; + glCreateBuffers(2, vbo); + + glNamedBufferData(vbo[0], sizeof(vertices), vertices, GL_STATIC_DRAW); + glNamedBufferData(vbo[1], sizeof(green), green, GL_STATIC_DRAW); + + /* Set up the non-default VAO */ + glCreateVertexArrays(1, &vao); + glVertexArrayAttribFormat(vao, VA_POSITION, 2, GL_FLOAT, GL_FALSE, 0); + glVertexArrayAttribBinding(vao, VA_POSITION, 0); + glEnableVertexArrayAttrib(vao, VA_POSITION); + + glVertexArrayAttribFormat(vao, VA_COLOR, 4, GL_FLOAT, GL_FALSE, 0); + glVertexArrayAttribBinding(vao, VA_COLOR, 1); + glEnableVertexArrayAttrib(vao, VA_COLOR); + + /* Bind the VBO's. Set the offset of the first bind point + * so we draw the top half of the window. Note that the stride + * for the color bind point is set to zero. + */ + glVertexArrayVertexBuffer(vao, 0, vbo[0], 0, 2 * sizeof(float)); + glVertexArrayVertexBuffer(vao, 1, vbo[1], 0, 0); + + /* Bind vao so a non-default VAO is bound while we're making + * changes to the default VAO + */ + glBindVertexArray(vao); + + /* Set up the default VAO */ + glVertexArrayAttribFormat(0, VA_POSITION, 2, GL_FLOAT, GL_FALSE, 0); + glVertexArrayAttribBinding(0, VA_POSITION, 0); + glEnableVertexArrayAttrib(0, VA_POSITION); + + glVertexArrayAttribFormat(0, VA_COLOR, 4, GL_FLOAT, GL_FALSE, 0); + glVertexArrayAttribBinding(0, VA_COLOR, 1); + glEnableVertexArrayAttrib(0, VA_COLOR); + + /* Bind the VBO's and set the offset of the first bind point + * so we draw the bottom half of the window. + */ + glVertexArrayVertexBuffer(0, 0, vbo[0], 8 * sizeof(float), + 2 * sizeof(float)); + glVertexArrayVertexBuffer(0, 1, vbo[1], 0, 0); + + /* Clear the back buffer to red */ + glClearColor(1.0, 0.0, 0.0, 1.0); + glClear(GL_COLOR_BUFFER_BIT); + + /* Draw the arrays in the non-default vao */ + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + + /* Draw the arrays in the default VAO */ + glBindVertexArray(0); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + + glDeleteVertexArrays(1, &vao); + glDeleteBuffers(2, vbo); + + pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, + green) && pass; + + piglit_present_results(); + + return pass ? PIGLIT_PASS : PIGLIT_FAIL; +} + + +void +piglit_init(int argc, char *argv[]) +{ + GLuint program; + + piglit_require_extension("GL_ARB_direct_state_access"); + piglit_require_extension("GL_ARB_vertex_array_object"); + piglit_require_extension("GL_ARB_vertex_attrib_binding"); + + program = piglit_build_simple_program_unlinked(vs, fs); + glBindAttribLocation(program, VA_POSITION, "vertex"); + glBindAttribLocation(program, VA_COLOR, "color"); + glLinkProgram(program); + + glUseProgram(program); +} + |