From 0ff74a8990d9fe37365beb35ed8abacfbf3ed567 Mon Sep 17 00:00:00 2001
From: Plamena Manolova
Date: Tue, 6 Dec 2016 21:37:01 +0200
Subject: i965: Add i965 plumbing for ARB_post_depth_coverage for i965 (gen9+).
This extension allows the fragment shader to control whether values in
gl_SampleMaskIn[] reflect the coverage after application of the early
depth and stencil tests.
Signed-off-by: Plamena Manolova
Reviewed-by: Chris Forbes
Reviewed-by: Jason Ekstrand
---
docs/features.txt | 2 +-
docs/relnotes/13.1.0.html | 1 +
src/mesa/drivers/dri/i965/brw_compiler.h | 1 +
src/mesa/drivers/dri/i965/brw_fs.cpp | 1 +
src/mesa/drivers/dri/i965/gen8_ps_state.c | 13 ++++++++++---
src/mesa/drivers/dri/i965/intel_extensions.c | 1 +
6 files changed, 15 insertions(+), 4 deletions(-)
diff --git a/docs/features.txt b/docs/features.txt
index 2c6691f5b4..c27d521265 100644
--- a/docs/features.txt
+++ b/docs/features.txt
@@ -287,7 +287,7 @@ Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL ES ve
GL_ARB_indirect_parameters DONE (nvc0, radeonsi)
GL_ARB_parallel_shader_compile not started, but Chia-I Wu did some related work in 2014
GL_ARB_pipeline_statistics_query DONE (i965, nvc0, radeonsi, softpipe, swr)
- GL_ARB_post_depth_coverage not started
+ GL_ARB_post_depth_coverage DONE (i965)
GL_ARB_robustness_isolation not started
GL_ARB_sample_locations not started
GL_ARB_seamless_cubemap_per_texture DONE (i965, nvc0, radeonsi, r600, softpipe, swr)
diff --git a/docs/relnotes/13.1.0.html b/docs/relnotes/13.1.0.html
index 4f76cc287f..5b8b01695c 100644
--- a/docs/relnotes/13.1.0.html
+++ b/docs/relnotes/13.1.0.html
@@ -44,6 +44,7 @@ Note: some of the new features are only available with certain drivers.
+- GL_ARB_post_depth_coverage on i965/gen9+
- GL_NV_image_formats on any driver supporting GL_ARB_shader_image_load_store (i965, nvc0, radeonsi, softpipe)
diff --git a/src/mesa/drivers/dri/i965/brw_compiler.h b/src/mesa/drivers/dri/i965/brw_compiler.h
index 65a7478464..410641f5d9 100644
--- a/src/mesa/drivers/dri/i965/brw_compiler.h
+++ b/src/mesa/drivers/dri/i965/brw_compiler.h
@@ -397,6 +397,7 @@ struct brw_wm_prog_data {
bool computed_stencil;
bool early_fragment_tests;
+ bool post_depth_coverage;
bool dispatch_8;
bool dispatch_16;
bool dual_src_blend;
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index c218f56684..ce0c07e124 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -6454,6 +6454,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
shader->info->outputs_read);
prog_data->early_fragment_tests = shader->info->fs.early_fragment_tests;
+ prog_data->post_depth_coverage = shader->info->fs.post_depth_coverage;
prog_data->barycentric_interp_modes =
brw_compute_barycentric_interp_modes(compiler->devinfo, shader);
diff --git a/src/mesa/drivers/dri/i965/gen8_ps_state.c b/src/mesa/drivers/dri/i965/gen8_ps_state.c
index a4eb962a2c..33ef023155 100644
--- a/src/mesa/drivers/dri/i965/gen8_ps_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_ps_state.c
@@ -53,10 +53,17 @@ gen8_upload_ps_extra(struct brw_context *brw,
dw1 |= GEN8_PSX_SHADER_IS_PER_SAMPLE;
if (prog_data->uses_sample_mask) {
- if (brw->gen >= 9)
- dw1 |= BRW_PSICMS_INNER << GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT;
- else
+ if (brw->gen >= 9) {
+ if (prog_data->post_depth_coverage) {
+ dw1 |= BRW_PCICMS_DEPTH << GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT;
+ }
+ else {
+ dw1 |= BRW_PSICMS_INNER << GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT;
+ }
+ }
+ else {
dw1 |= GEN8_PSX_SHADER_USES_INPUT_COVERAGE_MASK;
+ }
}
if (prog_data->uses_omask)
diff --git a/src/mesa/drivers/dri/i965/intel_extensions.c b/src/mesa/drivers/dri/i965/intel_extensions.c
index 66079b5fdd..19f4684a18 100644
--- a/src/mesa/drivers/dri/i965/intel_extensions.c
+++ b/src/mesa/drivers/dri/i965/intel_extensions.c
@@ -415,6 +415,7 @@ intelInitExtensions(struct gl_context *ctx)
ctx->Extensions.KHR_texture_compression_astc_ldr = true;
ctx->Extensions.KHR_texture_compression_astc_sliced_3d = true;
ctx->Extensions.MESA_shader_framebuffer_fetch = true;
+ ctx->Extensions.ARB_post_depth_coverage = true;
}
if (ctx->API == API_OPENGL_CORE)
--
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