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~elmarco/virglrenderer
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Virgl renderer
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2016-02-10
Fix -Wformat-nonliteral warnings
HEAD
master
Marc-André Lureau
3
-48
/
+60
2016-02-10
Fix void* casting warnings
Marc-André Lureau
3
-29
/
+30
2016-02-10
Fix -Wswitch-default
Marc-André Lureau
3
-11
/
+38
2016-02-10
util: remove redundant declaration
Marc-André Lureau
1
-3
/
+0
2016-02-10
build-sys: remove unused directories
Marc-André Lureau
1
-4
/
+0
2016-02-10
renderer: remove double declaration of function.
Dave Airlie
1
-1
/
+1
2016-02-10
tests: make some functions static.
Dave Airlie
4
-7
/
+7
2016-02-10
vtest: make some functions static.
Dave Airlie
1
-2
/
+2
2016-02-10
vtest: fix shadowed variable usage.
Dave Airlie
1
-2
/
+2
2016-02-10
renderer: fix a couple of shadowed variable declarations.
Dave Airlie
2
-5
/
+5
2016-02-10
renderer: make some char * into const char *.
Dave Airlie
2
-7
/
+7
2016-02-10
vtest: fix potential leak
Marc-André Lureau
1
-3
/
+1
2016-02-10
decode: check streamout-targets num_handles
Marc-André Lureau
1
-0
/
+3
2016-02-10
decode: check the buffer length before access
Marc-André Lureau
1
-33
/
+39
2016-02-10
vtest: be reasonable about cmd length
Marc-André Lureau
1
-0
/
+4
2016-02-10
renderer: unref index buffer when destroying sub context
Marc-André Lureau
1
-0
/
+2
2016-02-10
renderer: switch to context 0 before destroy sub
Marc-André Lureau
1
-0
/
+5
2016-02-10
renderer: fix leak in hashtable on replace
Marc-André Lureau
4
-42
/
+25
2016-02-10
renderer: unref resource when destroying hashtable element
Marc-André Lureau
1
-1
/
+3
2016-02-10
renderer: fix potential leaks in vrend_create_shader
Marc-André Lureau
1
-13
/
+26
2016-02-10
renderer: check create_shader() finished
Marc-André Lureau
1
-0
/
+5
2016-02-10
renderer: fix sampler views leaks
Marc-André Lureau
1
-1
/
+5
2016-02-10
renderer: fix subcontext surface leaks
Marc-André Lureau
1
-0
/
+9
2016-02-10
renderer: tinitial abs_s1 value is never read
Marc-André Lureau
1
-3
/
+2
2016-02-10
decode: fix set_scissor_state bounds
Marc-André Lureau
3
-5
/
+5
2016-02-10
decode: check set_uniform_buffer arguments
Marc-André Lureau
1
-0
/
+7
2016-02-10
decode: check set_sampler_views args
Marc-André Lureau
1
-0
/
+8
2016-02-10
renderer: check box bounds
Marc-André Lureau
1
-1
/
+2
2016-02-10
renderer: validate desc
Marc-André Lureau
1
-0
/
+4
2016-02-10
renderer: over-allocate shader buffer
Marc-André Lureau
1
-2
/
+2
2016-02-10
renderer: check shader continuation fits
Marc-André Lureau
1
-0
/
+7
2016-02-10
renderer: prevent out of bound vps access
Marc-André Lureau
3
-4
/
+10
2016-02-10
renderer: avoid out of bound sampler array access
Marc-André Lureau
1
-0
/
+6
2016-02-10
renderer: validate shader_type value
Marc-André Lureau
2
-0
/
+8
2016-02-10
vtest: ensure name is ending with 0
Marc-André Lureau
1
-1
/
+1
2016-02-10
vtest: fix simple potential leaks
Marc-André Lureau
1
-2
/
+4
2016-02-10
vtest: fix some leaks on error
Marc-André Lureau
1
-2
/
+4
2016-02-10
vtest: allow to save/replay tests
Marc-André Lureau
3
-35
/
+86
2016-02-10
decode: validate shader type
Marc-André Lureau
1
-0
/
+4
2016-02-10
renderer: reject large LOD values
Marc-André Lureau
1
-0
/
+2
2016-02-10
renderer: report error on invalid surface
Marc-André Lureau
1
-1
/
+4
2016-02-10
renderer: validate scissor state index
Marc-André Lureau
1
-0
/
+11
2016-02-10
decode: check we don't reach MAX_VIEWPORTS
Marc-André Lureau
1
-2
/
+4
2016-02-10
renderer: avoid crash in vrend_destroy_shader_selector()
Marc-André Lureau
1
-2
/
+3
2016-02-10
renderer: validate num_so_outputs
Marc-André Lureau
1
-0
/
+3
2016-02-10
renderer: use a uint32_t for shader type
Marc-André Lureau
2
-2
/
+2
2016-02-10
renderer: fix some vrend_sub_context leaks
Marc-André Lureau
1
-0
/
+4
2016-02-10
renderer: do not accept invalid format
Marc-André Lureau
1
-0
/
+4
2016-02-10
renderer: fix potential leak
Marc-André Lureau
1
-0
/
+1
2016-02-10
renderer: fix potential leak
Marc-André Lureau
1
-1
/
+4
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