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|
cmake_minimum_required (VERSION 2.8)
project (apitrace)
##############################################################################
# Options
# On Mac OS X build fat binaries with i386 and x86_64 architectures by default.
if (APPLE AND NOT CMAKE_OSX_ARCHITECTURES)
set (CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for OSX" FORCE)
endif ()
# We use a cached string variable instead of the standard (boolean) OPTION
# command so that we can default to auto-detecting optional depencies, while
# still providing a mechanism to force/disable these optional dependencies, as
# prescribed in http://www.gentoo.org/proj/en/qa/automagic.xml
set (ENABLE_GUI "AUTO" CACHE STRING "Enable Qt GUI.")
set (ENABLE_EGL "AUTO" CACHE STRING "Enable EGL support.")
##############################################################################
# Find dependencies
include (FindPkgConfig)
set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
set (CMAKE_USE_PYTHON_VERSION 2.7 2.6)
find_package (PythonInterp REQUIRED)
find_package (OpenGL REQUIRED)
if (ENABLE_GUI)
if (NOT (ENABLE_GUI STREQUAL "AUTO"))
set (REQUIRE_GUI REQUIRED)
endif ()
find_package (Qt4 4.7 COMPONENTS QtCore QtGui QtWebKit ${REQUIRE_GUI})
find_package (QJSON ${REQUIRE_GUI})
endif ()
include_directories (${OPENGL_INCLUDE_DIR})
if (WIN32)
find_package (DirectX)
elseif (APPLE)
else ()
find_package (X11 REQUIRED)
include_directories (${X11_INCLUDE_DIR})
if (ENABLE_EGL)
if (NOT ENABLE_EGL STREQUAL "AUTO")
set (REQUIRE_EGL REQUIRED)
endif ()
pkg_check_modules (EGL egl glesv1_cm glesv2 ${REQUIRE_EGL})
if (EGL_FOUND)
include_directories (${EGL_INCLUDE_DIR})
add_definitions (-DHAVE_EGL)
endif ()
else ()
set (EGL_FOUND 0)
endif ()
endif ()
##############################################################################
# Set global build options
include (CheckCXXCompilerFlag)
if (WIN32)
# MSVC & MinGW only define & use APIENTRY
add_definitions (-DGLAPIENTRY=__stdcall)
# http://msdn.microsoft.com/en-us/library/aa383745.aspx
add_definitions (-D_WIN32_WINNT=0x0500 -DWINVER=0x0500)
else (WIN32)
CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" CXX_COMPILER_FLAG_VISIBILITY)
if (CXX_COMPILER_FLAG_VISIBILITY)
add_definitions ("-fvisibility=hidden")
endif (CXX_COMPILER_FLAG_VISIBILITY)
endif (WIN32)
if (MSVC)
# C99 includes for msvc
include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/msvc)
# Enable math constants defines
add_definitions (-D_USE_MATH_DEFINES)
# No min/max macros
add_definitions (-DNOMINMAX)
# Adjust warnings
add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS)
add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
add_definitions (-W4)
add_definitions (-wd4063) # not a valid value for switch of enum
add_definitions (-wd4127) # conditional expression is constant
add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data
add_definitions (-wd4505) # unreferenced local function has been removed
add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning)
# XXX: it's safer to use ssize_t everywhere instead of disabling warning
add_definitions (-wd4018) # signed/unsigned mismatch
# Use static runtime
# http://www.cmake.org/Wiki/CMake_FAQ#How_can_I_build_my_MSVC_application_with_a_static_runtime.3F
foreach (flag_var
CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO
CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO
)
if (${flag_var} MATCHES "/MD")
string (REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
endif (${flag_var} MATCHES "/MD")
endforeach (flag_var)
else ()
# Adjust warnings
add_definitions (-Wall)
# XXX: it's safer to use ssize_t everywhere instead of disabling warning
add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions
endif ()
if (MINGW)
# Avoid depending on MinGW runtime DLLs
check_cxx_compiler_flag (-static-libgcc HAVE_STATIC_LIBGCC_FLAG)
if (HAVE_STATIC_LIBGCC_FLAG)
set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libgcc")
set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libgcc")
set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -static-libgcc")
endif ()
check_cxx_compiler_flag (-static-libstdc++ HAVE_STATIC_LIBSTDCXX_FLAG)
if (HAVE_STATIC_LIBSTDCXX_FLAG)
set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libstdc++")
set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libstdc++")
set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -static-libstdc++")
endif ()
endif ()
# Put all executables into the same top level build directory, regardless of
# which subdirectory they are declared
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
##############################################################################
# Bundled dependencies
#
# We always use the bundled zlib, libpng, and snappy sources:
# - on Windows to make it easy to deploy the wrappers DLLs
# - on unices to prevent symbol collisions when tracing applications that link
# against other versions of these libraries
set (ZLIB_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/zlib)
set (ZLIB_LIBRARIES z_bundled)
add_subdirectory (thirdparty/zlib EXCLUDE_FROM_ALL)
include_directories (${ZLIB_INCLUDE_DIRS})
link_libraries (${ZLIB_LIBRARIES})
set (SNAPPY_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/snappy)
set (SNAPPY_LIBRARIES snappy_bundled)
add_subdirectory (thirdparty/snappy EXCLUDE_FROM_ALL)
include_directories (${SNAPPY_INCLUDE_DIRS})
link_libraries (${SNAPPY_LIBRARIES})
set (PNG_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/libpng)
set (PNG_DEFINITIONS "")
set (PNG_LIBRARIES png_bundled)
add_subdirectory (thirdparty/libpng EXCLUDE_FROM_ALL)
include_directories (${PNG_INCLUDE_DIR})
add_definitions (${PNG_DEFINITIONS})
link_libraries (${PNG_LIBRARIES})
# The Qt website provides binaries for Windows and MacOSX, and they are
# automatically found by cmake without any manual intervention. The situation
# for QJSON is substantially different: there are no binaries for QJSON
# available, and there is no standard installation directory that is detected
# by cmake.
#
# By bundling the QJSON source, we make it much more easier to build the GUI on
# Windows and MacOSX. But we only use the bundled sources when ENABLE_GUI is
# AUTO.
if (QT4_FOUND AND NOT QJSON_FOUND AND (ENABLE_GUI STREQUAL "AUTO"))
add_subdirectory (thirdparty/qjson EXCLUDE_FROM_ALL)
set (QJSON_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/qjson)
set (QJSON_LIBRARY_DIRS)
set (QJSON_LIBRARIES qjson_bundled)
set (QJSON_FOUND TRUE)
endif ()
# For glext headers
include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty)
# For EGL headers
include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/khr)
##############################################################################
# Installation directories
if (WIN32 OR APPLE)
# On Windows/MacOSX, applications are usually installed on a directory of
# their own
set (DOC_INSTALL_DIR doc)
else ()
set (DOC_INSTALL_DIR share/doc/${CMAKE_PROJECT_NAME})
endif ()
set (LIB_INSTALL_DIR lib/apitrace)
if (APPLE)
# MacOSX uses fat binaries, so no need to have per-architecture wrapper
# directories
set (LIB_ARCH_INSTALL_DIR ${LIB_INSTALL_DIR})
else ()
set (LIB_ARCH_INSTALL_DIR ${LIB_INSTALL_DIR}/${CMAKE_SYSTEM_PROCESSOR})
endif ()
set(SCRIPTS_INSTALL_DIR ${LIB_INSTALL_DIR}/scripts)
set(WRAPPER_INSTALL_DIR ${LIB_ARCH_INSTALL_DIR}/wrappers)
# Expose the binary/install directories to source
#
# TODO: Use the same directory layout, for both build and install directories,
# so that binaries can find each other using just relative paths.
#
add_definitions(
-DAPITRACE_BINARY_DIR="${CMAKE_BINARY_DIR}"
-DAPITRACE_INSTALL_PREFIX="${CMAKE_INSTALL_PREFIX}"
-DAPITRACE_WRAPPER_INSTALL_DIR="${CMAKE_INSTALL_PREFIX}/${WRAPPER_INSTALL_DIR}"
)
##############################################################################
# Common libraries / utilities
include_directories (
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/common
)
add_custom_command (
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
DEPENDS glproc.py dispatch.py specs/wglapi.py specs/glxapi.py specs/cglapi.py specs/eglapi.py specs/glesapi.py specs/glapi.py specs/gltypes.py specs/stdapi.py
)
if (WIN32)
set (os os_win32.cpp)
set (glws_os glws_wgl.cpp)
else ()
set (os os_posix.cpp)
if (APPLE)
set (glws_os glws_cocoa.mm)
else ()
set (glws_os glws_glx.cpp)
endif ()
endif ()
add_library (common STATIC
common/trace_file.cpp
common/trace_file_read.cpp
common/trace_file_write.cpp
common/trace_file_zlib.cpp
common/trace_file_snappy.cpp
common/trace_model.cpp
common/trace_parser.cpp
common/trace_parser_flags.cpp
common/trace_writer.cpp
common/trace_writer_local.cpp
common/trace_writer_model.cpp
common/trace_loader.cpp
common/trace_resource.cpp
common/trace_tools_trace.cpp
common/image.cpp
common/image_bmp.cpp
common/image_pnm.cpp
common/image_png.cpp
common/${os}
)
set_target_properties (common PROPERTIES
COMPILE_DEFINITIONS APITRACE_SOURCE_DIR="${CMAKE_SOURCE_DIR}"
# Ensure it can be statically linked in shared libraries
COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_CXX_FLAGS}"
)
link_libraries (common)
##############################################################################
# API tracers
if (WIN32)
if (MINGW)
# Silence warnings about @nn suffix mismatch
set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -Wl,--enable-stdcall-fixup")
endif (MINGW)
# ddraw.dll
if (DirectX_D3D_INCLUDE_DIR)
include_directories (SYSTEM ${DirectX_D3D_INCLUDE_DIR})
add_custom_command (
OUTPUT ddrawtrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/ddrawtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/ddrawtrace.cpp
DEPENDS ddrawtrace.py trace.py specs/d3d.py specs/d3dtypes.py specs/d3dcaps.py specs/ddraw.py specs/winapi.py specs/stdapi.py
)
add_library (ddraw MODULE specs/ddraw.def ddrawtrace.cpp)
set_target_properties (ddraw
PROPERTIES PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
install (TARGETS ddraw LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
endif (DirectX_D3D_INCLUDE_DIR)
# d3d8.dll
if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
include_directories (SYSTEM ${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d8trace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8trace.cpp
DEPENDS d3d8trace.py trace.py specs/d3d8.py specs/d3d8types.py specs/d3d8caps.py specs/winapi.py specs/stdapi.py
)
add_library (d3d8 MODULE specs/d3d8.def d3d8trace.cpp d3dshader.cpp)
set_target_properties (d3d8
PROPERTIES PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
install (TARGETS d3d8 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
# d3d9.dll
if (DirectX_D3DX9_INCLUDE_DIR)
include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d9trace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9trace.cpp
DEPENDS d3d9trace.py trace.py specs/d3d9.py specs/d3d9types.py specs/d3d9caps.py specs/winapi.py specs/stdapi.py
)
add_library (d3d9 MODULE specs/d3d9.def d3d9trace.cpp d3dshader.cpp)
set_target_properties (d3d9
PROPERTIES PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
install (TARGETS d3d9 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
endif (DirectX_D3DX9_INCLUDE_DIR)
# d3d10.dll
if (DirectX_D3D10_INCLUDE_DIR)
include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d10trace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10trace.cpp
DEPENDS d3d10trace.py trace.py specs/d3d10misc.py specs/d3d10.py specs/dxgi.py specs/dxgitype.py specs/dxgiformat.py specs/winapi.py specs/stdapi.py
)
add_library (d3d10 MODULE specs/d3d10.def d3d10trace.cpp)
set_target_properties (d3d10
PROPERTIES PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
install (TARGETS d3d10 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
endif (DirectX_D3D10_INCLUDE_DIR)
# opengl32.dll
add_custom_command (
OUTPUT wgltrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp
DEPENDS wgltrace.py gltrace.py trace.py specs/wglapi.py specs/wglenum.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/winapi.py specs/stdapi.py
)
add_library (wgltrace MODULE specs/opengl32.def
wgltrace.cpp
glcaps.cpp
glproc_gl.cpp
${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
)
set_target_properties (wgltrace PROPERTIES
PREFIX ""
OUTPUT_NAME opengl32
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
install (TARGETS wgltrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
elseif (APPLE)
# OpenGL framework
add_custom_command (
OUTPUT cgltrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/cgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/cgltrace.cpp
DEPENDS cgltrace.py gltrace.py trace.py specs/cglapi.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/stdapi.py
)
add_library (cgltrace SHARED
cgltrace.cpp
glcaps.cpp
glproc_gl.cpp
${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
)
set_target_properties (cgltrace PROPERTIES
# OpenGL framework name
PREFIX "" OUTPUT_NAME "OpenGL" SUFFIX ""
# Specificy the version and reexport GLU symbols
LINK_FLAGS "-compatibility_version 1 -current_version 1.0.0 -Wl,-reexport_library,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib"
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
target_link_libraries (cgltrace dl)
install (TARGETS cgltrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
else ()
# libGL.so
add_custom_command (
OUTPUT glxtrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp
DEPENDS glxtrace.py gltrace.py trace.py specs/glxapi.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/stdapi.py
)
add_library (glxtrace SHARED
${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
glxtrace.cpp
glcaps.cpp
glproc_gl.cpp
)
set_target_properties (glxtrace PROPERTIES
# avoid the default "lib" prefix
PREFIX ""
# Prevent symbol relocations internal to our wrapper library to be
# overwritten by the application.
LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions"
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
target_link_libraries (glxtrace dl ${X11_X11_LIB})
install (TARGETS glxtrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
endif ()
if (EGL_FOUND)
# libEGL.so/libGL.so
add_custom_command (
OUTPUT egltrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/egltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/egltrace.cpp
DEPENDS egltrace.py gltrace.py trace.py specs/eglapi.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/stdapi.py
)
add_library (egltrace SHARED
${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
egltrace.cpp
glcaps.cpp
glproc_egl.cpp
)
set_property (
TARGET egltrace
APPEND
PROPERTY COMPILE_DEFINITIONS "TRACE_EGL"
)
set_target_properties (egltrace PROPERTIES
# avoid the default "lib" prefix
PREFIX ""
LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions"
# Prevent symbol relocations internal to our wrapper library to be
# overwritten by the application.
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
target_link_libraries (egltrace dl)
install (TARGETS egltrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
endif ()
##############################################################################
# API retracers
add_custom_command (
OUTPUT glretrace_gl.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_gl.cpp
DEPENDS glretrace.py retrace.py specs/glapi.py specs/gltypes.py specs/stdapi.py
)
add_custom_command (
OUTPUT glstate_params.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glstate_params.cpp
DEPENDS glstate.py specs/glparams.py specs/gltypes.py specs/stdapi.py
)
include_directories (
${CMAKE_CURRENT_BINARY_DIR}
${OPENGL_INCLUDE_PATH}
)
set (retrace_sources
glretrace_gl.cpp
glretrace_cgl.cpp
glretrace_glx.cpp
glretrace_wgl.cpp
glretrace_egl.cpp
glretrace_main.cpp
glstate.cpp
glstate_params.cpp
retrace.cpp
retrace_stdc.cpp
glws.cpp
${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
)
add_executable (glretrace
${retrace_sources}
${glws_os}
glproc_gl.cpp
)
set_property (
TARGET glretrace
APPEND
PROPERTY COMPILE_DEFINITIONS "RETRACE"
)
target_link_libraries (glretrace
common
)
if (WIN32)
else ()
if (APPLE)
target_link_libraries (glretrace
"-framework Cocoa"
"-framework ApplicationServices" # CGS*
${OPENGL_gl_LIBRARY} # CGL*
)
else ()
target_link_libraries (glretrace ${X11_X11_LIB})
endif ()
# gdb doesn't like when pthreads is loaded through dlopen (which happens
# when dlopen'ing libGL), so link pthreads to avoid this issue. See also
# http://stackoverflow.com/questions/2702628/gdb-cannot-find-new-threads-generic-error
target_link_libraries (glretrace pthread)
endif ()
install (TARGETS glretrace RUNTIME DESTINATION bin)
if (EGL_FOUND AND NOT WIN32 AND NOT APPLE)
add_executable (eglretrace
${retrace_sources}
glws_egl_xlib.cpp
glproc_egl.cpp
)
set_property (
TARGET eglretrace
APPEND
PROPERTY COMPILE_DEFINITIONS "RETRACE"
PROPERTY COMPILE_DEFINITIONS "TRACE_EGL"
)
target_link_libraries (eglretrace
common
${X11_X11_LIB}
pthread
)
install (TARGETS eglretrace RUNTIME DESTINATION bin)
endif ()
##############################################################################
# CLI
add_subdirectory(cli)
##############################################################################
# Scripts (to support the CLI)
install (
PROGRAMS
${CMAKE_CURRENT_SOURCE_DIR}/scripts/tracediff.sh
${CMAKE_CURRENT_SOURCE_DIR}/scripts/jsondiff.py
${CMAKE_CURRENT_SOURCE_DIR}/scripts/snapdiff.py
DESTINATION ${SCRIPTS_INSTALL_DIR}
)
##############################################################################
# GUI
if (ENABLE_GUI AND QT4_FOUND AND QJSON_FOUND)
add_subdirectory(gui)
endif ()
##############################################################################
# Packaging
install (
FILES
BUGS.markdown
LICENSE
NEWS.markdown
README.markdown
TODO.markdown
DESTINATION ${DOC_INSTALL_DIR}
)
set (CPACK_PACKAGE_VERSION_MAJOR "2")
set (CPACK_PACKAGE_VERSION_MINOR "0")
# Use current date in YYYYMMDD format as patch number
execute_process (
COMMAND ${PYTHON_EXECUTABLE} -c "import time, sys; sys.stdout.write(time.strftime('%Y%m%d'))"
OUTPUT_VARIABLE CPACK_PACKAGE_VERSION_PATCH
)
# See http://www.vtk.org/Wiki/CMake:CPackPackageGenerators
if (WIN32)
set (CPACK_GENERATOR "ZIP")
elseif (APPLE)
set (CPACK_GENERATOR "DragNDrop")
else ()
set (CPACK_GENERATOR "TBZ2")
endif ()
include(CPack)
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