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2011-09-01add some instrumentationeugeniEugeni Dodonov1-1/+8
2011-08-31egl_dri2: Drop dri2_surface_type enumBenjamin Franzke2-18/+9
2011-08-31egl_dri2: add pbuffer support to platform_androidChia-I Wu1-5/+16
2011-08-31egl_dri2: check the surface type in platform_androidChia-I Wu1-45/+56
2011-08-31egl_dri2: refactor droid_get_buffers_with_formatChia-I Wu1-27/+39
2011-08-31egl_dri2: set ctx->WindowRenderBufferChia-I Wu1-0/+6
2011-08-31nv50,nvc0: fix multisample format hackChristoph Bumiller2-2/+2
2011-08-30intel: Restructure TexSubImage as just the 2D implementation and blit func.Eric Anholt1-100/+114
2011-08-30intel: Remove the passthrough TexSubImage[13]D functions.Eric Anholt1-42/+0
2011-08-30i965/vs: Fix GL_FIXED setup when a writemask is present.Eric Anholt2-13/+24
2011-08-30i965/vs: Pack live uniform vectors together in the push constant upload.Eric Anholt4-3/+98
2011-08-30i965/vs: Track uniforms as separate vectors once we've done array access.Eric Anholt3-0/+38
2011-08-30i965/vs: Don't lower uniform array indexing.Eric Anholt1-1/+1
2011-08-30i965/vs: Add support for pull constant loads for uniform arrays.Eric Anholt6-5/+195
2011-08-30i965/vs: Restructure emit() functions around a vec4_instruction constructor.Eric Anholt2-16/+33
2011-08-30i965: Make the old VS backend record pull constant references in pull_params[].Eric Anholt3-9/+25
2011-08-30mesa: Fix glGetUniform() type conversions.Eric Anholt1-58/+79
2011-08-30mesa: Make the gl_constant_value's bool occupy the same space as float/int.Eric Anholt1-1/+1
2011-08-30i965: Use native integer uniforms when the new VS backend is in use.Eric Anholt6-31/+13
2011-08-30i965/vs: Move the flag for whether to use the new backend to the context.Eric Anholt3-5/+4
2011-08-30i965: Build i965_dri.so for AndroidChad Versace3-2/+98
2011-08-30i965: Fix Android build by removing relative includesChad Versace24-40/+40
2011-08-30dri: Build libmesa_dri_common for AndroidChad Versace3-1/+71
2011-08-30make: Document imported variablesChad Versace1-0/+6
2011-08-30mesa: Build libmesa_dricore.a for AndroidChad Versace1-0/+29
2011-08-30tnl: fix regression in bind_indices()Brian Paul1-1/+2
2011-08-30tnl: add const qualifier to silence warningBrian Paul1-1/+1
2011-08-30tnl: use buffer helper functions to improve readbilityBrian Paul1-1/+3
2011-08-30make: Factor out source lists from drivers/dri/common into Makefile.sourcesChad Versace2-13/+26
2011-08-30make: Remove duplicate occurence of driverfuncs.cChad Versace2-2/+0
2011-08-30make: Remove duplicate defintion of COMMON_SOURCES in Radeon makefilesChad Versace2-18/+0
2011-08-30r600g: Make unaligned 3D textures work on +evergreenChristian König1-1/+5
2011-08-30nouveau: use PRIu64 for printing uint64_tChristoph Bumiller3-2/+6
2011-08-30nouveau/mm: move slabs to correct list on memory releaseChristoph Bumiller1-5/+5
2011-08-30winsys/radeon: Create async thread only onceMaarten Lankhorst2-21/+50
2011-08-30nvfx: use common NOUVEAU_RESOURCE_FLAG_LINEAR defineChristoph Bumiller8-15/+16
2011-08-30nv50: add support for linear textures and render targetsChristoph Bumiller7-14/+63
2011-08-30nv50: align pitch of linear surfaces correctlyChristoph Bumiller1-1/+2
2011-08-30nv50: handle TGSI_OPCODE_ROUNDChristoph Bumiller5-3/+10
2011-08-30nv50,nvc0: add states mask to state validation functionChristoph Bumiller8-24/+31
2011-08-30nv50,nvc0: reject R8G8B8A8/X8_UNORM for multisample surfacesChristoph Bumiller2-2/+17
2011-08-30mesa: update multisample state on _NEW_BUFFERSChristoph Bumiller1-1/+1
2011-08-30glu: Avoid defining conflicting DEBUG NDEBUG macros.José Fonseca1-1/+0
2011-08-30glu: Fix build on mingw-w64.José Fonseca1-0/+6
2011-08-30Remove dead Makefiles.José Fonseca2-188/+0
2011-08-30docs: Update scons info regarding mingw.José Fonseca1-5/+2
2011-08-30Remote *.mgw stuff.José Fonseca5-641/+2
2011-08-30libgl-gdi: Fix mingw-w64 build.José Fonseca1-1/+3
2011-08-30st/wgl: Fix build on mingw-w64José Fonseca1-2/+2
2011-08-30gdi: Remove mesa_wgl.hJosé Fonseca3-150/+0