Age | Commit message (Collapse) | Author | Files | Lines |
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- And make some fatal for a debug build.
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- Do the right thing based on prepare access.
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that of the pending damage."
This reverts commit 97c1cbc70216366e92b9371de608ce94e60aa874.
- Sorry for the thinko, pending damage is often not fragmentated.
- Should the dst region become fragmentated, you actually want to copy more to unfragmentate it.
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pending damage.
- Since the default has been changed from nothing to everything.
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- I got some feedback on gtkperf line test regression.
- The increased threshold should ensure the destination optimisation is dominant.
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- The src optimisation is more aggressive and possibly harmful in light of the new initial state of pixmaps.
- There is now actually a performance improvement by almost always keeping the number of rects low.
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This helps contain region management overhead in some pathological cases, see
e.g. http://bugs.freedesktop.org/show_bug.cgi?id=16647 .
Signed-off-by: Michel Dänzer <daenzer@vmware.com>
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This is probably required, but apparently not sufficient, for making migration
heuristics other than "always" work correctly again. Not that I really care
about them...
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It isn't very useful yet while the damage layer calls us for empty operations,
mostly confuses users.
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Save in a few special cases, _X_EXPORT should not be used in C source
files. Instead, it should be used in headers, and the proper C source
include that header. Some special cases are symbols that need to be
shared between modules, but not expected to be used by external drivers,
and symbols that are accessible via LoaderSymbol/dlopen.
This patch also adds conditionally some new sdk header files, depending
on extensions enabled. These files were added to match pattern for
other extensions/modules, that is, have the headers "deciding" symbol
visibility in the sdk. These headers are:
o Xext/panoramiXsrv.h, Xext/panoramiX.h
o fbpict.h (unconditionally)
o vidmodeproc.h
o mioverlay.h (unconditionally, used only by xaa)
o xfixes.h (unconditionally, symbols required by dri2)
LoaderSymbol and similar functions now don't have different prototypes,
in loaderProcs.h and xf86Module.h, so that both headers can be included,
without the need of defining IN_LOADER.
xf86NewInputDevice() device prototype readded to xf86Xinput.h, but
not exported (and with a comment about it).
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This is the biggest "visibility" patch. Instead of doing a "export"
symbol on demand, export everything in the sdk, so that if some module
fails due to an unresolved symbol, it is because it is using a symbol
not in the sdk.
Most exported symbols shouldn't really be made visible, neither
advertised in the sdk, as they are only used by a single shared object.
Symbols in the sdk (or referenced in sdk macros), but not defined
anywhere include:
XkbBuildCoreState()
XkbInitialMap
XkbXIUnsupported
XkbCheckActionVMods()
XkbSendCompatNotify()
XkbDDXFakePointerButton()
XkbDDXApplyConfig()
_XkbStrCaseCmp()
_XkbErrMessages[]
_XkbErrCode
_XkbErrLocation
_XkbErrData
XkbAccessXDetailText()
XkbNKNDetailMaskText()
XkbLookupGroupAndLevel()
XkbInitAtoms()
XkbGetOrderedDrawables()
XkbFreeOrderedDrawables()
XkbConvertXkbComponents()
XkbWriteXKBSemantics()
XkbWriteXKBLayout()
XkbWriteXKBKeymap()
XkbWriteXKBFile()
XkbWriteCFile()
XkbWriteXKMFile()
XkbWriteToServer()
XkbMergeFile()
XkmFindTOCEntry()
XkmReadFileSection()
XkmReadFileSectionName()
InitExtInput()
xf86CheckButton()
xf86SwitchCoreDevice()
RamDacSetGamma()
RamDacRestoreDACValues()
xf86Bpp
xf86ConfigPix24
xf86MouseCflags[]
xf86SupportedMouseTypes[]
xf86NumMouseTypes
xf86ChangeBusIndex()
xf86EntityEnter()
xf86EntityLeave()
xf86WrapperInit()
xf86RingBell()
xf86findOptionBoolean()
xf86debugListOptions()
LoadSubModuleLocal()
LoaderSymbolLocal()
getInt10Rec()
xf86CurrentScreen
xf86ReallocatePciResources()
xf86NewSerialNumber()
xf86RandRSetInitialMode()
fbCompositeSolidMask_nx1xn
fbCompositeSolidMask_nx8888x0565C
fbCompositeSolidMask_nx8888x8888C
fbCompositeSolidMask_nx8x0565
fbCompositeSolidMask_nx8x0888
fbCompositeSolidMask_nx8x8888
fbCompositeSrc_0565x0565
fbCompositeSrc_8888x0565
fbCompositeSrc_8888x0888
fbCompositeSrc_8888x8888
fbCompositeSrcAdd_1000x1000
fbCompositeSrcAdd_8000x8000
fbCompositeSrcAdd_8888x8888
fbGeneration
fbIn
fbOver
fbOver24
fbOverlayGeneration
fbRasterizeEdges
fbRestoreAreas
fbSaveAreas
composeFunctions
VBEBuildVbeModeList()
VBECalcVbeModeIndex()
TIramdac3030CalculateMNPForClock()
shadowBufPtr
shadowFindBuf()
miRRGetScreenInfo()
RRSetScreenConfig()
RRModePruneUnused()
PixmanImageFromPicture()
extern int miPointerGetMotionEvents()
miClipPicture()
miRasterizeTriangle()
fbPush1toN()
fbInitializeBackingStore()
ddxBeforeReset()
SetupSprite()
InitSprite()
DGADeliverEvent()
SPECIAL CASES
o defined as _X_INTERNAL
xf86NewInputDevice()
o defined as static
fbGCPrivateKey
fbOverlayScreenPrivateKey
fbScreenPrivateKey
fbWinPrivateKey
o defined in libXfont.so, but declared in xorg/dixfont.h
GetGlyphs()
QueryGlyphExtents()
QueryTextExtents()
ParseGlyphCachingMode()
InitGlyphCaching()
SetGlyphCachingMode()
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This patch exports all symbols required by the compilable
(in a x86 linux computer) xorg/driver/* modules.
Still missing symbols worth mentioning are:
sunleo
miFindMaxBand no longer available
intel (uxa/uxa-accel.c)
fbShmPutImage no longer available (and should have been static)
mga
MGAGetClientPointer (should come from matrox's libhal)
This is not a definitive "visibility" patch, as all it does is to
export missing symbols, but the modules that current don't compile,
may require more symbols once fixed, and third party drivers should
also require more symbols exported.
A "definitive" patch should export symbols defined in the sdk.
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this doesn't seem to be needed, at least I can't see any warning without it.
I'd like to build EXA into a driver and cw.h isn't exported
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- Redo damage naming for more consistency.
- Call post submission functions only where appropriate.
- EXA can now live without it's odd damage workarounds.
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- the drawable of the pixmap is not the same as the original drawable (possibly a DRAWABLE_WINDOW)
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- Fix compile warning
- Order exa.h by source file that exports the function.
- Move the function i created earlier to private headers.
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- This should improve clarity for someone who isn't familiar with the code.
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There wasn't actually any font code here, so no problem.
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Recording damage from other operations (e.g. creating a client damage record)
may confuse the migration code resulting in corruption.
Option "EXAOptimizeMigration" appears safe now, so enable it by default. Also
remove it from the manpage, as it should only be necessary on request in the
course of bug report diagnostics anymore.
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Leave the decision to the compiler toolchain.
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Also add some code comments about these optimizations.
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Fixes https://bugs.freedesktop.org/show_bug.cgi?id=12815 .
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This should ensure the driver UploadTo/DownloadFromScreen hooks can always
work as intended.
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We finally want to catch all cases where the pixmap pointer is dereferenced
outside of exaPrepare/FinishAccess.
Also fix a couple of such cases exposed by this change.
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The initiator of migration can pass in a region that defines the relevant area
of each source pixmap or the irrelevant area of the destination pixmap. By
default, the pending damage region is assumed relevant for the destination
pixmap, and everything for source pixmaps.
Thanks to Jarno Manninen for reassuring me that my own ideas for this were
feasible and for providing additional ideas.
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Also consolidate exaCopyDirtyToFb/Sys.
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Also fix exaFinishAccessGC not to use the same index for tile and stipple.
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* Return early if the valid region is empty or the pixmap is pinned.
* Fix loop for several cliprects.
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This is a new behavior for version 2.1 of EXA, and only takes effect if the
driver has requested that. Otherwise, the previous behavior remains the same.
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Based on work by Eric Anholt.
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marked dirty are in fact not dirty. This will hopefully help catch
issues like the previous commit. Leave it on in fakexa.
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one behaves somewhat between Greedy and Always. It moves in if we can
accelerate, unless the destination is clean and shouldn't be kept in
framebuffer according to the score, in which case we migrate out (and
force-migrate anything where migration is free). This should help fix
lack of acceleration for drivers without UTS since removing
exaAsyncPixmapGCOps, and has removed one performance trap with Radeon
I'd noticed. It is the new default.
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devPrivate.ptr when pointing at offscreen memory, outside of
exaPrepare/FinishAccess(). This was used with fakexa to find (by NULL
dereference) many instances of un-Prepared CPU access to the
framebuffer:
- GC tiles used in several ops when fillStyle == FillTiled were never
Prepared.
- Migration could lead to un-Prepared access to mask data in render's
Trapezoids and Triangles
- PutImage's UploadToScreen failure fallback failed to Prepare.
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pixmap, and damage is tracked so that a later exaMoveInPixmap won't
result in an upload if no upload is necessary. This will likely improve
the performance of the "Always" migration scheme significantly, and is
a step in the path to more exact damage tracking between framebuffer
and system memory.
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scheme. This notably keeps the visible screen from getting migrated in
to a new location in framebuffer.
Reported by: Michel Dänzer.
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desired location always (unless they don't fit in FB, in which case
they all get moved out for software rendering). The default remains as
before, but can be controlled by the MigrationHeuristic xorg.conf
option (which is intentionally not documented, as it may be
short-lived). This is part of the exa-damagetrack work, which appears
stable in testing with fakexa, unlike the work as a whole.
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manual conversion to allow for different migration schemes to be
implemented reasonably, but does include some minor improvements such
as accounting for pinned pixmaps not being acceleratable, and for our
current GetImage and GetSpans not being accelerated.
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when extending the driver interface. The card and accel structures are
merged into the ExaDriverRec, which is to be allocated using
exaDriverAlloc(). The driver structure also grows exa_major and
exa_minor, which drivers fill in and have checked by EXA
(double-checking that the driver really did check that the EXA version
was correct). Removes exaInitCard(), which is replaced by the driver
filling in the rec by hand, and the exaGetVersion() and related
EXA_*VERSION which are replaced by always using the XFree86 loadable
module versioning.
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dependencies. It was nearly abstract enough already to be used by
multiple DDXes. This will be useful for EXA development through
providing a fake acceleration implementation within Xephyr, so that
testing can be done on new EXA code without worrying about buggy
drivers.
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of (marginal) use in the drivers, and that usage remains.
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to a new function, exaGetDrawablePixmap().
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removes a little bit of debugging leftovers. Summary:
exa.c -> exa.c (miscellaneous code) exa_accel.c (all acceleration code)
exa_migration.c (migration logic) exaasync.c -> exa_unaccel.c (software
fallbacks) exapict.c -> exa_render.c (render extension stuff)
exaoffscreen.c -> exa_offscreen.c exaPriv.h -> exa_priv.h
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fallback was used for downloading from screen.
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checked the destination drawable's dimensions (!) instead of the
tile's. Really....
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