diff options
Diffstat (limited to 'GL/glx/singlesize.c')
-rw-r--r-- | GL/glx/singlesize.c | 257 |
1 files changed, 233 insertions, 24 deletions
diff --git a/GL/glx/singlesize.c b/GL/glx/singlesize.c index efb13ee94..3f3054871 100644 --- a/GL/glx/singlesize.c +++ b/GL/glx/singlesize.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/programs/Xserver/GL/glx/singlesize.c,v 1.6 2003/11/06 18:37:56 tsi Exp $ */ +/* $XFree86: xc/programs/Xserver/GL/glx/singlesize.c,v 1.8 2004/02/09 19:51:32 tsi Exp $ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free @@ -50,32 +50,48 @@ GLint __glReadPixels_size(GLenum format, GLenum type, GLint w, GLint h) return __glXImage3DSize( format, type, w, h, 1, 0, 0, 0, 0, 4 ); } +/** + * Determine the number of data elements that go with the specified \c pname + * to a \c glGetTexEnvfv or \c glGetTexEnviv call. + * + * \todo + * Replace this function with a call to \c __glTexEnvfv_size. Make that there + * aren't any values of \c pname that are valid for one but not the other. + */ GLint __glGetTexEnvfv_size(GLenum pname) { switch (pname) { case GL_TEXTURE_ENV_MODE: + case GL_TEXTURE_LOD_BIAS: + case GL_COMBINE_RGB: + case GL_COMBINE_ALPHA: + case GL_SOURCE0_RGB: + case GL_SOURCE1_RGB: + case GL_SOURCE2_RGB: + case GL_SOURCE0_ALPHA: + case GL_SOURCE1_ALPHA: + case GL_SOURCE2_ALPHA: + case GL_OPERAND0_RGB: + case GL_OPERAND1_RGB: + case GL_OPERAND2_RGB: + case GL_OPERAND0_ALPHA: + case GL_OPERAND1_ALPHA: + case GL_OPERAND2_ALPHA: + case GL_RGB_SCALE: + case GL_ALPHA_SCALE: + + /* GL_ARB_point_sprite / GL_NV_point_sprite */ + case GL_COORD_REPLACE_NV: + + /* GL_NV_texture_env_combine4 */ + case GL_SOURCE3_RGB_NV: + case GL_SOURCE3_ALPHA_NV: + case GL_OPERAND3_RGB_NV: + case GL_OPERAND3_ALPHA_NV: return 1; + case GL_TEXTURE_ENV_COLOR: return 4; - case GL_TEXTURE_LOD_BIAS_EXT: - return 1; - case GL_COMBINE_RGB_ARB: - case GL_COMBINE_ALPHA_ARB: - case GL_SOURCE0_RGB_ARB: - case GL_SOURCE1_RGB_ARB: - case GL_SOURCE2_RGB_ARB: - case GL_SOURCE0_ALPHA_ARB: - case GL_SOURCE1_ALPHA_ARB: - case GL_SOURCE2_ALPHA_ARB: - case GL_OPERAND0_RGB_ARB: - case GL_OPERAND1_RGB_ARB: - case GL_OPERAND2_RGB_ARB: - case GL_OPERAND0_ALPHA_ARB: - case GL_OPERAND1_ALPHA_ARB: - case GL_OPERAND2_ALPHA_ARB: - case GL_RGB_SCALE_ARB: - case GL_ALPHA_SCALE: - return 1; default: return -1; } @@ -140,6 +156,15 @@ GLint __glGetTexParameterfv_size(GLenum pname) case GL_TEXTURE_COMPARE_MODE: case GL_TEXTURE_COMPARE_FUNC: + /* GL_SGIS_generate_mipmap / GL 1.4 */ + case GL_GENERATE_MIPMAP: + + /* GL_ARB_depth_texture / GL 1.4 */ + case GL_DEPTH_TEXTURE_MODE: + + /* GL_EXT_texture_lod_bias / GL 1.4 */ + case GL_TEXTURE_LOD_BIAS: + /* GL_SGIX_shadow_ambient / GL_ARB_shadow_ambient */ case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: @@ -151,6 +176,9 @@ GLint __glGetTexParameterfv_size(GLenum pname) case GL_TEXTURE_MAX_CLAMP_S_SGIX: case GL_TEXTURE_MAX_CLAMP_T_SGIX: case GL_TEXTURE_MAX_CLAMP_R_SGIX: + + /* GL_EXT_texture_filter_anisotropic */ + case GL_TEXTURE_MAX_ANISOTROPY_EXT: return 1; default: @@ -834,10 +862,6 @@ GLint __glGet_size(GLenum sq) case GL_MAX_CONVOLUTION_WIDTH: case GL_MAX_CONVOLUTION_HEIGHT: return 1; - case GL_TEXTURE_CUBE_MAP_ARB: - case GL_TEXTURE_BINDING_CUBE_MAP_ARB: - case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: - return 1; case GL_OCCLUSION_TEST_RESULT_HP: case GL_OCCLUSION_TEST_HP: return 1; @@ -847,6 +871,183 @@ GLint __glGet_size(GLenum sq) return 1; case GL_RASTER_POSITION_UNCLIPPED_IBM: return 1; + + /* GL_ARB_texture_cube_map / GL 1.3 */ + case GL_TEXTURE_CUBE_MAP: + case GL_TEXTURE_BINDING_CUBE_MAP: + case GL_MAX_CUBE_MAP_TEXTURE_SIZE: + + /* GL_ARB_multisample / GL 1.3 */ + case GL_MULTISAMPLE: + case GL_SAMPLE_ALPHA_TO_COVERAGE: + case GL_SAMPLE_ALPHA_TO_ONE: + case GL_SAMPLE_COVERAGE: + case GL_SAMPLE_BUFFERS: + case GL_SAMPLES: + case GL_SAMPLE_COVERAGE_VALUE: + case GL_SAMPLE_COVERAGE_INVERT: + + /* GL_ARB_texture_comrpession / GL 1.3 */ + case GL_TEXTURE_COMPRESSION_HINT: + case GL_NUM_COMPRESSED_TEXTURE_FORMATS: + + /* GL_EXT_blend_func_separate / GL 1.4 */ + case GL_BLEND_DST_RGB: + case GL_BLEND_SRC_RGB: + case GL_BLEND_DST_ALPHA: + case GL_BLEND_SRC_ALPHA: + + /* GL_EXT_fog_coord / GL 1.4 */ + case GL_CURRENT_FOG_COORDINATE: + case GL_FOG_COORDINATE_ARRAY_TYPE: + case GL_FOG_COORDINATE_ARRAY_STRIDE: + case GL_FOG_COORDINATE_ARRAY: + case GL_FOG_COORDINATE_SOURCE: + + /* GL_EXT_secondary_color / GL 1.4 */ + case GL_COLOR_SUM: + case GL_SECONDARY_COLOR_ARRAY_SIZE: + case GL_SECONDARY_COLOR_ARRAY_TYPE: + case GL_SECONDARY_COLOR_ARRAY_STRIDE: + case GL_SECONDARY_COLOR_ARRAY: + + /* GL_EXT_texture_lod_bias / GL 1.4 */ + case GL_MAX_TEXTURE_LOD_BIAS: + + /* GL_ARB_point_sprite */ + case GL_POINT_SPRITE_NV: + + /* GL_ARB_vertex_blend */ + case GL_MAX_VERTEX_UNITS_ARB: + case GL_ACTIVE_VERTEX_UNITS_ARB: + case GL_WEIGHT_SUM_UNITY_ARB: + case GL_VERTEX_BLEND_ARB: + case GL_CURRENT_WEIGHT_ARB: + case GL_WEIGHT_ARRAY_ARB: + case GL_WEIGHT_ARRAY_TYPE_ARB: + case GL_WEIGHT_ARRAY_STRIDE_ARB: + case GL_WEIGHT_ARRAY_SIZE_ARB: + + /* GL_ARB_matrix_palette */ + case GL_MATRIX_PALETTE_ARB: + case GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB: + case GL_MAX_PALETTE_MATRICES_ARB: + case GL_CURRENT_PALETTE_MATRIX_ARB: + case GL_CURRENT_MATRIX_INDEX_ARB: + case GL_MATRIX_INDEX_ARRAY_ARB: + case GL_MATRIX_INDEX_ARRAY_SIZE_ARB: + case GL_MATRIX_INDEX_ARRAY_TYPE_ARB: + case GL_MATRIX_INDEX_ARRAY_STRIDE_ARB: + + /* GL_EXT_clip_volume_hint */ + case GL_CLIP_VOLUME_CLIPPING_HINT_EXT: + + /* GL_EXT_stencil_two_size */ + case GL_STENCIL_TEST_TWO_SIDE_EXT: + case GL_ACTIVE_STENCIL_FACE_EXT: + + /* GL_EXT_vertex_weighting */ + case GL_VERTEX_WEIGHTING_EXT: + case GL_MODELVIEW0_EXT: + case GL_MODELVIEW1_EXT: + case GL_CURRENT_VERTEX_WEIGHT_EXT: + case GL_VERTEX_WEIGHT_ARRAY_EXT: + case GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT: + case GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT: + case GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT: + /* case GL_MODELVIEW0_STACK_DEPTH_EXT: */ /* alias */ + case GL_MODELVIEW1_STACK_DEPTH_EXT: + + /* GL_ATI_vertex_streams */ + case GL_MAX_VERTEX_STREAMS_ATI: + + /* GL_NV_depth_clamp */ + case GL_DEPTH_CLAMP_NV: + + /* GL_NV_fog_distance */ + case GL_FOG_DISTANCE_MODE_NV: + + /* GL_NV_light_max_exponent */ + case GL_MAX_SHININESS_NV: + case GL_MAX_SPOT_EXPONENT_NV: + + /* GL_NV_multisample_filter_hint */ + case GL_MULTISAMPLE_FILTER_HINT_NV: + + /* GL_NV_point_sprite */ + /* case GL_POINT_SPRITE_NV: */ /* alias */ + case GL_POINT_SPRITE_R_MODE_NV: + + /* GL_NV_register_combiners */ + case GL_REGISTER_COMBINERS_NV: + case GL_NUM_GENERAL_COMBINERS_NV: + case GL_COLOR_SUM_CLAMP_NV: + case GL_MAX_GENERAL_COMBINERS_NV: + + /* GL_NV_register_combiners2 */ + case GL_PER_STAGE_CONSTANTS_NV: + + /* GL_NV_texture_rectangle */ + case GL_TEXTURE_RECTANGLE_NV: + case GL_TEXTURE_BINDING_RECTANGLE_NV: + case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: + return 1; + + /* GL_EXT_secondary_color / GL 1.4 */ + case GL_CURRENT_SECONDARY_COLOR: + + /* GL_NV_register_combiners */ + case GL_CONSTANT_COLOR0_NV: + case GL_CONSTANT_COLOR1_NV: + return 4; + + /* GL_ARB_vertex_blend */ + /* case GL_MODELVIEW0_ARB: */ /* alias */ + /* case GL_MODELVIEW1_ARB: */ /* alias */ + case GL_MODELVIEW2_ARB: + case GL_MODELVIEW3_ARB: + case GL_MODELVIEW4_ARB: + case GL_MODELVIEW5_ARB: + case GL_MODELVIEW6_ARB: + case GL_MODELVIEW7_ARB: + case GL_MODELVIEW8_ARB: + case GL_MODELVIEW9_ARB: + case GL_MODELVIEW10_ARB: + case GL_MODELVIEW11_ARB: + case GL_MODELVIEW12_ARB: + case GL_MODELVIEW13_ARB: + case GL_MODELVIEW14_ARB: + case GL_MODELVIEW15_ARB: + case GL_MODELVIEW16_ARB: + case GL_MODELVIEW17_ARB: + case GL_MODELVIEW18_ARB: + case GL_MODELVIEW19_ARB: + case GL_MODELVIEW20_ARB: + case GL_MODELVIEW21_ARB: + case GL_MODELVIEW22_ARB: + case GL_MODELVIEW23_ARB: + case GL_MODELVIEW24_ARB: + case GL_MODELVIEW25_ARB: + case GL_MODELVIEW26_ARB: + case GL_MODELVIEW27_ARB: + case GL_MODELVIEW28_ARB: + case GL_MODELVIEW29_ARB: + case GL_MODELVIEW30_ARB: + case GL_MODELVIEW31_ARB: + + /* GL_EXT_vertex_weighting */ + /* case GL_MODELVIEW0_MATRIX_EXT: */ /* alias */ + case GL_MODELVIEW1_MATRIX_EXT: + return 32; + + /* GL_ARB_texture_comrpession / GL 1.3 */ + case GL_COMPRESSED_TEXTURE_FORMATS: { + GLint temp; + + glGetIntegerv( GL_NUM_COMPRESSED_TEXTURE_FORMATS, & temp ); + return temp; + } + default: return -1; } @@ -886,7 +1087,15 @@ GLint __glGetTexLevelParameterfv_size(GLenum pname) case GL_TEXTURE_ALPHA_SIZE: case GL_TEXTURE_LUMINANCE_SIZE: case GL_TEXTURE_INTENSITY_SIZE: + + /* GL_ARB_texture_compression / GL 1.3 */ + case GL_TEXTURE_COMPRESSED_IMAGE_SIZE: + case GL_TEXTURE_COMPRESSED: + + /* GL_ARB_depth_texture / GL 1.4 */ + case GL_TEXTURE_DEPTH_SIZE: return 1; + default: return -1; } |