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/*
* uterm - Linux User-Space Terminal drm3d module
*
* Copyright (c) 2011-2013 David Herrmann <dh.herrmann@googlemail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* Internal definitions */
#ifndef UTERM_DRM3D_INTERNAL_H
#define UTERM_DRM3D_INTERNAL_H
#define EGL_EGLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <errno.h>
#include <fcntl.h>
#include <gbm.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <inttypes.h>
#include <stdbool.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <xf86drm.h>
#include <xf86drmMode.h>
#include "uterm_video.h"
struct uterm_drm3d_rb {
struct uterm_display *disp;
struct gbm_bo *bo;
uint32_t fb;
};
struct uterm_drm3d_display {
struct gbm_surface *gbm;
EGLSurface surface;
struct uterm_drm3d_rb *current;
struct uterm_drm3d_rb *next;
};
struct uterm_drm3d_video {
struct gbm_device *gbm;
EGLDisplay disp;
EGLConfig conf;
EGLContext ctx;
unsigned int sinit;
bool supports_rowlen;
GLuint tex;
struct gl_shader *fill_shader;
GLuint uni_fill_proj;
struct gl_shader *blend_shader;
GLuint uni_blend_proj;
GLuint uni_blend_tex;
GLuint uni_blend_fgcol;
GLuint uni_blend_bgcol;
struct gl_shader *blit_shader;
GLuint uni_blit_proj;
GLuint uni_blit_tex;
};
int uterm_drm3d_display_use(struct uterm_display *disp, bool *opengl);
void uterm_drm3d_deinit_shaders(struct uterm_video *video);
int uterm_drm3d_display_blit(struct uterm_display *disp,
const struct uterm_video_buffer *buf,
unsigned int x, unsigned int y);
int uterm_drm3d_display_fake_blendv(struct uterm_display *disp,
const struct uterm_video_blend_req *req,
size_t num);
int uterm_drm3d_display_fill(struct uterm_display *disp,
uint8_t r, uint8_t g, uint8_t b,
unsigned int x, unsigned int y,
unsigned int width, unsigned int height);
#endif /* UTERM_DRM3D_INTERNAL_H */
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