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So that we can pass pointers to individual array entries around.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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This is for geometry shader outputs. Without it, drivers have no way of
knowing which stream each output is intended for, and have to
conservatively write all outputs to all streams.
Separate stream numbers for each component are required due to output
packing.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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We've had unused bits.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
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This enables gallium support for EGL_ANDROID_native_fence_sync, for
drivers which support PIPE_CAP_NATIVE_FENCE_FD.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
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This will be needed for explicit synchronization with devices outside
the gpu, ie. EGL_ANDROID_native_fence_sync.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Drivers that support this benefit by saving one lowering pass in the
GLSL-to-TGSI conversion.
radeonsi already supports this because all outputs are stored in temporary
variables before the export (except for TCS outputs, which have always
been readable in TGSI anyway due to their special semantics).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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Trivial.
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This allows the driver to signal that it can't handle random
interleaving of attributes across buffers. This is required for
ARB_transform_feedback3, and it's initialized to whatever the previous
value of PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME was except for nv50 where
it is disabled. Note that the proprietary drivers never expose
ARB_transform_feedback3 on any GT21x's (where nouveau previously did),
and after some effort I was unable to get it to work.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Already treated and handled as such.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Already treated and handled as such.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Historically we use "device name" for the name of the kernel module and
"driver name" for the dri/other driver.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Likely unused since day 1, although I've only checked back until the
st/dri unification with commit 29ca7d2c948 ("st/dri: merge dri/drm and
dri/sw backends")
Based on the comment, referencing drmOpenByName it's not something we
want to bring back.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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For performance tuning in drivers. It filters out window system
framebuffers and OpenGL renderbuffers.
radeonsi will use this to guess whether a depth buffer will be read
by a shader. There is no guarantee about what will actually happen.
This is a departure from PIPE_BIND flags which are defined to be strict
but they are useless in practice.
Acked-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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This is a screen cap because drivers are expected to support it either
for all shader types or for none of them.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
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v3: - use a new case statement in r600_pipe_common.c
- fix compilation of softpipe...
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Implement support for power based sensors, reporting units in
milli-watts and watts.
Also, minor cleanup - change the related if block to a switch.
Tested with two different power sensors, including the nouveau
'power1' sensors on a GTX950 card.
Signed-off-by: Steven Toth <stoth@kernellabs.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
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V8: Feedback based on peer review
convert if block into a switch
Constify some func args
V7: Increase precision when measuring lmsensors volts
Flatten patch series.
V6: Feedback based on peer review
Simplify sensor initialization (arg passing).
Constify some func args
V5: Feedback based on peer review
Convert sprintf to snprintf
Convert char * to const char *
int arg converted to bool
Func changes to take a filename vs a larger struct.
Omit the space between '*' and the param name.
V4: Merged with master as of 2016/9/27 6pm
V3: Flatten the entire patchset ready for the ML
V2: Additional seperate patches based on feedback
a) configure.ac: Add a comment related to libsensors
b) HUD: Disable Block/NIC I/O stats by default.
Implement configuration option --enable-gallium-extra-hud=yes
and enable both statistics when this option is enabled.
c) Configure.ac: Minor cleanup to user visible configuration settings
d) Configure.ac: HUD stats - build system improvements
Move the -lsensors out of a deeper Makefile, bring it into the configure.ac.
Also, rename a compiler directive to more closely follow the standard.
V1: Initial release to the ML
Three new features:
1. Disk/block I/O device read/write stats MB/ps.
2. Network Interface RX/TX transfer statistics as a percentage
of the overall NIC speed.
3. lmsensor power, voltage and temperature sensors.
The lmsensor changes makes a dependency on libsensors so support
for the change is opt out by default.
Signed-off-by: Steven Toth <stoth@kernellabs.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
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Support multi-planar YUV for external EGLImage's (currently just in the
dma-buf import path) by lowering to multiple texture fetch's for each
plane and CSC in shader.
There was some discussion of alternative approaches for tracking the
additional UV or U/V planes:
https://lists.freedesktop.org/archives/mesa-dev/2016-September/127832.html
They all seemed worse than pipe_resource::next
Signed-off-by: Rob Clark <robdclark@gmail.com>
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Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>
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This adds support to TGSI for 64-bit integer immediates.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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This just adds the basic support for 64-bit opcodes,
and the new types.
v2: add conversion opcodes.
add documentation.
v3:
- make docs more consistent
- change TGSI_OPCODE_I2U64 to TGSI_OPCODE_U2I64
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v2)
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Christian König <christian.koenig@amd.com>
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not used in any useful way
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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This just ports the simpler endian detection bits, addrlib
sharing wants this outside gallium.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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v2: document the new cap
v3: fix 80 char limit in screen.rst
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
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Small code clean up that removes magic numbers where a TGSI
opcode has been defined.
No functional change expected as each opcode is unsupported on
the respective hardware.
Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: James Harvey <lothmordor@gmail.com>
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Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
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Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
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Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
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v1 → v2:
- Fixed indentation (noted by Brian Paul)
- Removed second assert from nouveau's switch statements (suggested by
Brian Paul)
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
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radeonsi needs to do some operations (DCC decompression) for OpenGL-OpenCL
interop and this is the only way to make it coherent with the current
context. It can optionally be set to NULL.
Reviewed-by: Brian Paul <brianp@vmware.com>
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Some hardware can't render to color/depth buffers of mixed bitness. When
that happens a fallback has to happen, but this allows the driver to
express that this isn't an optimal scenario. The purpose of this is to
remove such fbconfigs from the GLX/EGL config list.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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This is required by OpenGL. Our hardware supports this.
Example: Bind RGBA32F with offset = 4 bytes.
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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This is required by OpenGL. Our hardware supports this.
Example: Bind RGBA32F with offset = 4 bytes.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97305
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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required by glClientWaitSync (GL 4.5 Core spec) that can optionally flush
the context
Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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The pipelined hang detection mode will not want to dump everything.
(and it's also time consuming) It will only dump shaders after a draw call
and then dump the status registers separately if a hang is detected.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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Signed-off-by: Vedran Miletić <vedran@miletic.net>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
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to reduce the call indirections with u_resource_vtbl.
The worst call tree you could get was:
- u_transfer_inline_write_vtbl
- u_default_transfer_inline_write
- u_transfer_map_vtbl
- driver_transfer_map
- u_transfer_unmap_vtbl
- driver_transfer_unmap
That's 6 indirect calls. Some drivers only had 5. The goal is to have
1 indirect call for drivers that care. The resource type can be determined
statically at most call sites.
The new interface is:
pipe_context::buffer_subdata(ctx, resource, usage, offset, size, data)
pipe_context::texture_subdata(ctx, resource, level, usage, box, data,
stride, layer_stride)
v2: fix whitespace, correct ilo's behavior
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Acked-by: Roland Scheidegger <sroland@vmware.com>
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There are 2 uses:
- Asynchronous flushing for multithreaded drivers.
- Return a fence without flushing (mid-command-buffer fence). The driver
can defer flushing until fence_finish is called.
This is required to make Bioshock Infinite faster, which creates
1000 fences (flushes) per frame.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
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This allows Gallium drivers to advertise the subpixel precision
for floating point viewports bounds.
v2:
- Set ViewportSubpixelBits in st_init_limits.
Signed-off-by: Józef Kucia <joseph.kucia@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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Add entrypoint to distinguish H.264 decode and encode. For example, in patch
5/11 when is calling "VaCreateContext", "pps" and "sps" shouldn't be allocated
for H.264 encoding. So we need to use the entry_point to determine this is
H.264 decode or H.264 encode. We can use config to determine the entrypoint
since config_id is passed to us for VaCreateContext call. However, for
VaDestoyContext call, only context_id is passed to us. So we need to know the
entrypoint in order to not free the pps/sps for encoding case.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
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Allow to specify more parameters in the encoding interface
which previously just hardcoded in the encoder
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
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This reverts commit d8d6091a846ac2a40a011d512d6d57f6c8442e6a.
Heap allocations may be only 8-byte aligned on 32-bit system, and so having
members with 16-byte alignment (such as in the case where pipe_blend_color is
embedded in radeonsi's si_context) is undefined behavior which indeed causes
crashes when compiled with gcc -O3.
Cc: <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96835
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Acked-by: Chuck Atkins <chuck.atkins@kitware.com>
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v2: fix typo db -> cb
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Want to re-use this struct, so un-inline it.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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Some games are sloppy.. perhaps because it is defined behavior for DX or
perhaps because nv blob driver defaults things to zero.
So add driconf param to force uninitialized variables to default to zero.
This issue was observed with rust, from steam store. But has surfaced
elsewhere in the past.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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