summaryrefslogtreecommitdiff
AgeCommit message (Collapse)AuthorFilesLines
2011-09-01add some instrumentationeugeniEugeni Dodonov1-1/+8
Signed-off-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
2011-08-31egl_dri2: Drop dri2_surface_type enumBenjamin Franzke2-18/+9
Was only used in platform_wayland, and the remaining egl stack uses _EGLSurface::Type with one of EGL_{WINDOW,PIXMAP,PBUFFER}_BIT.
2011-08-31egl_dri2: add pbuffer support to platform_androidChia-I Wu1-5/+16
This is a simple change thanks to allocateBuffer. Reviewed-by: Chad Versace <chad@chad-versace.us>
2011-08-31egl_dri2: check the surface type in platform_androidChia-I Wu1-45/+56
Check the surface type is EGL_WINDOW_BIT before doing anything, in preparation for pbuffer support. Reviewed-by: Chad Versace <chad@chad-versace.us>
2011-08-31egl_dri2: refactor droid_get_buffers_with_formatChia-I Wu1-27/+39
Move the loop to parse attachments to its own function. Reviewed-by: Chad Versace <chad@chad-versace.us>
2011-08-31egl_dri2: set ctx->WindowRenderBufferChia-I Wu1-0/+6
Set ctx->WindowRenderBuffer to EGL_BACK_BUFFER. As EGL_WINDOW_BIT of a config is set only when there is dri_double_buffer, that makes sure window surfaces are always double-buffered and contexts will render to the back buffer. Reviewed-by: Chad Versace <chad@chad-versace.us>
2011-08-31nv50,nvc0: fix multisample format hackChristoph Bumiller2-2/+2
Advertising different format support based on sample count was a bad idea, it made resolve to window work, but resolve to anything else would fail. See 9f4998639c3c47f0b7ee3e2a29b7f3609d3f7796.
2011-08-30intel: Restructure TexSubImage as just the 2D implementation and blit func.Eric Anholt1-100/+114
Fixes a segfault in piglit copyteximage where I accidentally removed the dst_bo setup in the previous cleanup. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40474 Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Tested-by: Sean McNamara <gm.potato.ul@gmail.com> Tested-by: Ian Romanick <ian.d.romanick@intel.com>
2011-08-30intel: Remove the passthrough TexSubImage[13]D functions.Eric Anholt1-42/+0
All we need for these is _mesa_store_texsubimage[13]d(), since we don't do the blit path. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Tested-by: Ian Romanick <ian.d.romanick@intel.com>
2011-08-30i965/vs: Fix GL_FIXED setup when a writemask is present.Eric Anholt2-13/+24
By emitting code before generate_code(), we ended up in align1 mode where writemasks don't exist, so we rescaled gl_Vertex.w and things went badly. By moving GL_FIXED support to the visitor, we end up with normal codegen, and as a bonus the GL_FIXED setup ends up getting printed appropriately in debug output. Fixes gtf/GL2Tests/fixed_data_type Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-08-30i965/vs: Pack live uniform vectors together in the push constant upload.Eric Anholt4-3/+98
At some point we need to also move uniform accesses out to pull constants when there are just too many in use, but we lack tests for that at the moment. Fixes glsl-vs-large-uniform-array. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-08-30i965/vs: Track uniforms as separate vectors once we've done array access.Eric Anholt3-0/+38
This will make it easier to figure out which elements are totally unused and not upload them. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-08-30i965/vs: Don't lower uniform array indexing.Eric Anholt1-1/+1
This avoids the massive conditional move array access, and brings code generation quality for the new VS backend into the realm of efficiency of the old backend (roughly 20% more instructions generated than before across shader-db, instead of assertion failing for generating over 10,000 instructions on many shaders!). Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-08-30i965/vs: Add support for pull constant loads for uniform arrays.Eric Anholt6-5/+195
v2: reworked the instruction emit and made use of gen6_resolve_implied_move, from Ken's review
2011-08-30i965/vs: Restructure emit() functions around a vec4_instruction constructor.Eric Anholt2-16/+33
We sometimes want to put an instruction somewhere besides the end of the instruction stream, and we also want per-opcode instruction generation to enable compile-time checking of operands.
2011-08-30i965: Make the old VS backend record pull constant references in pull_params[].Eric Anholt3-9/+25
We'll be using that to track things for the new VS backend, and this will avoid cluttering brw_vs_surface_state.c for it. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-08-30mesa: Fix glGetUniform() type conversions.Eric Anholt1-58/+79
We were primarily failing to convert in the NativeIntegers case, which this fixes. However, we were also just truncating float uniforms when converting to integer, which does not appear to be the correct behavior. Note, however, that the NVIDIA drivers also truncate instead of rounding. GL_DOUBLE return type is dropped because it was never used and completely broken. It can be added when there's test code. Fixes piglit ARB_shader_objects/getuniform v2: This is a rewrite of my previous glGetUniform patch, which Ken pointed out missed storage_type-based conversions to integer, which was totally broken still thanks to a typo in the testcase. v3: Quote the spec justifying the rounding behavior. Acked-by: Kenneth Graunke <kenneth@whitecape.org> Acked-by: Ian Romanick <ian.d.romanick@intel.com>
2011-08-30mesa: Make the gl_constant_value's bool occupy the same space as float/int.Eric Anholt1-1/+1
At least for Intel, all our uniform components are of uint32_t size, either float or signed or unsigned int. For uploading uniform data in the driver, it's much easier to upload a full dword per uniform element instead of trying to pick out the bool byte and then fill in the top 3 bytes of pad with 0. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-08-30i965: Use native integer uniforms when the new VS backend is in use.Eric Anholt6-31/+13
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-08-30i965/vs: Move the flag for whether to use the new backend to the context.Eric Anholt3-5/+4
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-08-30i965: Build i965_dri.so for AndroidChad Versace3-2/+98
Compile tested only. Reviewed-by: Chia-I Wu <olv@lunarg.com> Signed-off-by: Chad Versace <chad@chad-versace.us>
2011-08-30i965: Fix Android build by removing relative includesChad Versace24-40/+40
Replace each occurence of #include "../glsl/*.h" with #include "glsl/*.h" Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Signed-off-by: Chad Versace <chad@chad-versace.us>
2011-08-30dri: Build libmesa_dri_common for AndroidChad Versace3-1/+71
libmesa_dri_common is a static library that contains the sources in src/mesa/drivers/dri/common. Each DRI driver should link to it. Reviewed-by: Chia-I Wu <olv@lunarg.com> Signed-off-by: Chad Versace <chad@chad-versace.us>
2011-08-30make: Document imported variablesChad Versace1-0/+6
In src/mesa/Android.mk, it is non-trivial to determine which variables are imported by `include sources.mak`. So document them. Reviewed-by: Chia-I Wu <olv@lunarg.com> Signed-off-by: Chad Versace <chad@chad-versace.us>
2011-08-30mesa: Build libmesa_dricore.a for AndroidChad Versace1-0/+29
libmesa_dricore.a is analogous to the libmesa.a built by the Autoconf build. Reviewed-by: Chia-I Wu <olv@lunarg.com> Signed-off-by: Chad Versace <chad@chad-versace.us>
2011-08-30tnl: fix regression in bind_indices()Brian Paul1-1/+2
Commit 2ea1ff38164d95f8291ef2e5dfe2cb13936a60f2 caused the regression. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=40413
2011-08-30tnl: add const qualifier to silence warningBrian Paul1-1/+1
2011-08-30tnl: use buffer helper functions to improve readbilityBrian Paul1-1/+3
2011-08-30make: Factor out source lists from drivers/dri/common into Makefile.sourcesChad Versace2-13/+26
In order that the Autoconf and Android build can share the same source lists, move the lists from src/mesa/drivers/dri/Makefile.defines into src/mesa/drivers/dri/common/Makefile.sources I would like for Android to just reuse Makefile.defines, but the file is unsuitable for reuse. Reviewed-by: Chia-I Wu <olv@lunarg.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Signed-off: Chad Versace <chad@chad-versace.us>
2011-08-30make: Remove duplicate occurence of driverfuncs.cChad Versace2-2/+0
driverfuncs.o is already contained in libmesa.a, so remove it from the following source lists: src/mesa/drivers/dri/Makefiles.defines:COMMON_SOURCES. src/mesa/drivers/dri/swrast/Makefile:SWRAST_COMMON_SOURCES Reviewed-by: Ian Romanick <idr@freedesktop.org> Signed-off-by: Chad Versace <chad@chad-versace.us>
2011-08-30make: Remove duplicate defintion of COMMON_SOURCES in Radeon makefilesChad Versace2-18/+0
Remove defintion of COMMON_SOURCES from {r300,r660}/Makefile. The defintion is a duplicate of that found in src/mesa/drivers/dri/Makefile.defines. Reviewed-by: Ian Romanick <idr@freedesktop.org> Signed-off-by: Chad Versace <chad@chad-versace.us>
2011-08-30r600g: Make unaligned 3D textures work on +evergreenChristian König1-1/+5
The layersize calculation is slightly different on +evergreen. This makes mpeg2 video decoding and piglits texture-packed-formats test work correctly on this hardware.
2011-08-30nouveau: use PRIu64 for printing uint64_tChristoph Bumiller3-2/+6
2011-08-30nouveau/mm: move slabs to correct list on memory releaseChristoph Bumiller1-5/+5
Should get rid of "destroying GPU memory cache with some buffers still in use" message.
2011-08-30winsys/radeon: Create async thread only onceMaarten Lankhorst2-21/+50
I noticed that a thread was created for every time async flush was called, so I moved it and used some semaphores to synch. Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com> Reviewed-by: Marek Olšák <maraeo@gmail.com> Signed-off-by: Christian König <deathsimple@vodafone.de>
2011-08-30nvfx: use common NOUVEAU_RESOURCE_FLAG_LINEAR defineChristoph Bumiller8-15/+16
2011-08-30nv50: add support for linear textures and render targetsChristoph Bumiller7-14/+63
2011-08-30nv50: align pitch of linear surfaces correctlyChristoph Bumiller1-1/+2
2011-08-30nv50: handle TGSI_OPCODE_ROUNDChristoph Bumiller5-3/+10
Will round to nearest-even.
2011-08-30nv50,nvc0: add states mask to state validation functionChristoph Bumiller8-24/+31
This prevents null dereferences in validation of interdependent state after a switch to a pipe context where we mark all state as dirty but where not all state is valid / set yet.
2011-08-30nv50,nvc0: reject R8G8B8A8/X8_UNORM for multisample surfacesChristoph Bumiller2-2/+17
The window system buffer will be BGRA and applications will try to directly resolve to it, which would trigger an INVALID_OPERATION in BlitFramebuffer if the multisample renderbuffer is RGBA.
2011-08-30mesa: update multisample state on _NEW_BUFFERSChristoph Bumiller1-1/+1
A change in sampleBuffers affects the final enable value.
2011-08-30glu: Avoid defining conflicting DEBUG NDEBUG macros.José Fonseca1-1/+0
2011-08-30glu: Fix build on mingw-w64.José Fonseca1-0/+6
2011-08-30Remove dead Makefiles.José Fonseca2-188/+0
2011-08-30docs: Update scons info regarding mingw.José Fonseca1-5/+2
2011-08-30Remote *.mgw stuff.José Fonseca5-641/+2
Totally broken, and deprecated by scons.
2011-08-30libgl-gdi: Fix mingw-w64 build.José Fonseca1-1/+3
Mingw-w64 actually seems to be closer to MSVC in terms of .DEF parsing.
2011-08-30st/wgl: Fix build on mingw-w64José Fonseca1-2/+2
Which already declares wglSwapMultipleBuffers and WGLSWAP.
2011-08-30gdi: Remove mesa_wgl.hJosé Fonseca3-150/+0
All commonly used windows toolchains define wgl entrypoints in the windows headers, and mesa_wgl.h not only is unnecessary but actually often stands in the waydue to slight inconsistencies. So remove it.