diff options
author | José Fonseca <jose.r.fonseca@gmail.com> | 2011-04-29 13:46:25 +0100 |
---|---|---|
committer | José Fonseca <jose.r.fonseca@gmail.com> | 2011-04-29 13:46:25 +0100 |
commit | dca82388d345b8fb7c12c881f524e39be127984d (patch) | |
tree | ee022d46455155f2f8b7a2e47236b7482510c80f /glstate.py | |
parent | ebf94a2505964635f4297ba5e46f35572811271c (diff) |
Describe more state.
Diffstat (limited to 'glstate.py')
-rw-r--r-- | glstate.py | 42 |
1 files changed, 21 insertions, 21 deletions
@@ -1376,8 +1376,8 @@ parameters = [ ("glGet", B, 1, "GL_VERTEX_PROGRAM_TWO_SIDE"), # 0x8643 ("glGet", X, 1, "GL_PROGRAM_PARAMETER_NV"), # 0x8644 ("glGetVertexAttrib", P, 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER"), # 0x8645 - ("glGet", X, 1, "GL_PROGRAM_TARGET_NV"), # 0x8646 - ("glGet", X, 1, "GL_PROGRAM_RESIDENT_NV"), # 0x8647 + ("glGetProgramNV", I, 1, "GL_PROGRAM_TARGET_NV"), # 0x8646 + ("glGetProgramNV", B, 1, "GL_PROGRAM_RESIDENT_NV"), # 0x8647 ("glGet", X, 1, "GL_TRACK_MATRIX_NV"), # 0x8648 ("glGet", X, 1, "GL_TRACK_MATRIX_TRANSFORM_NV"), # 0x8649 ("glGet", I, 1, "GL_VERTEX_PROGRAM_BINDING_NV"), # 0x864A @@ -1481,18 +1481,18 @@ parameters = [ ("glGet", X, 1, "GL_MAX_MAP_TESSELLATION_NV"), # 0x86D6 ("glGet", X, 1, "GL_MAX_RATIONAL_EVAL_ORDER_NV"), # 0x86D7 ("glGet", X, 1, "GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"), # 0x86D8 - ("glGet", X, 1, "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"), # 0x86D9 + ("glGetTexEnv", E, 1, "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"), # 0x86D9 ("glGet", X, 1, "GL_UNSIGNED_INT_S8_S8_8_8_NV"), # 0x86DA ("glGet", X, 1, "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"), # 0x86DB ("glGet", X, 1, "GL_DSDT_MAG_INTENSITY_NV"), # 0x86DC ("glGet", X, 1, "GL_SHADER_CONSISTENT_NV"), # 0x86DD ("glGet", X, 1, "GL_TEXTURE_SHADER_NV"), # 0x86DE - ("glGet", X, 1, "GL_SHADER_OPERATION_NV"), # 0x86DF - ("glGetTexEnv", F, 4, "GL_CULL_MODES_NV"), # 0x86E0 + ("glGetTexEnv", E, 1, "GL_SHADER_OPERATION_NV"), # 0x86DF + ("glGetTexEnv", E, 4, "GL_CULL_MODES_NV"), # 0x86E0 ("glGetTexEnv", F, 4, "GL_OFFSET_TEXTURE_MATRIX_NV"), # 0x86E1 - ("glGet", X, 1, "GL_OFFSET_TEXTURE_SCALE_NV"), # 0x86E2 - ("glGet", X, 1, "GL_OFFSET_TEXTURE_BIAS_NV"), # 0x86E3 - ("glGet", X, 1, "GL_PREVIOUS_TEXTURE_INPUT_NV"), # 0x86E4 + ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_SCALE_NV"), # 0x86E2 + ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_BIAS_NV"), # 0x86E3 + ("glGetTexEnv", E, 1, "GL_PREVIOUS_TEXTURE_INPUT_NV"), # 0x86E4 ("glGetTexEnv", F, 3, "GL_CONST_EYE_NV"), # 0x86E5 ("glGet", X, 1, "GL_PASS_THROUGH_NV"), # 0x86E6 ("glGet", X, 1, "GL_CULL_FRAGMENT_NV"), # 0x86E7 @@ -1625,7 +1625,7 @@ parameters = [ ("glGet", X, 1, "GL_DUDV_ATI"), # 0x8779 ("glGet", X, 1, "GL_DU8DV8_ATI"), # 0x877A ("glGet", X, 1, "GL_BUMP_ENVMAP_ATI"), # 0x877B - ("glGet", X, 1, "GL_BUMP_TARGET_ATI"), # 0x877C + ("glGetTexEnv", E, 1, "GL_BUMP_TARGET_ATI"), # 0x877C ("glGet", X, 1, "GL_VERTEX_SHADER_EXT"), # 0x8780 ("glGet", I, 1, "GL_VERTEX_SHADER_BINDING_EXT"), # 0x8781 ("glGet", X, 1, "GL_OP_INDEX_EXT"), # 0x8782 @@ -1834,11 +1834,11 @@ parameters = [ ("glGet", X, 1, "GL_FORCE_BLUE_TO_ONE_NV"), # 0x8860 ("glGet", X, 1, "GL_POINT_SPRITE"), # 0x8861 ("glGetTexEnv", B, 1, "GL_COORD_REPLACE"), # 0x8862 - ("glGet", X, 1, "GL_POINT_SPRITE_R_MODE_NV"), # 0x8863 - ("glGet", X, 1, "GL_QUERY_COUNTER_BITS"), # 0x8864 - ("glGet", X, 1, "GL_CURRENT_QUERY"), # 0x8865 - ("glGet", X, 1, "GL_QUERY_RESULT"), # 0x8866 - ("glGet", X, 1, "GL_QUERY_RESULT_AVAILABLE"), # 0x8867 + ("glGet", E, 1, "GL_POINT_SPRITE_R_MODE_NV"), # 0x8863 + ("glGetQuery", I, 1, "GL_QUERY_COUNTER_BITS"), # 0x8864 + ("glGetQuery", I, 1, "GL_CURRENT_QUERY"), # 0x8865 + ("glGetQueryObject", I, 1, "GL_QUERY_RESULT"), # 0x8866 + ("glGetQueryObject", B, 1, "GL_QUERY_RESULT_AVAILABLE"), # 0x8867 ("glGet", X, 1, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"), # 0x8868 ("glGet", X, 1, "GL_MAX_VERTEX_ATTRIBS"), # 0x8869 ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"), # 0x886A @@ -2308,7 +2308,7 @@ parameters = [ ("glGet", X, 1, "GL_SEPARATE_ATTRIBS"), # 0x8C8D ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER"), # 0x8C8E ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"), # 0x8C8F - ("glGet", X, 1, "GL_POINT_SPRITE_COORD_ORIGIN"), # 0x8CA0 + ("glGet", E, 1, "GL_POINT_SPRITE_COORD_ORIGIN"), # 0x8CA0 ("glGet", X, 1, "GL_LOWER_LEFT"), # 0x8CA1 ("glGet", X, 1, "GL_UPPER_LEFT"), # 0x8CA2 ("glGet", X, 1, "GL_STENCIL_BACK_REF"), # 0x8CA3 @@ -2322,11 +2322,11 @@ parameters = [ ("glGet", X, 1, "GL_RENDERBUFFER_SAMPLES"), # 0x8CAB ("glGet", X, 1, "GL_DEPTH_COMPONENT32F"), # 0x8CAC ("glGet", X, 1, "GL_DEPTH32F_STENCIL8"), # 0x8CAD - ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"), # 0x8CD0 - ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"), # 0x8CD1 - ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"), # 0x8CD2 - ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"), # 0x8CD3 - ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"), # 0x8CD4 + ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"), # 0x8CD0 + ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"), # 0x8CD1 + ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"), # 0x8CD2 + ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"), # 0x8CD3 + ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"), # 0x8CD4 ("glGet", X, 1, "GL_FRAMEBUFFER_COMPLETE"), # 0x8CD5 ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"), # 0x8CD6 ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"), # 0x8CD7 @@ -2426,7 +2426,7 @@ parameters = [ ("glGet", X, 1, "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA4 ("glGet", X, 1, "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"), # 0x8DA5 ("glGet", X, 1, "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"), # 0x8DA6 - ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"), # 0x8DA7 + ("glGetFramebufferAttachmentParameter", B, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"), # 0x8DA7 ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"), # 0x8DA8 ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"), # 0x8DA9 ("glGet", X, 1, "GL_LAYER_NV"), # 0x8DAA |