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authorFredrik Höglund <fredrik@kde.org>2015-03-22 13:52:06 +0100
committerFredrik Höglund <fredrik@kde.org>2015-04-03 00:51:32 +0200
commit9d6f3c80d1860ccfda957dce518bbd69ff3eb0b0 (patch)
tree8cf24359584aeee561026d0d4b4bed769ea4dead
parent15a081f362fe91215a80d3efa50882a1e51dd8da (diff)
arb_direct_state_access: Add a compatibility-profile test
This tests behavior specific to the compatibility profile. v2: Fix compiler warnings. Remove a double-negative in a comment. Whitespace fixes. Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
-rwxr-xr-xtests/all.py1
-rw-r--r--tests/spec/arb_direct_state_access/CMakeLists.gl.txt1
-rw-r--r--tests/spec/arb_direct_state_access/vao-compat.c199
3 files changed, 201 insertions, 0 deletions
diff --git a/tests/all.py b/tests/all.py
index e85763e3a..0dbb59dc6 100755
--- a/tests/all.py
+++ b/tests/all.py
@@ -4290,6 +4290,7 @@ with profile.group_manager(
g(['arb_direct_state_access-vao-vertex-buffers'], 'vao-vertex-buffers')
g(['arb_direct_state_access-vao-get'], 'vao-get')
g(['arb_direct_state_access-vao-core'], 'vao-core')
+ g(['arb_direct_state_access-vao-compat'], 'vao-compat')
with profile.group_manager(
PiglitGLTest,
diff --git a/tests/spec/arb_direct_state_access/CMakeLists.gl.txt b/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
index bc610b649..5dd4835a7 100644
--- a/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
+++ b/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
@@ -46,4 +46,5 @@ piglit_add_executable (arb_direct_state_access-vao-vertex-buffer vao-vertex-buff
piglit_add_executable (arb_direct_state_access-vao-vertex-buffers vao-vertex-buffers.c dsa-utils.c)
piglit_add_executable (arb_direct_state_access-vao-get vao-get.c)
piglit_add_executable (arb_direct_state_access-vao-core vao-core.c dsa-utils.c)
+piglit_add_executable (arb_direct_state_access-vao-compat vao-compat.c dsa-utils.c)
# vim: ft=cmake:
diff --git a/tests/spec/arb_direct_state_access/vao-compat.c b/tests/spec/arb_direct_state_access/vao-compat.c
new file mode 100644
index 000000000..7d51b5010
--- /dev/null
+++ b/tests/spec/arb_direct_state_access/vao-compat.c
@@ -0,0 +1,199 @@
+/*
+ * Copyright (C) 2015 Fredrik Höglund
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * @file vao-compat.c
+ *
+ * Tests behavior specific to the compatibility profile.
+ */
+
+#include "piglit-util-gl.h"
+#include "dsa-utils.h"
+
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 20;
+
+ config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+
+enum piglit_result
+piglit_display(void)
+{
+ /* unreached */
+ return PIGLIT_FAIL;
+}
+
+
+/**
+ * Calls all DSA functions on the given vaobj, with valid parameters
+ * and checks that expected_error is generated.
+ */
+static bool
+test_all_functions(GLuint vaobj, GLenum expected_error)
+{
+ GLint value;
+ GLint64 value64;
+ bool pass = true;
+
+ glDisableVertexArrayAttrib(vaobj, 0);
+ pass = piglit_check_gl_error(expected_error) && pass;
+
+ glEnableVertexArrayAttrib(vaobj, 0);
+ pass = piglit_check_gl_error(expected_error) && pass;
+
+ glVertexArrayElementBuffer(vaobj, 0);
+ pass = piglit_check_gl_error(expected_error) && pass;
+
+ glVertexArrayVertexBuffer(vaobj, 0, 0, 0, 0);
+ pass = piglit_check_gl_error(expected_error) && pass;
+
+ glVertexArrayVertexBuffers(vaobj, 0, 1, NULL, NULL, NULL);
+ pass = piglit_check_gl_error(expected_error) && pass;
+
+ glVertexArrayAttribFormat(vaobj, 0, 4, GL_FLOAT, GL_FALSE, 0);
+ pass = piglit_check_gl_error(expected_error) && pass;
+
+ if (piglit_get_gl_version() >= 30) {
+ glVertexArrayAttribIFormat(vaobj, 0, 4, GL_INT, 0);
+ pass = piglit_check_gl_error(expected_error) && pass;
+ }
+
+ if (piglit_is_extension_supported("GL_ARB_vertex_attrib_64bit")) {
+ glVertexArrayAttribLFormat(vaobj, 0, 4, GL_DOUBLE, 0);
+ pass = piglit_check_gl_error(expected_error) && pass;
+ }
+
+ glVertexArrayAttribBinding(vaobj, 0, 4);
+ pass = piglit_check_gl_error(expected_error) && pass;
+
+ if (piglit_is_extension_supported("GL_ARB_instanced_arrays")) {
+ glVertexArrayBindingDivisor(vaobj, 0, 1);
+ pass = piglit_check_gl_error(expected_error) && pass;
+ }
+
+ glGetVertexArrayiv(vaobj, GL_ELEMENT_ARRAY_BUFFER_BINDING, &value);
+ pass = piglit_check_gl_error(expected_error) && pass;
+
+ glGetVertexArrayIndexediv(vaobj, 0, GL_VERTEX_ATTRIB_ARRAY_ENABLED,
+ &value);
+ pass = piglit_check_gl_error(expected_error) && pass;
+
+ glGetVertexArrayIndexed64iv(vaobj, 0, GL_VERTEX_BINDING_OFFSET,
+ &value64);
+ pass = piglit_check_gl_error(expected_error) && pass;
+
+ return pass;
+}
+
+
+void
+piglit_init(int argc, char *argv[])
+{
+ GLuint vao;
+ GLuint buffer;
+ bool pass = true;
+
+ piglit_require_extension("GL_ARB_direct_state_access");
+ piglit_require_extension("GL_ARB_vertex_array_object");
+ piglit_require_extension("GL_ARB_vertex_attrib_binding");
+
+ /* vaobj must be a generated name */
+ pass = test_all_functions(1, GL_INVALID_OPERATION) && pass;
+
+ /* vaobj must be an existing vertex array object */
+ glGenVertexArrays(1, &vao);
+ pass = test_all_functions(vao, GL_INVALID_OPERATION) && pass;
+
+ /* vaobj is allowed to be zero in the compatibility profile */
+ pass = test_all_functions(0, GL_NO_ERROR) && pass;
+
+ /* Create the VAO */
+ glBindVertexArray(vao);
+
+ /* VertexArrayElementBuffer and VertexArrayVertexBuffers
+ * do not accept non-generated buffer names...
+ */
+ buffer = 1;
+ glVertexArrayElementBuffer(vao, buffer);
+ pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+ pass = !glIsBuffer(buffer) && pass;
+
+ buffer = 2;
+ {
+ const GLuint buffers[] = { buffer };
+ const GLintptr offsets[] = { 0 };
+ const GLsizei strides[] = { 0 };
+
+ glVertexArrayVertexBuffers(vao, 0, 1,
+ buffers, offsets, strides);
+ pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+ pass = !glIsBuffer(buffer) && pass;
+ }
+
+ /* ...but VertexArrayVertexBuffer does. */
+ buffer = 3;
+ glVertexArrayVertexBuffer(vao, 0, buffer, 0, 0);
+ pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+ pass = check_vbo_binding(vao, 0, buffer, 0, 0) && pass;
+ pass = glIsBuffer(buffer) && pass;
+ glDeleteBuffers(1, &buffer);
+
+ /* VertexArrayElementBuffer and VertexArrayVertexBuffers do not
+ * create buffer objects...
+ */
+ glGenBuffers(1, &buffer);
+ glVertexArrayElementBuffer(vao, buffer);
+ pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+ pass = !glIsBuffer(buffer) && pass;
+ glDeleteBuffers(1, &buffer);
+
+ glGenBuffers(1, &buffer);
+ {
+ const GLuint buffers[] = { buffer };
+ const GLintptr offsets[] = { 0 };
+ const GLsizei strides[] = { 0 };
+
+ glVertexArrayVertexBuffers(vao, 0, 1,
+ buffers, offsets, strides);
+ pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+ pass = !glIsBuffer(buffer) && pass;
+ }
+ glDeleteBuffers(1, &buffer);
+
+ /* ...but VertexArrayVertexBuffer does */
+ glGenBuffers(1, &buffer);
+ glVertexArrayVertexBuffer(vao, 0, buffer, 16, 32);
+ pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+ pass = check_vbo_binding(vao, 0, buffer, 16, 32) && pass;
+ pass = glIsBuffer(buffer) && pass;
+ glDeleteBuffers(1, &buffer);
+
+ glDeleteVertexArrays(1, &vao);
+
+ piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
+