From c3eb5b80d8cc7ca6a425ccf359718d1ef3d5af55 Mon Sep 17 00:00:00 2001 From: Kristian Høgsberg Date: Wed, 21 May 2008 13:33:36 -0400 Subject: Move GL/glx on level up now that it's the only thing left under GL. --- glx/render2swap.c | 375 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 375 insertions(+) create mode 100644 glx/render2swap.c (limited to 'glx/render2swap.c') diff --git a/glx/render2swap.c b/glx/render2swap.c new file mode 100644 index 000000000..23b7ebd37 --- /dev/null +++ b/glx/render2swap.c @@ -0,0 +1,375 @@ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +/* #define NEED_REPLIES */ +#ifdef HAVE_DIX_CONFIG_H +#include +#endif + +#include "glxserver.h" +#include "unpack.h" +#include "indirect_size.h" +#include "indirect_dispatch.h" +#include "glapitable.h" +#include "glapi.h" +#include "glthread.h" +#include "dispatch.h" + + +void __glXDispSwap_Map1f(GLbyte *pc) +{ + GLint order, k; + GLfloat u1, u2, *points; + GLenum target; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + + target = *(GLenum *)(pc + 0); + order = *(GLint *)(pc + 12); + u1 = *(GLfloat *)(pc + 4); + u2 = *(GLfloat *)(pc + 8); + points = (GLfloat *)(pc + 16); + k = __glMap1f_size(target); + + if (order <= 0 || k < 0) { + /* Erroneous command. */ + compsize = 0; + } else { + compsize = order * k; + } + __GLX_SWAP_FLOAT_ARRAY(points, compsize); + + CALL_Map1f( GET_DISPATCH(), (target, u1, u2, k, order, points) ); +} + +void __glXDispSwap_Map2f(GLbyte *pc) +{ + GLint uorder, vorder, ustride, vstride, k; + GLfloat u1, u2, v1, v2, *points; + GLenum target; + GLint compsize; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_INT(pc + 0); + __GLX_SWAP_INT(pc + 12); + __GLX_SWAP_INT(pc + 24); + __GLX_SWAP_FLOAT(pc + 4); + __GLX_SWAP_FLOAT(pc + 8); + __GLX_SWAP_FLOAT(pc + 16); + __GLX_SWAP_FLOAT(pc + 20); + + target = *(GLenum *)(pc + 0); + uorder = *(GLint *)(pc + 12); + vorder = *(GLint *)(pc + 24); + u1 = *(GLfloat *)(pc + 4); + u2 = *(GLfloat *)(pc + 8); + v1 = *(GLfloat *)(pc + 16); + v2 = *(GLfloat *)(pc + 20); + points = (GLfloat *)(pc + 28); + + k = __glMap2f_size(target); + ustride = vorder * k; + vstride = k; + + if (vorder <= 0 || uorder <= 0 || k < 0) { + /* Erroneous command. */ + compsize = 0; + } else { + compsize = uorder * vorder * k; + } + __GLX_SWAP_FLOAT_ARRAY(points, compsize); + + CALL_Map2f( GET_DISPATCH(), (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) ); +} + +void __glXDispSwap_Map1d(GLbyte *pc) +{ + GLint order, k, compsize; + GLenum target; + GLdouble u1, u2, *points; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + __GLX_SWAP_INT(pc + 16); + __GLX_SWAP_INT(pc + 20); + + target = *(GLenum*) (pc + 16); + order = *(GLint*) (pc + 20); + k = __glMap1d_size(target); + if (order <= 0 || k < 0) { + /* Erroneous command. */ + compsize = 0; + } else { + compsize = order * k; + } + __GLX_GET_DOUBLE(u1,pc); + __GLX_GET_DOUBLE(u2,pc+8); + __GLX_SWAP_DOUBLE_ARRAY(pc+24, compsize); + pc += 24; + +#ifdef __GLX_ALIGN64 + if (((unsigned long)pc) & 7) { + /* + ** Copy the doubles up 4 bytes, trashing the command but aligning + ** the data in the process + */ + __GLX_MEM_COPY(pc-4, pc, compsize*8); + points = (GLdouble*) (pc - 4); + } else { + points = (GLdouble*) pc; + } +#else + points = (GLdouble*) pc; +#endif + CALL_Map1d( GET_DISPATCH(), (target, u1, u2, k, order, points) ); +} + +void __glXDispSwap_Map2d(GLbyte *pc) +{ + GLdouble u1, u2, v1, v2, *points; + GLint uorder, vorder, ustride, vstride, k, compsize; + GLenum target; + __GLX_DECLARE_SWAP_VARIABLES; + __GLX_DECLARE_SWAP_ARRAY_VARIABLES; + + __GLX_SWAP_DOUBLE(pc + 0); + __GLX_SWAP_DOUBLE(pc + 8); + __GLX_SWAP_DOUBLE(pc + 16); + __GLX_SWAP_DOUBLE(pc + 24); + __GLX_SWAP_INT(pc + 32); + __GLX_SWAP_INT(pc + 36); + __GLX_SWAP_INT(pc + 40); + + target = *(GLenum *)(pc + 32); + uorder = *(GLint *)(pc + 36); + vorder = *(GLint *)(pc + 40); + k = __glMap2d_size(target); + if (vorder <= 0 || uorder <= 0 || k < 0) { + /* Erroneous command. */ + compsize = 0; + } else { + compsize = uorder * vorder * k; + } + __GLX_GET_DOUBLE(u1,pc); + __GLX_GET_DOUBLE(u2,pc+8); + __GLX_GET_DOUBLE(v1,pc+16); + __GLX_GET_DOUBLE(v2,pc+24); + __GLX_SWAP_DOUBLE_ARRAY(pc+44, compsize); + pc += 44; + ustride = vorder * k; + vstride = k; + +#ifdef __GLX_ALIGN64 + if (((unsigned long)pc) & 7) { + /* + ** Copy the doubles up 4 bytes, trashing the command but aligning + ** the data in the process + */ + __GLX_MEM_COPY(pc-4, pc, compsize*8); + points = (GLdouble*) (pc - 4); + } else { + points = (GLdouble*) pc; + } +#else + points = (GLdouble*) pc; +#endif + CALL_Map2d( GET_DISPATCH(), (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) ); +} + +static void swapArray(GLint numVals, GLenum datatype, + GLint stride, GLint numVertexes, GLbyte *pc) +{ + int i,j; + __GLX_DECLARE_SWAP_VARIABLES; + + switch (datatype) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + /* don't need to swap */ + return; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + for (i=0; inumVertexes; + GLint numComponents = hdr->numComponents; + GLenum primType = hdr->primType; + GLint stride = 0; + int i; + __GLX_DECLARE_SWAP_VARIABLES; + + __GLX_SWAP_INT(&numVertexes); + __GLX_SWAP_INT(&numComponents); + __GLX_SWAP_INT(&primType); + + pc += sizeof(__GLXdispatchDrawArraysHeader); + compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc; + + /* compute stride (same for all component arrays) */ + for (i=0; i