/* * $Id$ * * Copyright (c) 2004, Sun Microsystems, Inc. * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation. * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Except as contained in this notice, the name of The Open Group shall not be * used in advertising or otherwise to promote the sale, use or other dealings * in this Software without prior written authorization from The Open Group. * * Copyright © 2003 Keith Packard * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Keith Packard not be used in * advertising or publicity pertaining to distribution of the software without * specific, written prior permission. Keith Packard makes no * representations about the suitability of this software for any purpose. It * is provided "as is" without express or implied warranty. * * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */ #ifdef HAVE_CONFIG_H #include #endif #include "compint.h" #ifdef xLG3D #include "../Xext/lgeint.h" #endif /* LG3D */ void compReportDamage (DamagePtr pDamage, RegionPtr pRegion, void *closure) { WindowPtr pWin = (WindowPtr) closure; ScreenPtr pScreen = pWin->drawable.pScreen; CompScreenPtr cs = GetCompScreen (pScreen); CompWindowPtr cw = GetCompWindow (pWin); cs->damaged = TRUE; cw->damaged = TRUE; } static void compDestroyDamage (DamagePtr pDamage, void *closure) { WindowPtr pWin = (WindowPtr) closure; CompWindowPtr cw = GetCompWindow (pWin); cw->damage = 0; } /* * Redirect one window for one client */ int compRedirectWindow (ClientPtr pClient, WindowPtr pWin, int update) { CompWindowPtr cw = GetCompWindow (pWin); CompClientWindowPtr ccw; Bool wasMapped = pWin->mapped; /* * Only one Manual update is allowed */ if (cw && update == CompositeRedirectManual) for (ccw = cw->clients; ccw; ccw = ccw->next) if (ccw->update == CompositeRedirectManual) return BadAccess; /* * Allocate per-client per-window structure * The client *could* allocate multiple, but while supported, * it is not expected to be common */ ccw = xalloc (sizeof (CompClientWindowRec)); if (!ccw) return BadAlloc; ccw->id = FakeClientID (pClient->index); ccw->update = update; /* * Now make sure there's a per-window structure to hang this from */ if (!cw) { cw = xalloc (sizeof (CompWindowRec)); if (!cw) { xfree (ccw); return BadAlloc; } cw->damage = DamageCreate (compReportDamage, compDestroyDamage, DamageReportNonEmpty, FALSE, pWin->drawable.pScreen, pWin); if (!cw->damage) { xfree (ccw); xfree (cw); return BadAlloc; } if (wasMapped) UnmapWindow (pWin, FALSE); REGION_NULL (pScreen, &cw->borderClip); cw->update = CompositeRedirectAutomatic; cw->clients = 0; cw->oldx = COMP_ORIGIN_INVALID; cw->oldy = COMP_ORIGIN_INVALID; cw->damageRegistered = FALSE; cw->damaged = FALSE; pWin->devPrivates[CompWindowPrivateIndex].ptr = cw; } ccw->next = cw->clients; cw->clients = ccw; if (!AddResource (ccw->id, CompositeClientWindowType, pWin)) return BadAlloc; if (ccw->update == CompositeRedirectManual) { if (cw->damageRegistered) { DamageUnregister (&pWin->drawable, cw->damage); cw->damageRegistered = FALSE; } cw->update = CompositeRedirectManual; } if (!compCheckRedirect (pWin)) { FreeResource (ccw->id, RT_NONE); return BadAlloc; } if (wasMapped && !pWin->mapped) { Bool overrideRedirect = pWin->overrideRedirect; pWin->overrideRedirect = TRUE; MapWindow (pWin, pClient); pWin->overrideRedirect = overrideRedirect; } return Success; } /* * Free one of the per-client per-window resources, clearing * redirect and the per-window pointer as appropriate */ void compFreeClientWindow (WindowPtr pWin, XID id) { CompWindowPtr cw = GetCompWindow (pWin); CompClientWindowPtr ccw, *prev; Bool wasMapped = pWin->mapped; if (!cw) return; for (prev = &cw->clients; (ccw = *prev); prev = &ccw->next) { if (ccw->id == id) { *prev = ccw->next; if (ccw->update == CompositeRedirectManual) cw->update = CompositeRedirectAutomatic; xfree (ccw); break; } } if (!cw->clients) { if (wasMapped) UnmapWindow (pWin, FALSE); if (pWin->redirectDraw) compFreePixmap (pWin); if (cw->damage) DamageDestroy (cw->damage); REGION_UNINIT (pScreen, &cw->borderClip); pWin->devPrivates[CompWindowPrivateIndex].ptr = 0; xfree (cw); } else if (cw->update == CompositeRedirectAutomatic && !cw->damageRegistered && pWin->redirectDraw) { DamageRegister (&pWin->drawable, cw->damage); cw->damageRegistered = TRUE; DamageDamageRegion (&pWin->drawable, &pWin->borderSize); } if (wasMapped && !pWin->mapped) { Bool overrideRedirect = pWin->overrideRedirect; pWin->overrideRedirect = TRUE; MapWindow (pWin, clients[CLIENT_ID(id)]); pWin->overrideRedirect = overrideRedirect; } } /* * This is easy, just free the appropriate resource. */ int compUnredirectWindow (ClientPtr pClient, WindowPtr pWin, int update) { CompWindowPtr cw = GetCompWindow (pWin); CompClientWindowPtr ccw; if (!cw) return BadValue; for (ccw = cw->clients; ccw; ccw = ccw->next) if (ccw->update == update && CLIENT_ID(ccw->id) == pClient->index) { FreeResource (ccw->id, RT_NONE); return Success; } return BadValue; } /* * Redirect all subwindows for one client */ int compRedirectSubwindows (ClientPtr pClient, WindowPtr pWin, int update) { CompSubwindowsPtr csw = GetCompSubwindows (pWin); CompClientWindowPtr ccw; WindowPtr pChild; /* * Only one Manual update is allowed */ if (csw && update == CompositeRedirectManual) for (ccw = csw->clients; ccw; ccw = ccw->next) if (ccw->update == CompositeRedirectManual) return BadAccess; /* * Allocate per-client per-window structure * The client *could* allocate multiple, but while supported, * it is not expected to be common */ ccw = xalloc (sizeof (CompClientWindowRec)); if (!ccw) return BadAlloc; ccw->id = FakeClientID (pClient->index); ccw->update = update; /* * Now make sure there's a per-window structure to hang this from */ if (!csw) { csw = xalloc (sizeof (CompSubwindowsRec)); if (!csw) { xfree (ccw); return BadAlloc; } csw->update = CompositeRedirectAutomatic; csw->clients = 0; pWin->devPrivates[CompSubwindowsPrivateIndex].ptr = csw; } /* * Redirect all existing windows */ for (pChild = pWin->lastChild; pChild; pChild = pChild->prevSib) { int ret = compRedirectWindow (pClient, pChild, update); if (ret != Success) { for (pChild = pChild->nextSib; pChild; pChild = pChild->nextSib) (void) compUnredirectWindow (pClient, pChild, update); if (!csw->clients) { xfree (csw); pWin->devPrivates[CompSubwindowsPrivateIndex].ptr = 0; } xfree (ccw); return ret; } } /* * Hook into subwindows list */ ccw->next = csw->clients; csw->clients = ccw; if (!AddResource (ccw->id, CompositeClientSubwindowsType, pWin)) return BadAlloc; if (ccw->update == CompositeRedirectManual) { csw->update = CompositeRedirectManual; /* * tell damage extension that damage events for this client are * critical output */ DamageExtSetCritical (pClient, TRUE); } return Success; } /* * Free one of the per-client per-subwindows resources, * which frees one redirect per subwindow */ void compFreeClientSubwindows (WindowPtr pWin, XID id) { CompSubwindowsPtr csw = GetCompSubwindows (pWin); CompClientWindowPtr ccw, *prev; WindowPtr pChild; if (!csw) return; for (prev = &csw->clients; (ccw = *prev); prev = &ccw->next) { if (ccw->id == id) { ClientPtr pClient = clients[CLIENT_ID(id)]; *prev = ccw->next; if (ccw->update == CompositeRedirectManual) { /* * tell damage extension that damage events for this client are * critical output */ DamageExtSetCritical (pClient, FALSE); csw->update = CompositeRedirectAutomatic; if (pWin->mapped) (*pWin->drawable.pScreen->ClearToBackground)(pWin, 0, 0, 0, 0, TRUE); } /* * Unredirect all existing subwindows */ for (pChild = pWin->lastChild; pChild; pChild = pChild->prevSib) (void) compUnredirectWindow (pClient, pChild, ccw->update); xfree (ccw); break; } } /* * Check if all of the per-client records are gone */ if (!csw->clients) { pWin->devPrivates[CompSubwindowsPrivateIndex].ptr = 0; xfree (csw); } } /* * This is easy, just free the appropriate resource. */ int compUnredirectSubwindows (ClientPtr pClient, WindowPtr pWin, int update) { CompSubwindowsPtr csw = GetCompSubwindows (pWin); CompClientWindowPtr ccw; if (!csw) return BadValue; for (ccw = csw->clients; ccw; ccw = ccw->next) if (ccw->update == update && CLIENT_ID(ccw->id) == pClient->index) { FreeResource (ccw->id, RT_NONE); return Success; } return BadValue; } /* * Add redirection information for one subwindow (during reparent) */ int compRedirectOneSubwindow (WindowPtr pParent, WindowPtr pWin) { CompSubwindowsPtr csw = GetCompSubwindows (pParent); CompClientWindowPtr ccw; if (!csw) return Success; for (ccw = csw->clients; ccw; ccw = ccw->next) { int ret = compRedirectWindow (clients[CLIENT_ID(ccw->id)], pWin, ccw->update); if (ret != Success) return ret; } return Success; } /* * Remove redirection information for one subwindow (during reparent) */ int compUnredirectOneSubwindow (WindowPtr pParent, WindowPtr pWin) { CompSubwindowsPtr csw = GetCompSubwindows (pParent); CompClientWindowPtr ccw; if (!csw) return Success; for (ccw = csw->clients; ccw; ccw = ccw->next) { int ret = compUnredirectWindow (clients[CLIENT_ID(ccw->id)], pWin, ccw->update); if (ret != Success) return ret; } return Success; } static PixmapPtr compNewPixmap (WindowPtr pWin, int x, int y, int w, int h) { ScreenPtr pScreen = pWin->drawable.pScreen; WindowPtr pParent = pWin->parent; PixmapPtr pPixmap; GCPtr pGC; pPixmap = (*pScreen->CreatePixmap) (pScreen, w, h, pWin->drawable.depth); if (!pPixmap) return 0; pPixmap->screen_x = x; pPixmap->screen_y = y; pGC = GetScratchGC (pWin->drawable.depth, pScreen); /* * Copy bits from the parent into the new pixmap so that it will * have "reasonable" contents in case for background None areas. */ if (pGC) { XID val = IncludeInferiors; ValidateGC(&pPixmap->drawable, pGC); dixChangeGC (serverClient, pGC, GCSubwindowMode, &val, NULL); (*pGC->ops->CopyArea) (&pParent->drawable, &pPixmap->drawable, pGC, x - pParent->drawable.x, y - pParent->drawable.y, w, h, 0, 0); FreeScratchGC (pGC); } return pPixmap; } Bool compAllocPixmap (WindowPtr pWin) { int bw = (int) pWin->borderWidth; int x = pWin->drawable.x - bw; int y = pWin->drawable.y - bw; int w = pWin->drawable.width + (bw << 1); int h = pWin->drawable.height + (bw << 1); PixmapPtr pPixmap = compNewPixmap (pWin, x, y, w, h); CompWindowPtr cw = GetCompWindow (pWin); if (!pPixmap) return FALSE; pWin->redirectDraw = TRUE; compSetPixmap (pWin, pPixmap); cw->oldx = COMP_ORIGIN_INVALID; cw->oldy = COMP_ORIGIN_INVALID; cw->damageRegistered = FALSE; if (cw->update == CompositeRedirectAutomatic) { DamageRegister (&pWin->drawable, cw->damage); cw->damageRegistered = TRUE; } #ifdef xLG3D /* ** Applications which use shaped windows (e.g. xeyes) don't ** always clear the entire backing pixmap. We should clear the ** backing pixmap here to avoid garbage from appearing. ** TODO: this can be removed with the shape extension is fully implemented. */ if (lgeDisplayServerIsAlive) { GCPtr pScratchGC = GetScratchGC(pPixmap->drawable.depth, pPixmap->drawable.pScreen); ChangeGCVal v[2]; xRectangle rect; v[0].val = GXcopy; v[1].val = 0; DoChangeGC(pScratchGC, (GCFunction|GCForeground), (XID*)v, 2); ValidateGC((DrawablePtr)pPixmap, pScratchGC); rect.x = 0; rect.y = 0; rect.width = pPixmap->drawable.width; rect.height = pPixmap->drawable.height; (*pScratchGC->ops->PolyFillRect)((DrawablePtr)pPixmap, pScratchGC, 1, &rect); FreeScratchGC(pScratchGC); } #endif /* LG3D */ return TRUE; } void compFreePixmap (WindowPtr pWin) { ScreenPtr pScreen = pWin->drawable.pScreen; PixmapPtr pRedirectPixmap, pParentPixmap; CompWindowPtr cw = GetCompWindow (pWin); if (cw->damageRegistered) { DamageUnregister (&pWin->drawable, cw->damage); cw->damageRegistered = FALSE; DamageEmpty (cw->damage); } /* * Move the parent-constrained border clip region back into * the window so that ValidateTree will handle the unmap * case correctly. Unmap adds the window borderClip to the * parent exposed area; regions beyond the parent cause crashes */ REGION_COPY (pScreen, &pWin->borderClip, &cw->borderClip); pRedirectPixmap = (*pScreen->GetWindowPixmap) (pWin); pParentPixmap = (*pScreen->GetWindowPixmap) (pWin->parent); pWin->redirectDraw = FALSE; compSetPixmap (pWin, pParentPixmap); (*pScreen->DestroyPixmap) (pRedirectPixmap); } /* * Make sure the pixmap is the right size and offset. Allocate a new * pixmap to change size, adjust origin to change offset, leaving the * old pixmap in cw->pOldPixmap so bits can be recovered */ Bool compReallocPixmap (WindowPtr pWin, int draw_x, int draw_y, unsigned int w, unsigned int h, int bw) { ScreenPtr pScreen = pWin->drawable.pScreen; PixmapPtr pOld = (*pScreen->GetWindowPixmap) (pWin); PixmapPtr pNew; CompWindowPtr cw = GetCompWindow (pWin); int pix_x, pix_y; int pix_w, pix_h; assert (cw && pWin->redirectDraw); cw->oldx = pOld->screen_x; cw->oldy = pOld->screen_y; pix_x = draw_x - bw; pix_y = draw_y - bw; pix_w = w + (bw << 1); pix_h = h + (bw << 1); if (pix_w != pOld->drawable.width || pix_h != pOld->drawable.height) { pNew = compNewPixmap (pWin, pix_x, pix_y, pix_w, pix_h); if (!pNew) return FALSE; cw->pOldPixmap = pOld; compSetPixmap (pWin, pNew); } else { pNew = pOld; cw->pOldPixmap = 0; } pNew->screen_x = pix_x; pNew->screen_y = pix_y; return TRUE; }