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authorKaleb Keithley <kaleb@freedesktop.org>2003-11-14 16:48:57 +0000
committerKaleb Keithley <kaleb@freedesktop.org>2003-11-14 16:48:57 +0000
commit9508a382f8a9f241dab097d921b6d290c1c3a776 (patch)
treefa456480bae7040c3f971a70b390f2d091c680b5 /GL/glx/unpack.h
parentded6147bfb5d75ff1e67c858040a628b61bc17d1 (diff)
Initial revision
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+/* $XFree86: xc/programs/Xserver/GL/glx/unpack.h,v 1.5 2002/10/30 12:52:03 alanh Exp $ */
+#ifndef __GLX_unpack_h__
+#define __GLX_unpack_h__
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#define __GLX_PAD(s) (((s)+3) & (GLuint)~3)
+
+/*
+** Fetch the context-id out of a SingleReq request pointed to by pc.
+*/
+#define __GLX_GET_SINGLE_CONTEXT_TAG(pc) (((xGLXSingleReq*)pc)->contextTag)
+#define __GLX_GET_VENDPRIV_CONTEXT_TAG(pc) (((xGLXVendorPrivateReq*)pc)->contextTag)
+
+/*
+** Fetch a double from potentially unaligned memory.
+*/
+#ifdef __GLX_ALIGN64
+#define __GLX_MEM_COPY(dst,src,n) if (src && dst) memcpy(dst,src,n)
+#define __GLX_GET_DOUBLE(dst,src) __GLX_MEM_COPY(&dst,src,8)
+#else
+#define __GLX_GET_DOUBLE(dst,src) (dst) = *((GLdouble*)(src))
+#endif
+
+extern void __glXMemInit(void);
+
+extern xGLXSingleReply __glXReply;
+
+#define __GLX_BEGIN_REPLY(size) \
+ __glXReply.length = __GLX_PAD(size) >> 2; \
+ __glXReply.type = X_Reply; \
+ __glXReply.sequenceNumber = client->sequence;
+
+#define __GLX_SEND_HEADER() \
+ WriteToClient( client, sz_xGLXSingleReply, (char *)&__glXReply);
+
+#define __GLX_PUT_RETVAL(a) \
+ __glXReply.retval = (a);
+
+#define __GLX_PUT_SIZE(a) \
+ __glXReply.size = (a);
+
+#define __GLX_PUT_RENDERMODE(m) \
+ __glXReply.pad3 = (m)
+
+/*
+** Get a buffer to hold returned data, with the given alignment. If we have
+** to realloc, allocate size+align, in case the pointer has to be bumped for
+** alignment. The answerBuffer should already be aligned.
+**
+** NOTE: the cast (long)res below assumes a long is large enough to hold a
+** pointer.
+*/
+#define __GLX_GET_ANSWER_BUFFER(res,cl,size,align) \
+ if ((size) > sizeof(answerBuffer)) { \
+ int bump; \
+ if ((cl)->returnBufSize < (size)+(align)) { \
+ (cl)->returnBuf = (GLbyte*)Xrealloc((cl)->returnBuf, \
+ (size)+(align)); \
+ if (!(cl)->returnBuf) { \
+ return BadAlloc; \
+ } \
+ (cl)->returnBufSize = (size)+(align); \
+ } \
+ res = (char*)cl->returnBuf; \
+ bump = (long)(res) % (align); \
+ if (bump) res += (align) - (bump); \
+ } else { \
+ res = (char *)answerBuffer; \
+ }
+
+#define __GLX_PUT_BYTE() \
+ *(GLbyte *)&__glXReply.pad3 = *(GLbyte *)answer
+
+#define __GLX_PUT_SHORT() \
+ *(GLshort *)&__glXReply.pad3 = *(GLshort *)answer
+
+#define __GLX_PUT_INT() \
+ *(GLint *)&__glXReply.pad3 = *(GLint *)answer
+
+#define __GLX_PUT_FLOAT() \
+ *(GLfloat *)&__glXReply.pad3 = *(GLfloat *)answer
+
+#define __GLX_PUT_DOUBLE() \
+ *(GLdouble *)&__glXReply.pad3 = *(GLdouble *)answer
+
+#define __GLX_SEND_BYTE_ARRAY(len) \
+ WriteToClient(client, __GLX_PAD((len)*__GLX_SIZE_INT8), (char *)answer)
+
+#define __GLX_SEND_SHORT_ARRAY(len) \
+ WriteToClient(client, __GLX_PAD((len)*__GLX_SIZE_INT16), (char *)answer)
+
+#define __GLX_SEND_INT_ARRAY(len) \
+ WriteToClient(client, (len)*__GLX_SIZE_INT32, (char *)answer)
+
+#define __GLX_SEND_FLOAT_ARRAY(len) \
+ WriteToClient(client, (len)*__GLX_SIZE_FLOAT32, (char *)answer)
+
+#define __GLX_SEND_DOUBLE_ARRAY(len) \
+ WriteToClient(client, (len)*__GLX_SIZE_FLOAT64, (char *)answer)
+
+
+#define __GLX_SEND_VOID_ARRAY(len) __GLX_SEND_BYTE_ARRAY(len)
+#define __GLX_SEND_UBYTE_ARRAY(len) __GLX_SEND_BYTE_ARRAY(len)
+#define __GLX_SEND_USHORT_ARRAY(len) __GLX_SEND_SHORT_ARRAY(len)
+#define __GLX_SEND_UINT_ARRAY(len) __GLX_SEND_INT_ARRAY(len)
+
+/*
+** PERFORMANCE NOTE:
+** Machine dependent optimizations abound here; these swapping macros can
+** conceivably be replaced with routines that do the job faster.
+*/
+#define __GLX_DECLARE_SWAP_VARIABLES \
+ GLbyte sw
+
+#define __GLX_DECLARE_SWAP_ARRAY_VARIABLES \
+ GLbyte *swapPC; \
+ GLbyte *swapEnd
+
+
+#define __GLX_SWAP_INT(pc) \
+ sw = ((GLbyte *)(pc))[0]; \
+ ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[3]; \
+ ((GLbyte *)(pc))[3] = sw; \
+ sw = ((GLbyte *)(pc))[1]; \
+ ((GLbyte *)(pc))[1] = ((GLbyte *)(pc))[2]; \
+ ((GLbyte *)(pc))[2] = sw;
+
+#define __GLX_SWAP_SHORT(pc) \
+ sw = ((GLbyte *)(pc))[0]; \
+ ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[1]; \
+ ((GLbyte *)(pc))[1] = sw;
+
+#define __GLX_SWAP_DOUBLE(pc) \
+ sw = ((GLbyte *)(pc))[0]; \
+ ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[7]; \
+ ((GLbyte *)(pc))[7] = sw; \
+ sw = ((GLbyte *)(pc))[1]; \
+ ((GLbyte *)(pc))[1] = ((GLbyte *)(pc))[6]; \
+ ((GLbyte *)(pc))[6] = sw; \
+ sw = ((GLbyte *)(pc))[2]; \
+ ((GLbyte *)(pc))[2] = ((GLbyte *)(pc))[5]; \
+ ((GLbyte *)(pc))[5] = sw; \
+ sw = ((GLbyte *)(pc))[3]; \
+ ((GLbyte *)(pc))[3] = ((GLbyte *)(pc))[4]; \
+ ((GLbyte *)(pc))[4] = sw;
+
+#define __GLX_SWAP_FLOAT(pc) \
+ sw = ((GLbyte *)(pc))[0]; \
+ ((GLbyte *)(pc))[0] = ((GLbyte *)(pc))[3]; \
+ ((GLbyte *)(pc))[3] = sw; \
+ sw = ((GLbyte *)(pc))[1]; \
+ ((GLbyte *)(pc))[1] = ((GLbyte *)(pc))[2]; \
+ ((GLbyte *)(pc))[2] = sw;
+
+#define __GLX_SWAP_INT_ARRAY(pc, count) \
+ swapPC = ((GLbyte *)(pc)); \
+ swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_INT32;\
+ while (swapPC < swapEnd) { \
+ __GLX_SWAP_INT(swapPC); \
+ swapPC += __GLX_SIZE_INT32; \
+ }
+
+#define __GLX_SWAP_SHORT_ARRAY(pc, count) \
+ swapPC = ((GLbyte *)(pc)); \
+ swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_INT16;\
+ while (swapPC < swapEnd) { \
+ __GLX_SWAP_SHORT(swapPC); \
+ swapPC += __GLX_SIZE_INT16; \
+ }
+
+#define __GLX_SWAP_DOUBLE_ARRAY(pc, count) \
+ swapPC = ((GLbyte *)(pc)); \
+ swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_FLOAT64;\
+ while (swapPC < swapEnd) { \
+ __GLX_SWAP_DOUBLE(swapPC); \
+ swapPC += __GLX_SIZE_FLOAT64; \
+ }
+
+#define __GLX_SWAP_FLOAT_ARRAY(pc, count) \
+ swapPC = ((GLbyte *)(pc)); \
+ swapEnd = ((GLbyte *)(pc)) + (count)*__GLX_SIZE_FLOAT32;\
+ while (swapPC < swapEnd) { \
+ __GLX_SWAP_FLOAT(swapPC); \
+ swapPC += __GLX_SIZE_FLOAT32; \
+ }
+
+#define __GLX_SWAP_REPLY_HEADER() \
+ __GLX_SWAP_SHORT(&__glXReply.sequenceNumber); \
+ __GLX_SWAP_INT(&__glXReply.length);
+
+#define __GLX_SWAP_REPLY_RETVAL() \
+ __GLX_SWAP_INT(&__glXReply.retval)
+
+#define __GLX_SWAP_REPLY_SIZE() \
+ __GLX_SWAP_INT(&__glXReply.size)
+
+#endif /* !__GLX_unpack_h__ */
+
+
+
+
+